Best-Killer Posted November 15, 2016 Share Posted November 15, 2016 How to number rows of grid list ?? i'm making a Vehicle Spawners by clicking button to spawn the vehicle look at the code you will understand what i want window = guiCreateWindow(550,560,200,200,"SAEG Vehicle Spawner",false) guiWindowSetSizable(window,false) grid = guiCreateGridList(0,20,190,170,false,window) guiGridListAddColumn(vehicle_selector_grid, "Key", 0.20) guiGridListAddColumn(vehicle_selector_grid, "Name", 0.65) guiWindowSetSizable(window,false) guiSetVisible(window,false) addEvent("showVehicle",true) addEventHandler("showVehicle",rootElement, function (vehiclesTable,marker) theMarker = marker guiSetVisible(window,true) showCursor(false) guiGridListClear(window) for i,v in pairs(vehiclesTable) do local row = guiGridListAddRow(window) guiGridListSetItemText(window, row, 2, getVehicleNameFromModel(v), false, false) end end) Now i have gui & gridlist with vehicles name what the next i have to do guys ?? Note : i don't know how to add numbers to grid any one tell me what i have to use right now pls Link to comment
Mr.Loki Posted November 15, 2016 Share Posted November 15, 2016 change line 20 to: guiGridListSetItemText(window, row, 2, i..". "..getVehicleNameFromModel(v), false, false) it uses the index (i) to set a number Link to comment
Best-Killer Posted November 15, 2016 Author Share Posted November 15, 2016 thx dude ^^ guys now i got numbers .. ect i'll use that function spawnveh(button, press) if(press) then if(button == tostring(i)) then triggerServerEvent("vehicle_spawn",client,client,getVehicleModelFromName(v),theMarker) exports["SAEGMessages"]:sendClientMessage("You "..tonumber(getVehicleModelFromName(v)).."e.",client,255,100,0) end end i'm using the msg for test ^^ i'm not geting the model id from name what is the problem ?? that full code local client = getLocalPlayer() local rootElement = getRootElement() local theMarker = nil addEvent("showVehicle",true) addEventHandler("showVehicle",rootElement, function (vehiclesTable,marker) theMarker = marker guiSetVisible(window ,true) showCursor(false) guiGridListClear(grid ) for i,v in pairs(vehiclesTable) do function spawnveh(button, press) if(press) then if(button == tostring(i)) then triggerServerEvent("vehicle_spawn",client,client,getVehicleModelFromName(v),theMarker) exports["SAEGMessages"]:sendClientMessage("You "..tonumber(getVehicleModelFromName(v)).."e.",client,255,100,0) end end end local row = guiGridListAddRow(grid ) guiGridListSetItemText(grid , row, 1, tostring(i), false, true) guiGridListSetItemText(grid , row, 2, getVehicleNameFromModel(v), false, false) addEventHandler("onClientKey", rootElement,spawnveh) end end) Link to comment
LoPollo Posted November 16, 2016 Share Posted November 16, 2016 (edited) I would check the names of variables (i would avoid "marker", "client" for example) I also suggest a full rewrite of the code aligning it like this: function someFunction(someParameter) local someVariable = doSomethingWith(someParameter) if someCondition then someVariable = doSomethingMoreWith(someVariable) end return someVariable end It will be readable and it will make our work much faster, easier and with fewer errors caused by not understanding the code, so more reliable So your aligned code is: local client = getLocalPlayer() local rootElement = getRootElement() local theMarker = nil addEvent("showVehicle",true) addEventHandler("showVehicle",rootElement, function (vehiclesTable,marker) theMarker = marker guiSetVisible(window ,true) showCursor(false) guiGridListClear(grid ) for i,v in pairs(vehiclesTable) do function spawnveh(button, press) if(press) then if(button == tostring(i)) then triggerServerEvent("vehicle_spawn",client,client,getVehicleModelFromName(v),theMarker) exports["SAEGMessages"]:sendClientMessage("You "..tonumber(getVehicleModelFromName(v)).."e.",client,255,100,0) end end end local row = guiGridListAddRow(grid ) guiGridListSetItemText(grid , row, 1, tostring(i), false, true) guiGridListSetItemText(grid , row, 2, getVehicleNameFromModel(v), false, false) addEventHandler("onClientKey", rootElement,spawnveh) end end ) You are making a gui, use it instead of "onClientKey" ! What will happen if #vehiclesTable is more than 10 (0-9)? you won't be able to reach those. Edited November 16, 2016 by LoPollo Link to comment
Best-Killer Posted November 16, 2016 Author Share Posted November 16, 2016 Thx dude but i got another ez way ^^ Link to comment
LoPollo Posted November 16, 2016 Share Posted November 16, 2016 Then good luck and have fun Link to comment
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