MaRcell Posted November 11, 2016 Posted November 11, 2016 I'm having a problem with a script so when killing the player there is a gray effect on the screen but this does not happen. function player_Wasted ( ammo, attacker, weapon, bodypart ) if ( attacker ) then if ( getElementType ( attacker ) == "player" ) then fadeCamera ( attacker, false, 3.0, 200, 230, 230 ) setTimer ( fadeCameraDelayed, 200, 1, attacker ) end end end addEventHandler ( "onPlayerWasted", getRootElement(), player_Wasted ) function fadeCameraDelayed(player) if (isElement(player)) then fadeCamera(player, true) end end
Army@1 Posted November 11, 2016 Posted November 11, 2016 (edited) The fade in timer probably doesn't let fade out take place. function player_Wasted ( ammo, attacker, weapon, bodypart ) if ( attacker ) then if ( getElementType ( attacker ) == "player" ) then fadeCamera ( attacker, false, 3.0, 200, 230, 230 ) setTimer ( fadeCameraDelayed, 3000, 1, attacker ) end end end addEventHandler ( "onPlayerWasted", getRootElement(), player_Wasted ) function fadeCameraDelayed(player) if (isElement(player)) then fadeCamera(player, true) end end Edited November 11, 2016 by Army@1
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