dima3367 Posted November 3, 2016 Share Posted November 3, 2016 Hello! It's me again. I do winter mod for GTA SA Map So I ordered all textures like this (Example): function onResourceStart() noname1 = engineLoadTXD ('lodlawnsmall.txd') engineImportTXD (noname1, 5839) end addEventHandler('onClientResourceStart', getResourceRootElement(getThisResource()), onResourceStart) But now there was one thing, but a very serious problem. Game start progruzhat as if the whole world at once! Because of this, players with slower computers will lag the wild, as well as the texture will disappear. How to be, what you can do that the whole world does not progruzhat right? And also tell me how can I do so that the texture defaul were off and command /snow, for example, the texture of snow included. Why I did not use shaders? Unfortunately they are very much in conflict with the models of my machines on a server, and the players are very often used for ENB beautiful screenshots and activation ENB Shaders disappear. What should I do not know, but really wants to have the winter Thank you in advance for your cooperation! Sorry for my bad English. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now