AlexGom Posted October 27, 2016 Share Posted October 27, 2016 Hey. How to do such a thing in the MTA? http://www.gtavicecity.ru/gta-san-andreas/cleo/25716-improved-vehicle-features-v202-ivf.html Link to comment
Gravestone Posted October 27, 2016 Share Posted October 27, 2016 (edited) That's a cleo mod for GTA SA. For the lights thing, I guess you'll have to use setVehicleOverrideLights, if not then use shaders. For the first person view, you can use setCameraMatrix. Edited October 27, 2016 by Gravestone Link to comment
iPrestege Posted October 27, 2016 Share Posted October 27, 2016 maybe this will help you! Link to comment
Captain Cody Posted October 28, 2016 Share Posted October 28, 2016 I was able to replicate the steering wheel in MTA by setting the rotation of the steering wheel part. As for the lights and what not, you will have to use dxDraw3D because they all use the same texture meaning applying shaders to them will not work. Link to comment
AlexGom Posted October 28, 2016 Author Share Posted October 28, 2016 (edited) 3 hours ago, said: Use shaders You can read more please? 2 hours ago, CodyL said: I was able to replicate the steering wheel in MTA by setting the rotation of the steering wheel part. As for the lights and what not, you will have to use dxDraw3D because they all use the same texture meaning applying shaders to them will not work. Rotations steering and spoiler implemented using function setVehicleComponentRotation. dxDraw3D this dxDrawImage3D? I think this is done with the help of shaders, but does not go Edited October 28, 2016 by AlexGom Link to comment
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