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callRemote and fetchRemote lags and delays


Oily Potato

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Hi everyone, I have a few questions about the MTA remote functions

1- I know callRemote works in a queue (won't execute call #2 until #1 has been executed), do both functions (callRemote and fetchRemote) have ONE shared queue?

2- Is it true that using either of them onPlayerJoin will cause lags? Would setting a 10 seconds timer after the player joined to call them fix this? Or would perhaps using onPlayerSpawn make it all better?

3- What are the general reasons for the delays and lags, other than the website/server being called being slow?

 

Thanks!

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