Oily Potato Posted September 19, 2016 Posted September 19, 2016 Hi everyone, I have a few questions about the MTA remote functions 1- I know callRemote works in a queue (won't execute call #2 until #1 has been executed), do both functions (callRemote and fetchRemote) have ONE shared queue? 2- Is it true that using either of them onPlayerJoin will cause lags? Would setting a 10 seconds timer after the player joined to call them fix this? Or would perhaps using onPlayerSpawn make it all better? 3- What are the general reasons for the delays and lags, other than the website/server being called being slow? Thanks!
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