Oily Potato Posted September 19, 2016 Share Posted September 19, 2016 Hi everyone, I have a few questions about the MTA remote functions 1- I know callRemote works in a queue (won't execute call #2 until #1 has been executed), do both functions (callRemote and fetchRemote) have ONE shared queue? 2- Is it true that using either of them onPlayerJoin will cause lags? Would setting a 10 seconds timer after the player joined to call them fix this? Or would perhaps using onPlayerSpawn make it all better? 3- What are the general reasons for the delays and lags, other than the website/server being called being slow? Thanks! Link to comment
Oily Potato Posted September 24, 2016 Author Share Posted September 24, 2016 anybody help? Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now