Chaos Posted September 18, 2016 Share Posted September 18, 2016 Hi, i was messing with dxDrawGifImage function on wiki and it works good but how can i attach it on element like this https://wiki.multitheftauto.com/wiki/File:DxDrawImageOnElement.png function dxDrawGifImage ( x, y, w, h, path, iStart, iType, effectSpeed ) local gifElement = createElement ( "dx-gif" ) if ( gifElement ) then setElementData ( gifElement, "gifData", { x = x, y = y, w = w, h = h, imgPath = path, startID = iStart, imgID = iStart, imgType = iType, speed = effectSpeed, tick = getTickCount ( ) }, false ) return gifElement else return false end end addEventHandler ( "onClientRender", root, function ( ) local currentTick = getTickCount ( ) for index, gif in ipairs ( getElementsByType ( "dx-gif" ) ) do local gifData = getElementData ( gif, "gifData" ) if ( gifData ) then if ( currentTick - gifData.tick >= gifData.speed ) then gifData.tick = currentTick gifData.imgID = ( gifData.imgID + 1 ) if ( fileExists ( gifData.imgPath .."".. gifData.imgID ..".".. gifData.imgType ) ) then gifData.imgID = gifData.imgID setElementData ( gif, "gifData", gifData, false ) else gifData.imgID = gifData.startID setElementData ( gif, "gifData", gifData, false ) end end dxDrawImage ( gifData.x, gifData.y, gifData.w, gifData.h, gifData.imgPath .."".. gifData.imgID ..".".. gifData.imgType ) end end end ) Link to comment
Moderators IIYAMA Posted September 18, 2016 Moderators Share Posted September 18, 2016 Take a look at this tutorial and the screenshots with it. Link to comment
Chaos Posted September 18, 2016 Author Share Posted September 18, 2016 Well, i know how to attach it with normal function such as dxDrawImage but this kind complicated to me Link to comment
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