Simi23 Posted September 12, 2016 Posted September 12, 2016 (edited) Hello! I have make a duty script, and its doesn't working. Can anyone solve it? Server: addEvent("addArmor", true) function addArmor() setPedArmor(source, 100) end addEventHandler("addArmor", getRootElement(), addArmor) function pdduty(player) local x, y, z = getElementPosition(player) local pickup = createPickup(x + 3, y, z, 3, 1242) colshape = getElementColShape(pickup) addEventHandler("onColShapeHit", colshape, openwindow) addEventHandler("onColShapeLeave", colshape, closewindow) addEventHandler("onPickupUse", pickup, function() cancelEvent() end) end addCommandHandler("pdduty", pdduty) function openwindow(hitElement, matchingDimension) if matchingDimension and getElementType(hitElement) == "player" then triggerClientEvent("openwindow", hitElement) end end function closewindow(hitElement, matchingDimension) if matchingDimension and getElementType(hitElement) == "player" then triggerClientEvent("closewindow", hitElement) end end Client: sx, sy = guiGetScreenSize() addEvent("openwindow", true) function changeDuty() if getElementData(lPlayer, "duty", "0") then lPlayer = getLocalPlayer() givePedWeapon(lPlayer, 24) givePedWeapon(lPlayer, 31, 180) triggerServerEvent("addArmor", getRootElement()) setElementData(lPlayer, "duty", "1") end end function draw() dxDrawRectangle(sx * 0.4, sy * 0.65, sx * 0.2, sy * 1.0, tocolor(0,0,0,150)) dxDrawText("Duty: [E]", sx * 0.45, sy * 0.7) end function openwindow() addEventHandler("onClientRender", getRootElement(), draw) bindKey("e", "down", changeDuty) end addEventHandler("openwindow", getRootElement(), openwindow) addEvent("closewindow", true) function closewindow() removeEventHandler("onClientRender", getRootElement(), draw) unbindKey("e", "down", changeDuty) end addEventHandler("closewindow", getRootElement(), closewindow) The meta doesn't have any problems, for sure. Edited September 12, 2016 by Simi23
Captain Cody Posted September 12, 2016 Posted September 12, 2016 Please update to the new code system using the <> in the editor window.
Simi23 Posted September 13, 2016 Author Posted September 13, 2016 What i think is: If i hit the placed collision of the pickup, it shows me the window, and i can press e to receive my armor, deagle, and an M4. But if i hit that pickup, it happens nothing. I think because pickups has no collision.
Simi23 Posted September 13, 2016 Author Posted September 13, 2016 I know, but pickups have no "onPickupLeave" event. I'm think i am gonna use a hidden marker and make the pickup do nothing.
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