mReis Posted September 7, 2016 Share Posted September 7, 2016 (edited) How can I change the original map of San Andreas in water? I am using the following code to delete the map: for i=550,20000 do removeWorldModel(i,10000,0,0,0) end setOcclusionsEnabled(false) -- Also disable occlusions when removing certain models setWaterLevel(-5000) -- Also hide the default water as it will be full of holes Edited September 7, 2016 by mReis Link to comment
ManeXi Posted September 7, 2016 Share Posted September 7, 2016 Probably you'll need to create water with this function: createWater ( int x1, int y1, float z1, int x2, int y2, float z2, int x3, int y3, float z3 [, int x4, int y4, float z4 ] [, bool bShallow = false ] ) Take a look to it here: https://wiki.multitheftauto.com/wiki/CreateWater Link to comment
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