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[HELP] skin


opnaiC

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local skins = { 73,287,312,179,61 } 
      
      
    function skin () 
    local thePlayer = client 
      local playeraccount = getPlayerAccount ( thePlayer ) 
        local fac = getAccountData(playeraccount,"Faction") or 0 
        local rank = getAccountData(playeraccount,"Rank") or 0 
     if thePlayer and isElement(thePlayer) then 
       local model = getElementModel (thePlayer) 
        if (tonumber( fac) == 8 ) then 
         if not skins[model] then -- something should be wrong here 
          setAccountData(playeraccount, "SkinBeforeJob", tonumber(model)) 
            if (tonumber(rank) == 1) then   
                setElementModel(thePlayer,73) 
            elseif (tonumber(rank) == 2) then 
                setElementModel(thePlayer,287) 
            elseif (tonumber(rank) == 3) then   
                setElementModel(thePlayer,287) 
            elseif (tonumber(rank) == 4) then 
                setElementModel(thePlayer,312) 
            elseif (tonumber(rank) == 5) then   
                setElementModel(thePlayer,179) 
            elseif (tonumber(rank) == 6) then 
                setElementModel(thePlayer,61)         
            end 
            else 
             local oldskin = getAccountData(playeraccount, "SkinBeforeJob") or 0 
             setElementModel (thePlayer, tonumber(oldskin)) 
          end    
        end 
     end 
    end 
    addEvent ("skinL", true) 
    addEventHandler ("skinL", root, skin) 

It is setting the model to the new one but not to the old.

Nothing in debug

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