Wolfcraft22 Posted August 27, 2016 Posted August 27, 2016 Hello! I am using DayZ mod and I need to fix some problems with dead player's body creation. As standard, the following code is provided: local x,y,z = getElementPosition(source) local rotX,rotY,rotZ = getElementRotation(source) local skin = getElementModel(source) local ped = createPed(skin,x,y,z,rotZ) As you can see, if I kill someone who is in the air at the moment, the body will be created in the air too. But I need to attach the"ped" to the ground "z" coordinate. As I understand correctly, the only one way to do it is to use "getGroundPosition". As wiki says, it is a client-only function. This is the function which makes player dead if he has zero blood: function checkStats() if getElementData(localPlayer,"blood") < 0 then if not getElementData(localPlayer,"isDead") then triggerServerEvent("kilLDayZPlayer",localPlayer,false,false) setCameraTarget (localPlayer, false) end end end setTimer(checkStats,1000,0) should I get ground position here? And how to do it correctly?
Wumbaloo Posted August 27, 2016 Posted August 27, 2016 As the wiki says, the function getGroundPosition needs 3 arguments (x, y, z) and it returns a float that is the z position. After your getElementPosition, write: local z = getGroundPosition(x, y, z)
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