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Xwad

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When i exit the vehicle then the weapons are not destroyed:/ I got no debug:/

cient

  
function onEnter() 
local veh = getPedOccupiedVehicle(localPlayer) 
if getElementModel(veh) == 593 then 
toggleControl ( "brake_reverse", true ) 
triggerServerEvent ( "createMG_s", localPlayer, veh )  
end 
end 
addEventHandler("onClientVehicleEnter", getRootElement(), onEnter)    
      
function createMG(veh) 
    if not isElement(mg) then 
    local x,y,z = getElementPosition(veh) 
    local mg = createWeapon("m4", x,y,z+3) 
    local mg2 = createWeapon("m4", x,y,z+3) 
    outputChatBox("createMG",255,255,215) 
    setWeaponFiringRate(mg, 20) 
    setWeaponFiringRate(mg2, 20) 
    setWeaponClipAmmo(mg, 99999) 
    setWeaponClipAmmo(mg2, 99999) 
    setWeaponState(mg, "ready") 
    setWeaponState(mg2, "ready") 
    attachElements(mg, veh, 2,0.7,-0.5,0,2,90) --right side & - = right direction  
    attachElements(mg2, veh, -1.9,0.7,-0.5,0,2,90) 
     
    setElementData(localPlayer,"mg",mg) 
end 
end 
addEvent( "createMG_c", true ) 
addEventHandler( "createMG_c", localPlayer, createMG ) 
  
  
  
function onExit() 
local veh = getPedOccupiedVehicle(localPlayer) 
if getElementModel(veh) == 593 then 
local mg = getElementData(localPlayer,"mg",mg) 
local mg2 = getElementData(localPlayer,"mg2",mg2) 
triggerServerEvent ( "destroyMG_s", resourceRoot, mg,mg2 ) 
end 
end 
addEventHandler("onClientVehicleStartExit", getRootElement(), onExit)  
  
function destroyMG(mg,mg2) 
destroyElement(mg) 
destroyElement(mg2) 
end 
addEvent( "destroyMG_c", true ) 
addEventHandler( "destroyMG_c", localPlayer, destroyMG ) 
  

server

function createMG_server(veh) 
triggerClientEvent ("createMG_c", getRootElement(), veh) 
end 
addEvent( "createMG_s", true ) 
addEventHandler( "createMG_s", getRootElement(), createMG_server ) 
  
  
function destroyMG_server(mg,mg2) 
triggerClientEvent ("destroyMG_c", getRootElement(), mg,mg2) 
end 
addEvent( "destroyMG_s", true ) 
addEventHandler( "destroyMG_s", getRootElement(), destroyMG_server ) 

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function onEnter() 
local veh = getPedOccupiedVehicle(localPlayer) 
if getElementModel(veh) == 593 then 
toggleControl ( "brake_reverse", true ) 
triggerServerEvent ( "createMG_s", localPlayer, veh ) 
end 
end 
addEventHandler("onClientVehicleEnter", getRootElement(), onEnter)   
      
function createMG(veh) 
    if not isElement(mg) then 
    local x,y,z = getElementPosition(veh) 
    local mg = createWeapon("m4", x,y,z+3) 
    local mg2 = createWeapon("m4", x,y,z+3) 
    outputChatBox("createMG",255,255,215) 
    setWeaponFiringRate(mg, 20) 
    setWeaponFiringRate(mg2, 20) 
    setWeaponClipAmmo(mg, 99999) 
    setWeaponClipAmmo(mg2, 99999) 
    setWeaponState(mg, "ready") 
    setWeaponState(mg2, "ready") 
    attachElements(mg, veh, 2,0.7,-0.5,0,2,90) --right side & - = right direction 
    attachElements(mg2, veh, -1.9,0.7,-0.5,0,2,90) 
    
    setElementData(localPlayer,"mg",mg) 
end 
end 
addEvent( "createMG_c", true ) 
addEventHandler( "createMG_c", localPlayer, createMG ) 
  
  
  
function onExit() 
local veh = getPedOccupiedVehicle(localPlayer) 
if getElementModel(veh) == 593 then 
local Mg = getElementData(localPlayer,"mg",mg) 
local Mg2 = getElementData(localPlayer,"mg2",mg2) 
triggerServerEvent ( "destroyMG_s", resourceRoot, mg,mg2 ) 
end 
end 
addEventHandler("onClientVehicleStartExit", getRootElement(), onExit) 
  
function destroyMG(mg,mg2) 
destroyElement(mg) 
destroyElement(mg2) 
end 
addEvent( "destroyMG_c", true ) 
addEventHandler( "destroyMG_c", localPlayer, destroyMG ) 

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Try this.

Client

  
local mg = {} -- Store weapon on table 
  
function onEnter() 
    local veh = getPedOccupiedVehicle(localPlayer) 
    if getElementModel(veh) == 593 then 
        toggleControl ( "brake_reverse", true ) 
        triggerServerEvent ( "createMG_s", localPlayer, veh ) 
    end 
end 
addEventHandler("onClientVehicleEnter", getRootElement(), onEnter) 
  
function onExit() 
    local veh = getPedOccupiedVehicle(localPlayer) 
    if getElementModel(veh) == 593 then 
        triggerServerEvent ( "destroyMG_s", resourceRoot, veh ) 
    end 
end 
addEventHandler("onClientVehicleStartExit", getRootElement(), onExit) 
  
-- If you want to add weapon on table 
function createMG(veh) 
    local x,y,z = getElementPosition(veh) 
    -- If there's any table on that Vehicle then store the weapon 
    if mg[veh] then  
        mg[veh]["mg1"] = createWeapon("m4", x,y,z+3) 
        mg[veh]["mg2"] = createWeapon("m4", x,y,z+3) 
        setWeaponFiringRate(mg[veh]["mg1"], 20) 
        setWeaponFiringRate(mg[veh]["mg2"], 20) 
        setWeaponClipAmmo(mg[veh]["mg1"], 99999) 
        setWeaponClipAmmo(mg[veh]["mg2"], 99999) 
        setWeaponState(mg[veh]["mg1"], "ready") 
        setWeaponState(mg[veh]["mg2"], "ready") 
        attachElements(mg[veh]["mg1"], veh, 2,0.7,-0.5,0,2,90) 
        attachElements(mg[veh]["mg2"], veh, -1.9,0.7,-0.5,0,2,90) 
    -- If no table on that vehicle then create the table for it and store the weapon 
    else 
        mg[veh] = {} 
        mg[veh]["mg1"] = createWeapon("m4", x,y,z+3) 
        mg[veh]["mg2"] = createWeapon("m4", x,y,z+3) 
        setWeaponFiringRate(mg[veh]["mg1"], 20) 
        setWeaponFiringRate(mg[veh]["mg2"], 20) 
        setWeaponClipAmmo(mg[veh]["mg1"], 99999) 
        setWeaponClipAmmo(mg[veh]["mg2"], 99999) 
        setWeaponState(mg[veh]["mg1"], "ready") 
        setWeaponState(mg[veh]["mg2"], "ready") 
        attachElements(mg[veh]["mg1"], veh, 2,0.7,-0.5,0,2,90) 
        attachElements(mg[veh]["mg2"], veh, -1.9,0.7,-0.5,0,2,90) 
    end 
end 
addEvent( "createMG_c", true ) 
addEventHandler( "createMG_c", localPlayer, createMG ) 
  
-- If you want to destroy the weapon 
function destroyMG(veh) 
    -- If there's any table on that Vehicle 
    if mg[veh] then  
        -- Check if the weapons are exists on table 
        if mg[veh]["mg1"] and mg[veh]["mg2"] then  
            -- Destroy the element 
            destroyElement(mg[veh]["mg1"]) 
            destroyElement(mg[veh]["mg2"]) 
            -- Clear the table 
            mg[veh] = nil 
        end 
    end 
end 
addEvent( "destroyMG_c", true ) 
addEventHandler( "destroyMG_c", localPlayer, destroyMG ) 
  
-- If you want to check all Weapon on table 
function showMeBaby(player) 
    for k, v in pairs(mg) do 
        outputChatBox("Weapon on Vehicle "..getVehicleName(k), player) 
        for i, w in pairs(v) do 
            outputChatBox(i, player) 
        end 
    end 
end 
addCommandHandler("showme", showMeBaby) 
  

Server

function createMG_server(veh) 
    triggerClientEvent ("createMG_c", getRootElement(), veh) 
end 
addEvent( "createMG_s", true ) 
addEventHandler( "createMG_s", getRootElement(), createMG_server ) 
  
function destroyMG_server(veh) 
    triggerClientEvent ("destroyMG_c", getRootElement(), veh) 
end 
addEvent( "destroyMG_s", true ) 
addEventHandler( "destroyMG_s", getRootElement(), destroyMG_server ) 

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