Gastonito Posted August 23, 2016 Share Posted August 23, 2016 Hello guys I have an RPG server, so i added a hospital respawn to it, but there is a problem, when u die, the menu of RESPAWN or SPAWN AT HOSPITAL (1000) Show us, but it is bugged, i can't click on it, so can anyone help me ? if u can PM me please Link to comment
Gordon_G Posted August 23, 2016 Share Posted August 23, 2016 I don't really understand what do you want to do but ... "menu of RESPAWN", so, a GUI ? If it's that, do you make de cursor visible ? showCursor(true,true) Please, insert your code. Link to comment
Gastonito Posted August 23, 2016 Author Share Posted August 23, 2016 (edited) client : function getPositionFromElementOffset(element,offX,offY,offZ) local m = getElementMatrix ( element ) -- Get the matrix local x = offX * m[1][1] + offY * m[2][1] + offZ * m[3][1] + m[4][1] -- Apply transform local y = offX * m[1][2] + offY * m[2][2] + offZ * m[3][2] + m[4][2] local z = offX * m[1][3] + offY * m[2][3] + offZ * m[3][3] + m[4][3] return x, y, z -- Return the transformed point end local localPlayer = getLocalPlayer() local resX, resY = guiGetScreenSize() local startX = resX * (2 / 3) local startY = 0 local windowX = resX * (2 / 3) local windowY = resY local screenW, screenH = guiGetScreenSize() --[[ TARGET VIEW CLEANER CODE local invisibles = {} function removeInvisibles() for i,v in ipairs(invisibles) do setElementAlpha(v[1], v[2]) table.remove(invisibles, i) end end--]] local spawnPending = false function initializeEverything(resourceStarted) if getResourceName(resourceStarted) == "SAEGmenu" or getResourceName(resourceStarted) == "SAEGmenumap" then local xml = xmlLoadFile(":SAEGmenumap/spawns.xml") if xml then local cityNodes = xmlNodeGetChildren(xml) cities = {} for i,node in ipairs(cityNodes) do cityname = xmlNodeGetAttribute(node, "name") local classnodes = xmlNodeGetChildren(node) cities[cityname] = {} for i2,node2 in ipairs(classnodes) do classname = xmlNodeGetAttribute(node2, "name") local spawnnodes = xmlNodeGetChildren(node2) cities[cityname][classname] = {} for i3, node3 in ipairs(spawnnodes) do skinName = xmlNodeGetAttribute(node3, "name") cities[cityname][classname][skinName] = {} cities[cityname][classname][skinName]["spawnX"] = xmlNodeGetAttribute(node3, "spawnX") cities[cityname][classname][skinName]["spawnY"] = xmlNodeGetAttribute(node3, "spawnY") cities[cityname][classname][skinName]["spawnZ"] = xmlNodeGetAttribute(node3, "spawnZ") cities[cityname][classname][skinName]["rot"] = xmlNodeGetAttribute(node3, "rot") cities[cityname][classname][skinName]["r"] = xmlNodeGetAttribute(node3, "r") cities[cityname][classname][skinName]["g"] = xmlNodeGetAttribute(node3, "g") cities[cityname][classname][skinName]["b"] = xmlNodeGetAttribute(node3, "b") local skinNode = xmlNodeGetAttribute(node3, "skins") cities[cityname][classname][skinName]["skins"] = split(skinNode, ",") cities[cityname][classname][skinName]["dimension"] = xmlNodeGetAttribute(node3, "dimension") cities[cityname][classname][skinName]["interior"] = xmlNodeGetAttribute(node3, "interior") cities[cityname][classname][skinName]["permission"] = xmlNodeGetAttribute(node3, "lock") cities[cityname][classname][skinName]["information"] = xmlNodeGetAttribute(node3, "information") cities[cityname][classname][skinName]["weapons"] = xmlNodeGetAttribute(node3, "weapons") end end end xmlUnloadFile(xml) if spawnPending then spawnPending = false drawSpawnScreen(spawnPending) end else outputDebugString("Weird, you got an error.") end end end addEventHandler("onClientResourceStart", root, initializeEverything) function drawSpawnScreen(houses) if cities then labels = {} --local screenW, screenH = guiGetScreenSize() spawnWindow = guiCreateWindow(0.0000,0.3111,0.4000,0.6862,"Spawn Information & SAEG:RPG",true) guiSetProperty(spawnWindow, "CaptionColour", "FFC0152D") guiSetFont(spawnWindow, "default-bold-small") guiWindowSetMovable(spawnWindow, false) guiWindowSetSizable(spawnWindow, false) infoMemo = guiCreateMemo(0.0563,0.0455,0.8723,0.2239,"",true,spawnWindow) guiMemoSetReadOnly(infoMemo, true) guiSetFont(infoMemo,"default-bold-small") cityGridList = guiCreateGridList(0.0195,0.3871,0.4372,0.4383,true,spawnWindow) guiGridListSetSelectionMode(cityGridList,2) guiGridListAddColumn(cityGridList, "City", 0.82) guiSetFont(cityGridList,"default-bold-small") claUGridList = guiCreateGridList(0.4827,0.2922,0.4935,0.2979,true,spawnWindow) guiGridListSetSelectionMode(claUGridList,2) guiGridListAddColumn(claUGridList, "Class", 0.82) guiSetFont(claUGridList,"default-bold-small") spawnGridList = guiCreateGridList(0.4877,0.6015,0.4935,0.2979,true,spawnWindow) guiGridListSetSelectionMode(spawnGridList,2) guiGridListAddColumn(spawnGridList, "Spawn", 0.82) guiSetFont(spawnGridList,"default-bold-small") locationGridList = guiCreateGridList(0.4000,0.7777,0.1625,0.2161,true) guiGridListSetSelectionMode(locationGridList,2) guiGridListAddColumn(locationGridList, "Proprites", 0.82) guiSetAlpha(locationGridList,0.60000002384186) guiSetFont(locationGridList,"default-bold-small") local noneRow = guiGridListAddRow(locationGridList) guiGridListSetItemText(locationGridList, noneRow, 1, "Default Spawn", false, false) guiGridListSetItemData(locationGridList, noneRow, 1, false) guiGridListSetSelectedItem(locationGridList, noneRow, 1) labels[6] = guiCreateLabel(0.0541,0.8349,0.3593,0.0247,"Select alternative model :",true,spawnWindow) guiLabelSetVerticalAlign(labels[6],"center") skinPrevButton = guiCreateButton(0.0844,0.8937,0.0866,0.055,"<<-",true,spawnWindow) skinNextButton = guiCreateButton(0.2532,0.8937,0.0866,0.055,"->>",true,spawnWindow) guiSetFont(labels[6],"default-bold-small") guiSetProperty(skinPrevButton, "Disabled", "True") guiSetProperty(skinNextButton, "Disabled", "True") skinNumberLabel = guiCreateLabel(0.1861,0.9013,0.0541,0.0398,"N/A",true,spawnWindow) guiLabelSetVerticalAlign(skinNumberLabel,"center") guiLabelSetHorizontalAlign(skinNumberLabel,"center",false) spawnScreenOKButton = guiCreateButton(0.5758,0.9108,0.2965,0.0664,"Spawn",true,spawnWindow) guiSetFont(spawnScreenOKButton,"default-bold-small") guiSetProperty(spawnScreenOKButton, "Disabled", "True") pic = guiCreateStaticImage(0.05,0.288,0.32,0.1, "logo.png", true, spawnWindow) guiSetProperty(pic, "Disabled", "True") function enterButtons() if (getElementType(source) == "gui-button") then playSound("hover.wav", false) end end addEventHandler("onClientMouseEnter", guiRoot, enterButtons) for n, v in pairs(cities) do local row = guiGridListAddRow(cityGridList) guiGridListSetItemText(cityGridList, row, 1, n, false, false) end if houses then for n, v in ipairs(houses) do local row = guiGridListAddRow(locationGridList) guiGridListSetItemText(locationGridList, row, 1, v[1], false, false) guiGridListSetItemData(locationGridList, row, 1, {v[2], v[3], v[4]}) end end addEventHandler("onClientGUIClick", cityGridList, onCityClick) addEventHandler("onClientGUIClick", claUGridList, onClassClick) addEventHandler("onClientGUIClick", spawnGridList, onSkinClick) addEventHandler("onClientGUIClick", spawnScreenOKButton, onSpawnButtonClick) addEventHandler("onClientGUIClick", skinPrevButton, onPrevSkin) addEventHandler("onClientGUIClick", skinNextButton, onNextSkin) fadeCamera(true) guiSetVisible(spawnWindow, true) guiGridListSetSelectedItem(spawnGridList, -1, 0) showCursor(true,true) else spawnPending = houses end end function onCityClick(button) if source == cityGridList and button == "left" then if guiGridListGetSelectedCount(cityGridList) > 0 then guiGridListClear(claUGridList) local selectedRow, selectedCol = guiGridListGetSelectedItem( cityGridList ); -- get double clicked item in the gridlist local cityName = guiGridListGetItemText( cityGridList, selectedRow, selectedCol ) -- get its text local cityClasses = cities[cityName] for x, y in pairs(cityClasses) do local row = guiGridListAddRow(claUGridList) guiGridListSetItemText(claUGridList, row, 1, x, false, false) end guiSetProperty(spawnScreenOKButton, "Disabled", "True") guiSetProperty(skinPrevButton, "Disabled", "True") guiSetProperty(skinNextButton, "Disabled", "True") guiSetText(skinNumberLabel, 1) end end end function onClassClick(button) if source == claUGridList and button == "left" then if guiGridListGetSelectedCount(cityGridList) > 0 and guiGridListGetSelectedCount(claUGridList) > 0 then guiGridListClear(spawnGridList) local selectedRow, selectedCol = guiGridListGetSelectedItem( cityGridList ); -- get double clicked item in the gridlist local cityName = guiGridListGetItemText( cityGridList, selectedRow, selectedCol ) -- get its text local selectedRow, selectedCol = guiGridListGetSelectedItem( claUGridList ); -- get double clicked item in the gridlist local className = guiGridListGetItemText( claUGridList, selectedRow, selectedCol ) -- get its text local classSkins = cities[cityName][className] for x, y in pairs(classSkins) do local row = guiGridListAddRow(spawnGridList) guiGridListSetItemText(spawnGridList, row, 1, x, false, false) end guiSetProperty(spawnScreenOKButton, "Disabled", "True") guiSetProperty(skinPrevButton, "Disabled", "True") guiSetProperty(skinNextButton, "Disabled", "True") guiSetText(skinNumberLabel, 1) end end end function onSkinClick(button) if source == spawnGridList and button == "left" then if guiGridListGetSelectedCount(cityGridList) > 0 and guiGridListGetSelectedCount(claUGridList) > 0 and guiGridListGetSelectedCount( spawnGridList ) > 0 then local selectedRow, selectedCol = guiGridListGetSelectedItem( cityGridList ); -- get double clicked item in the gridlist local cityName = guiGridListGetItemText( cityGridList, selectedRow, selectedCol ) -- get its text local selectedRow, selectedCol = guiGridListGetSelectedItem( claUGridList ); -- get double clicked item in the gridlist local className = guiGridListGetItemText( claUGridList, selectedRow, selectedCol ) -- get its text local selectedRow, selectedCol = guiGridListGetSelectedItem( spawnGridList ); -- get double clicked item in the gridlist local skinName = guiGridListGetItemText( spawnGridList, selectedRow, selectedCol ) -- get its text guiSetProperty(spawnScreenOKButton, "Disabled", "False") guiSetProperty(skinPrevButton, "Disabled", "False") guiSetProperty(skinNextButton, "Disabled", "False") guiSetText(infoMemo, cities[cityName][className][skinName]["information"]) guiSetText(skinNumberLabel, 1) renderSkin() end end end function onSpawnButtonClick(button) if source == spawnScreenOKButton and button == "left" then if guiGridListGetSelectedCount( cityGridList ) > 0 and guiGridListGetSelectedCount( claUGridList ) > 0 and guiGridListGetSelectedCount( spawnGridList ) > 0 then Edited August 24, 2016 by Guest Link to comment
Gordon_G Posted August 23, 2016 Share Posted August 23, 2016 So ... I can't help you on this script ... It's ... Really hard ... You gave me all the gamemode ... I just want the bugged script Is it your script ? Link to comment
Gastonito Posted August 24, 2016 Author Share Posted August 24, 2016 So ... I can't help you on this script ... It's ... Really hard ...You gave me all the gamemode ... I just want the bugged script Is it your script ? Yes it is mine, i didn't do it, my scripter did, but he also didn't know what's the problem !! I just know it is somewhere in the menu script, and i don't know what's the bugged thing, so can u help ? Link to comment
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