ali Posted August 23, 2016 Posted August 23, 2016 addCommandHandler("texts",function(cmd,...) Newmsgg = table.concat({...}," ") setElementData(localPlayer,"localMsg",false) setElementData(localPlayer,"localMsg",Newmsgg) addEventHandler("onClientRender",root,drawText) if not isTimer(removeChatBubble) then removeChatBubble = setTimer(function() removeEventHandler("onClientRender",root,drawText) end,10000,1) else killTimer(removeChatBubble) removeChatBubble = setTimer(function() removeEventHandler("onClientRender",root,drawText) setElementData(localPlayer,"localMsg",false) end,10000,1) end end) local screenWidth, screenHeight = guiGetScreenSize ( ) -function drawText() for i,v in ipairs(getElementsByType("player")) local playerX, playerY, playerZ = getElementPosition ( localPlayer ) dxDrawRectangle(500,screenHeight - 550,275,75,tocolor(255,255,255,80)) dxDrawText(Newmsgg,500,screenHeight - 550 ,screenWidth,screenHeight,tocolor(0,0,0,255),1,"pricedown") end I want the dxdrawings to be seen by everyone in a short distance
Walid Posted August 23, 2016 Posted August 23, 2016 All what you need : getScreenFromWorldPosition() getCameraMatrix() getDistanceBetweenPoints3D()
idarrr Posted August 23, 2016 Posted August 23, 2016 use getDistanceBetweenPoints3D if you want to get player in short distance.
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