HustraDev Posted August 21, 2016 Share Posted August 21, 2016 السلام عليكم شباب محتاج طريقة اغير بيها لون القزاز حق الموتر وشكراً Link to comment
saitama Posted August 22, 2016 Share Posted August 22, 2016 في طريقة واحدة حاليا استعمل الشادرز اذا ماتعرف للشادرز تعلم من هنا الموقع الرسمي للويكي بالانجليزي https://wiki.multitheftauto.com/wiki/Shader الوضائف عشان السيارة dxCreateShader dxSetShaderValue engineApplyShaderToWorldTexture Link to comment
HustraDev Posted August 22, 2016 Author Share Posted August 22, 2016 في طريقة واحدة حاليا استعمل الشادرز اذا ماتعرف للشادرز تعلم من هنا الموقع الرسمي للويكي بالانجليزي https://wiki.multitheftauto.com/wiki/Shader الوضائف عشان السيارة dxCreateShader dxSetShaderValue engineApplyShaderToWorldTexture / Client \ local tintShaders = {} local elementShaders = {} local availableTintedWindows = { [405] = "@hite", } addEventHandler("onClientResourceStart", resourceRoot, function() for _, vehicle in ipairs(getElementsByType("vehicle", root, true)) do local vehicleHaveTintedWindow = getElementData(vehicle, "tuning.tintedWindow") or 0 if vehicleHaveTintedWindow ~= 0 then setVehicleWindowType(vehicle) end end end) addEventHandler("onClientElementStreamIn", root, function() if getElementType(source) == "vehicle" then local vehicleHaveTintedWindow = getElementData(source, "tuning.tintedWindow") or 0 if vehicleHaveTintedWindow ~= 0 then setVehicleWindowType(source) end end end) addEventHandler("onClientElementDestroy", root, function() if getElementType(source) == "vehicle" then destroyTintedWindowShader(source) end end) addEventHandler("onClientElementStreamOut", root, function() if getElementType(source) == "vehicle" then destroyTintedWindowShader(source) end end) addEvent("tuning->TintedWindow", true) function setVehicleWindowType(vehicle, adding) local vehicleModel = getElementModel(vehicle) local windowTexture = availableTintedWindows[vehicleModel] if adding == 0 then destroyTintedWindowShader(vehicle) else if windowTexture then applyTintedWindowShader(windowTexture, 100, vehicle) else destroyTintedWindowShader(vehicle) end end end addEventHandler("tuning->TintedWindow", root, setVehicleWindowType) function destroyTintedWindowShader(element) if elementShaders[element] then destroyElement(elementShaders[element][1][1]) elementShaders[element] = nil end end function applyTintedWindowShader(texture, distance, element) if element then destroyTintedWindowShader(element) end local this = #tintShaders + 1 tintShaders[this] = {} tintShaders[this][1] = dxCreateShader("files/textures/tintedWindow.fx", 0, distance, true) if not tintShaders[this][1] then tintShaders[this] = nil return end if element then if not elementShaders[element] then elementShaders[element] = {tintShaders[this], texture} end end if tintShaders[this][1] and tintShaders[this][2] then engineApplyShaderToWorldTexture(tintShaders[this][1], texture, element) end end Shader technique tintedWindow { pass P0 { DepthBias = -0.0000; AlphaBlendEnable = TRUE; SrcBlend = SRCALPHA; DestBlend = INVSRCALPHA; } } technique fallback { pass P0 { } } جربته وماشتغل ياريت تحدد الخطأ للعلم ابي لون القزاز يتغير للاسود هل المشكلة في ال shader? Link to comment
HustraDev Posted August 22, 2016 Author Share Posted August 22, 2016 الكود مو لك ^ يب الكود مو لي بس اعطاه لي عضو في المنتدى حطيت موضوع في scripting ورد علي واعطاني الكود بس لما جربته ماشتغل Link to comment
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