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random sound not working


Xwad

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why is the sound not random?

client

sounds = {"files/sounds/g_grenade1.mp3", "files/sounds/g_grenade2.mp3", "files/sounds/g_grenade3.mp3", "files/sounds/g_grenade4.mp3", "files/sounds/g_grenade5.mp3", "files/sounds/g_grenade6.mp3"} 
sound = sounds [ math.random ( #sounds ) ] 
  
function onClientPlayerWeaponFireFunc(weapon) 
if (weapon == 16) then 
outputChatBox("g",1,55,32) 
local x,y,z = getElementPosition(localPlayer) 
local sound_grenade = playSound3D(sound, x,y,z, false) 
setSoundVolume(sound_grenade, 1) 
setSoundMaxDistance(sound_grenade, 100) 
end 
end 
addEventHandler("onClientPlayerWeaponFire", root, onClientPlayerWeaponFireFunc) 

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Because.... U declare 'sound' outside function so first time the script load it will be random BUT everytime the onClientPlayerWeaponFireFunc called and execute playSound the 'sound' variable from the firts time it set.

Solution would be placing line 2 inside function

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