Kaos Posted August 12, 2016 Posted August 12, 2016 Hello Guys i´ve got some questions about how to create a gamemode, i just dunno how can í create 3 spawns like on a play server but without freeroam resource and different locations. Can you help me with examples?
kashtesov Posted August 12, 2016 Posted August 12, 2016 local positions = { -- {x,y,z[,rot]}, } function randomSpawn(player) local postab = positions[math.random(1,#positions)] local x,y,z,rot = postab[1],postab[2],postab[3],postab[4] or 0 spawnPlayer(player,x,y,z,rot) end call random spawn from join, wasted events
Kaos Posted August 12, 2016 Author Posted August 12, 2016 local positions = { -- {x,y,z[,rot]}, } function randomSpawn(player) local postab = positions[math.random(1,#positions)] local x,y,z,rot = postab[1],postab[2],postab[3],postab[4] or 0 spawnPlayer(player,x,y,z,rot) end call random spawn from join, wasted events Thank you.
EstrategiaGTA Posted August 12, 2016 Posted August 12, 2016 ... You could also use: unpack (table) Instead of: table[1], table[2] --... local positions = { -- {x,y,z[,rot]}, } function randomSpawn(player) local postab = positions[math.random(1,#positions)] local x,y,z,rot = unpack (postab, 1, 3) local rot = postab[4] or 0 spawnPlayer(player,x,y,z,rot) end
kashtesov Posted August 13, 2016 Posted August 13, 2016 ... local positions = { -- {x,y,z[,rot]}, } function randomSpawn(player) local postab = positions[math.random(1,#positions)] local x,y,z,rot = unpack (postab, 1, 3) local rot = postab[4] or 0 spawnPlayer(player,x,y,z,rot) end You right i hope both variants will be useful for topic author
Bonus Posted August 13, 2016 Posted August 13, 2016 The unpack version is slower than the first solution. So better use the first solution, not the one with unpack. Don't forget to use fadeCamera and setCameraTarget.
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