1LoL1 Posted August 8, 2016 Share Posted August 8, 2016 Hi, can anyone help me with this 2x warning? i really don't know where is problem.. WARNING: Bad argument @ 'setElementRotation' [Expected number, got NaN] Line: 78 WARNING: Bad argument @ 'setElementPosition' [Expected number, got NaN] Line: 79 When i want attach weapon on skin ID(0) i get 2x warning but other's skins attach work normally. ID(0): Other ID: function sendReadyMessage() triggerServerEvent("boneAttach_requestAttachmentData",root) end addEventHandler("onClientResourceStart",resourceRoot,sendReadyMessage) function getAttachmentData(ped,bone,x,y,z,rx,ry,rz) for element,att_ped in pairs(ped) do setElementCollisionsEnabled(element,false) attached_ped[element] = att_ped attached_bone[element] = bone[element] attached_x[element] = x[element] attached_y[element] = y[element] attached_z[element] = z[element] attached_rx[element] = rx[element] attached_ry[element] = ry[element] attached_rz[element] = rz[element] end end addEvent("boneAttach_sendAttachmentData",true) addEventHandler("boneAttach_sendAttachmentData",root,getAttachmentData) function initAttach() addEvent("boneAttach_attach",true) addEvent("boneAttach_detach",true) addEventHandler("boneAttach_attach",root,attachElementToBone) addEventHandler("boneAttach_detach",root,detachElementFromBone) end addEventHandler("onClientResourceStart",resourceRoot,initAttach) bone_0,bone_t,bone_f = {},{},{} bone_0[1],bone_t[1],bone_f[1] = 5,nil,6 --head bone_0[2],bone_t[2],bone_f[2] = 4,5,8 --neck bone_0[3],bone_t[3],bone_f[3] = 3,nil,31 --spine bone_0[4],bone_t[4],bone_f[4] = 1,2,3 --pelvis bone_0[5],bone_t[5],bone_f[5] = 4,32,5 --left clavicle bone_0[6],bone_t[6],bone_f[6] = 4,22,5 --right clavicle bone_0[7],bone_t[7],bone_f[7] = 32,33,34 --left shoulder bone_0[8],bone_t[8],bone_f[8] = 22,23,24 --right shoulder bone_0[9],bone_t[9],bone_f[9] = 33,34,32 --left elbow bone_0[10],bone_t[10],bone_f[10] = 23,24,22 --right elbow bone_0[11],bone_t[11],bone_f[11] = 34,35,36 --left hand bone_0[12],bone_t[12],bone_f[12] = 24,25,26 --right hand bone_0[13],bone_t[13],bone_f[13] = 41,42,43 --left hip bone_0[14],bone_t[14],bone_f[14] = 51,52,53 --right hip bone_0[15],bone_t[15],bone_f[15] = 42,43,44 --left knee bone_0[16],bone_t[16],bone_f[16] = 52,53,54 --right knee bone_0[17],bone_t[17],bone_f[17] = 43,42,44 --left ankle bone_0[18],bone_t[18],bone_f[18] = 53,52,54 --right angle bone_0[19],bone_t[19],bone_f[19] = 44,43,42 --left foot bone_0[20],bone_t[20],bone_f[20] = 54,53,52 --right foot function putAttachedElementsOnBones() for element,ped in pairs(attached_ped) do if not isElement(element) then clearAttachmentData(element) elseif isElementStreamedIn(ped) then local bone = attached_bone[element] local x,y,z = getPedBonePosition(ped,bone_0[bone]) local xx,xy,xz,yx,yy,yz,zx,zy,zz = getBoneMatrix(ped,bone) local offx,offy,offz = attached_x[element],attached_y[element],attached_z[element] local offrx,offry,offrz = attached_rx[element],attached_ry[element],attached_rz[element] local objx = x+offx*xx+offy*yx+offz*zx local objy = y+offx*xy+offy*yy+offz*zy local objz = z+offx*xz+offy*yz+offz*zz local rxx,rxy,rxz,ryx,ryy,ryz,rzx,rzy,rzz = getMatrixFromEulerAngles(offrx,offry,offrz) local txx = rxx*xx+rxy*yx+rxz*zx local txy = rxx*xy+rxy*yy+rxz*zy local txz = rxx*xz+rxy*yz+rxz*zz local tyx = ryx*xx+ryy*yx+ryz*zx local tyy = ryx*xy+ryy*yy+ryz*zy local tyz = ryx*xz+ryy*yz+ryz*zz local tzx = rzx*xx+rzy*yx+rzz*zx local tzy = rzx*xy+rzy*yy+rzz*zy local tzz = rzx*xz+rzy*yz+rzz*zz offrx,offry,offrz = getEulerAnglesFromMatrix(txx,txy,txz,tyx,tyy,tyz,tzx,tzy,tzz) setElementPosition(element,objx,objy,objz) setElementRotation(element,offrx,offry,offrz,"ZXY") if ( not tonumber ( tostring ( objx ) ) or not tonumber ( tostring ( objy ) ) or not tonumber ( tostring ( objz ) ) ) then return end if ( not tonumber ( tostring ( offrx ) ) or not tonumber ( tostring ( offry ) ) or not tonumber ( tostring(offrz ) ) ) then return end else setElementPosition(element,getElementPosition(ped)) end end end addEventHandler("onClientPreRender", getRootElement(), putAttachedElementsOnBones) Link to comment
Bonus Posted August 9, 2016 Share Posted August 9, 2016 Try to put that outputDebugString at line 77. outputDebugString ( tostring (objx).."-"..tostring(objy).."-"..tostring(objz).." | "..tostring(offrx).."-"..tostring(offry).."-"..tostring(offrz) ) Check your debugscript when you get the error, which output comes before the errors? Link to comment
1LoL1 Posted August 9, 2016 Author Share Posted August 9, 2016 Try to put that outputDebugString at line 77. outputDebugString ( tostring (objx).."-"..tostring(objy).."-"..tostring(objz).." | "..tostring(offrx).."-"..tostring(offry).."-"..tostring(offrz) ) Check your debugscript when you get the error, which output comes before the errors? No i don't have there errors.. ID(0): Same warnings Other ID: Only green INFO: objx, objy, objz, offrx, offr, offrz Link to comment
Bonus Posted August 9, 2016 Share Posted August 9, 2016 You said you got warnings ... now you don't get warnings? Link to comment
1LoL1 Posted August 9, 2016 Author Share Posted August 9, 2016 You said you got warnings ... now you don't get warnings? No.. Now it's the same what was. Link to comment
Bonus Posted August 9, 2016 Share Posted August 9, 2016 When you get the warning, what is the output before the two warnings? Link to comment
1LoL1 Posted August 9, 2016 Author Share Posted August 9, 2016 When you get the warning, what is the output before the two warnings? When i use skin ID 0 then i get warnings.. When i use others skins i get green INFO: objx, ojby, objz, offrx, offry, offrz (numbers) Link to comment
Bonus Posted August 9, 2016 Share Posted August 9, 2016 ... Again: Put this code before the lines which let you get the warnings: outputDebugString ( tostring (objx).."-"..tostring(objy).."-"..tostring(objz).." | "..tostring(offrx).."-"..tostring(offry).."-"..tostring(offrz) ) Then try to get the warning again. If you get the warning look at the output 1 line BEFORE the warning. What is written there? Link to comment
1LoL1 Posted August 9, 2016 Author Share Posted August 9, 2016 ... Again: Put this code before the lines which let you get the warnings: outputDebugString ( tostring (objx).."-"..tostring(objy).."-"..tostring(objz).." | "..tostring(offrx).."-"..tostring(offry).."-"..tostring(offrz) ) Then try to get the warning again. If you get the warning look at the output 1 line BEFORE the warning. What is written there? Link to comment
Bonus Posted August 9, 2016 Share Posted August 9, 2016 Can you please show me where you put the line? Link to comment
1LoL1 Posted August 9, 2016 Author Share Posted August 9, 2016 Can you please show me where you put the line? setElementPosition(element,objx,objy,objz) setElementRotation(element,offrx,offry,offrz,"ZXY") if ( not tonumber ( tostring ( objx ) ) or not tonumber ( tostring ( objy ) ) or not tonumber ( tostring ( objz ) ) ) then return end if ( not tonumber ( tostring ( offrx ) ) or not tonumber ( tostring ( offry ) ) or not tonumber ( tostring(offrz ) ) ) then return end outputDebugString ( tostring (objx).."-"..tostring(objy).."-"..tostring(objz).." | "..tostring(offrx).."-"..tostring(offry).."-"..tostring(offrz) ) else setElementPosition(element,getElementPosition(ped)) end end end addEventHandler("onClientPreRender", getRootElement(), putAttachedElementsOnBones) Link to comment
Bonus Posted August 9, 2016 Share Posted August 9, 2016 "Put this code before the lines which let you get the warnings:" BEFORE, not after ... Link to comment
1LoL1 Posted August 9, 2016 Author Share Posted August 9, 2016 "Put this code before the lines which let you get the warnings:"BEFORE, not after ... Sorry.. INFO: -1.#IND--1.#IND-- | -1.#IND-1.#QNAN-1.#QNAN Link to comment
Captain Cody Posted August 9, 2016 Share Posted August 9, 2016 Ok so it seams objx,objy,objz are all equal to -1.#IND ? Link to comment
1LoL1 Posted August 9, 2016 Author Share Posted August 9, 2016 Ok so it seams objx,objy,objz are all equal to -1.#IND ? I don't know what do you mean.. i only get this info when i put in line 77... Link to comment
Bonus Posted August 10, 2016 Share Posted August 10, 2016 Google told me: "If you get 1.#IND or nan, look for illegal operations." Seems like 1.#IND and 1.#QNAN are similar. You can test with debugscript every variable. So you could see which of these variables cause the problem. Link to comment
1LoL1 Posted August 10, 2016 Author Share Posted August 10, 2016 Google told me:"If you get 1.#IND or nan, look for illegal operations." Seems like 1.#IND and 1.#QNAN are similar. You can test with debugscript every variable. So you could see which of these variables cause the problem. So how i can fix? Link to comment
kashtesov Posted August 11, 2016 Share Posted August 11, 2016 Error with all bone id's on CJ? Link to comment
1LoL1 Posted August 11, 2016 Author Share Posted August 11, 2016 Error with all bone id's on CJ? Yes with all. Link to comment
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