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2x Warning


1LoL1

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Hi, can anyone help me with this 2x warning? i really don't know where is problem..

WARNING: Bad argument @ 'setElementRotation' [Expected number, got NaN] Line: 78

WARNING: Bad argument @ 'setElementPosition' [Expected number, got NaN] Line: 79

When i want attach weapon on skin ID(0) i get 2x warning but other's skins attach work normally.

ID(0):

WWASSSSSSSSSS.png

Other ID:

Screen1004744.png

function sendReadyMessage() 
    triggerServerEvent("boneAttach_requestAttachmentData",root) 
end 
addEventHandler("onClientResourceStart",resourceRoot,sendReadyMessage) 
  
function getAttachmentData(ped,bone,x,y,z,rx,ry,rz) 
    for element,att_ped in pairs(ped) do 
        setElementCollisionsEnabled(element,false) 
        attached_ped[element] = att_ped 
        attached_bone[element] = bone[element] 
        attached_x[element] = x[element] 
        attached_y[element] = y[element] 
        attached_z[element] = z[element] 
        attached_rx[element] = rx[element] 
        attached_ry[element] = ry[element] 
        attached_rz[element] = rz[element] 
    end 
end 
addEvent("boneAttach_sendAttachmentData",true) 
addEventHandler("boneAttach_sendAttachmentData",root,getAttachmentData) 
  
function initAttach() 
    addEvent("boneAttach_attach",true) 
    addEvent("boneAttach_detach",true) 
    addEventHandler("boneAttach_attach",root,attachElementToBone) 
    addEventHandler("boneAttach_detach",root,detachElementFromBone) 
end 
addEventHandler("onClientResourceStart",resourceRoot,initAttach) 
  
bone_0,bone_t,bone_f = {},{},{} 
bone_0[1],bone_t[1],bone_f[1] = 5,nil,6 --head 
bone_0[2],bone_t[2],bone_f[2] = 4,5,8 --neck 
bone_0[3],bone_t[3],bone_f[3] = 3,nil,31 --spine 
bone_0[4],bone_t[4],bone_f[4] = 1,2,3 --pelvis 
bone_0[5],bone_t[5],bone_f[5] = 4,32,5 --left clavicle 
bone_0[6],bone_t[6],bone_f[6] = 4,22,5 --right clavicle 
bone_0[7],bone_t[7],bone_f[7] = 32,33,34 --left shoulder 
bone_0[8],bone_t[8],bone_f[8] = 22,23,24 --right shoulder 
bone_0[9],bone_t[9],bone_f[9] = 33,34,32 --left elbow 
bone_0[10],bone_t[10],bone_f[10] = 23,24,22 --right elbow 
bone_0[11],bone_t[11],bone_f[11] = 34,35,36 --left hand 
bone_0[12],bone_t[12],bone_f[12] = 24,25,26 --right hand 
bone_0[13],bone_t[13],bone_f[13] = 41,42,43 --left hip 
bone_0[14],bone_t[14],bone_f[14] = 51,52,53 --right hip 
bone_0[15],bone_t[15],bone_f[15] = 42,43,44 --left knee 
bone_0[16],bone_t[16],bone_f[16] = 52,53,54 --right knee 
bone_0[17],bone_t[17],bone_f[17] = 43,42,44 --left ankle 
bone_0[18],bone_t[18],bone_f[18] = 53,52,54 --right angle 
bone_0[19],bone_t[19],bone_f[19] = 44,43,42 --left foot 
bone_0[20],bone_t[20],bone_f[20] = 54,53,52 --right foot 
  
function putAttachedElementsOnBones() 
    for element,ped in pairs(attached_ped) do 
        if not isElement(element) then 
            clearAttachmentData(element) 
        elseif isElementStreamedIn(ped) then 
            local bone = attached_bone[element] 
            local x,y,z = getPedBonePosition(ped,bone_0[bone]) 
            local xx,xy,xz,yx,yy,yz,zx,zy,zz = getBoneMatrix(ped,bone) 
            local offx,offy,offz = attached_x[element],attached_y[element],attached_z[element] 
            local offrx,offry,offrz = attached_rx[element],attached_ry[element],attached_rz[element] 
            local objx = x+offx*xx+offy*yx+offz*zx 
            local objy = y+offx*xy+offy*yy+offz*zy 
            local objz = z+offx*xz+offy*yz+offz*zz 
            local rxx,rxy,rxz,ryx,ryy,ryz,rzx,rzy,rzz = getMatrixFromEulerAngles(offrx,offry,offrz) 
             
            local txx = rxx*xx+rxy*yx+rxz*zx 
            local txy = rxx*xy+rxy*yy+rxz*zy 
            local txz = rxx*xz+rxy*yz+rxz*zz 
            local tyx = ryx*xx+ryy*yx+ryz*zx 
            local tyy = ryx*xy+ryy*yy+ryz*zy 
            local tyz = ryx*xz+ryy*yz+ryz*zz 
            local tzx = rzx*xx+rzy*yx+rzz*zx 
            local tzy = rzx*xy+rzy*yy+rzz*zy 
            local tzz = rzx*xz+rzy*yz+rzz*zz 
            offrx,offry,offrz = getEulerAnglesFromMatrix(txx,txy,txz,tyx,tyy,tyz,tzx,tzy,tzz) 
             
            setElementPosition(element,objx,objy,objz) 
            setElementRotation(element,offrx,offry,offrz,"ZXY") 
            if ( not tonumber ( tostring ( objx ) ) or not tonumber ( tostring ( objy ) ) or not tonumber ( tostring ( objz ) ) ) then return end 
            if ( not tonumber ( tostring ( offrx ) ) or not tonumber ( tostring ( offry ) ) or not tonumber ( tostring(offrz ) ) ) then return end  
        else 
            setElementPosition(element,getElementPosition(ped)) 
        end 
    end 
end 
addEventHandler("onClientPreRender", getRootElement(), putAttachedElementsOnBones) 

Link to comment

Try to put that outputDebugString at line 77.

outputDebugString ( tostring (objx).."-"..tostring(objy).."-"..tostring(objz).." | "..tostring(offrx).."-"..tostring(offry).."-"..tostring(offrz) ) 

Check your debugscript when you get the error, which output comes before the errors?

Link to comment
Try to put that outputDebugString at line 77.
outputDebugString ( tostring (objx).."-"..tostring(objy).."-"..tostring(objz).." | "..tostring(offrx).."-"..tostring(offry).."-"..tostring(offrz) ) 

Check your debugscript when you get the error, which output comes before the errors?

No i don't have there errors..

ID(0): Same warnings

Other ID: Only green INFO: objx, objy, objz, offrx, offr, offrz

Link to comment

...

Again:

Put this code before the lines which let you get the warnings:

outputDebugString ( tostring (objx).."-"..tostring(objy).."-"..tostring(objz).." | "..tostring(offrx).."-"..tostring(offry).."-"..tostring(offrz) ) 

Then try to get the warning again.

If you get the warning look at the output 1 line BEFORE the warning.

What is written there?

Link to comment
...

Again:

Put this code before the lines which let you get the warnings:

outputDebugString ( tostring (objx).."-"..tostring(objy).."-"..tostring(objz).." | "..tostring(offrx).."-"..tostring(offry).."-"..tostring(offrz) ) 

Then try to get the warning again.

If you get the warning look at the output 1 line BEFORE the warning.

What is written there?

Warning111111.png

Warning222222.png

Link to comment
Can you please show me where you put the line?
setElementPosition(element,objx,objy,objz) 
            setElementRotation(element,offrx,offry,offrz,"ZXY") 
            if ( not tonumber ( tostring ( objx ) ) or not tonumber ( tostring ( objy ) ) or not tonumber ( tostring ( objz ) ) ) then return end 
            if ( not tonumber ( tostring ( offrx ) ) or not tonumber ( tostring ( offry ) ) or not tonumber ( tostring(offrz ) ) ) then return end 
            outputDebugString ( tostring (objx).."-"..tostring(objy).."-"..tostring(objz).." | "..tostring(offrx).."-"..tostring(offry).."-"..tostring(offrz) ) 
        else 
            setElementPosition(element,getElementPosition(ped)) 
        end 
    end 
end 
addEventHandler("onClientPreRender", getRootElement(), putAttachedElementsOnBones) 

Link to comment

Google told me:

"If you get 1.#IND or nan, look for illegal operations."

Seems like 1.#IND and 1.#QNAN are similar.

You can test with debugscript every variable.

So you could see which of these variables cause the problem.

Link to comment
Google told me:

"If you get 1.#IND or nan, look for illegal operations."

Seems like 1.#IND and 1.#QNAN are similar.

You can test with debugscript every variable.

So you could see which of these variables cause the problem.

So how i can fix?

Link to comment

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