G-Stefan Posted August 8, 2016 Share Posted August 8, 2016 (edited) local skinsTable = {1, 2, 7, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 32, 33, 34, 35, 36, 37, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 57, 58, 59, 60, 61, 62, 66, 67, 68, 70, 71, 72, 73, 78, 79, 80, 81, 82, 83, 84, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 120, 121, 122, 123, 124, 125, 126, 127, 128, 132, 133, 134, 135, 136, 137, 142, 143, 144, 146, 147, 153, 154, 155, 156, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 170, 171, 173, 174, 175, 176, 177, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 200, 202, 203, 204, 206, 209, 210, 212, 213, 217, 220, 221, 222, 223, 227, 228, 229, 230, 234, 235, 236, 239, 240, 241, 242, 247, 248, 249, 250, 252, 253, 254, 255, 258, 259, 260, 261, 262, 264, 265, 266, 267, 268, 269, 270, 271, 272, 274, 275, 276, 277, 278, 279, 280, 281, 282, 283,284, 285, 286, 287, 288, 290, 291, 292, 293, 294, 295, 296, 297, 299, 300, 301, 302, 303, 305, 306, 307, 308, 309, 310, 311, 312,9, 10, 11, 12, 13, 31, 38, 39, 40, 41, 53, 54, 55, 56, 63, 64, 69, 75, 76, 77, 85, 87, 88, 89, 90, 91, 92, 93, 129, 130, 131, 138, 139, 140, 141, 145, 148, 150, 151, 152, 157, 169, 172, 178, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 201, 205, 207, 211, 214, 215, 216, 218, 219, 224, 225, 226, 231, 232, 233, 237, 238, 243, 244, 245, 246, 251, 256, 257, 263, 298, 304 } local pedSkin local theModel = createPed(1,-2486,-615.8,132.7,270) addEvent("char.create") function createNewCharacter() setCameraMatrix(-2476,-615.8,135.7,-2486,-615.8,132.7) fadeCamera(true) --A little bit of code has been deleted from here , nothing that might affect the bug ch_prevSkin = guiCreateButton(9, 312, 50, 35, "<<", false, cWindow) ch_nextSkin = guiCreateButton(230, 311, 50, 35, ">>", false, cWindow) ch_skinLabel = guiCreateLabel(59, 311, 171, 35, "Infatisare(skin)", false, cWindow) guiSetFont(ch_skinLabel, "clear-normal") guiLabelSetHorizontalAlign(ch_skinLabel, "center", false) guiLabelSetVerticalAlign(ch_skinLabel, "center") --Code deleted from here addEventHandler("onClientGUIClick",ch_prevSkin,charPrevSkin) addEventHandler("onClientGUIClick",ch_nextSkin,charNextSkin) end addEventHandler("char.create",root,createNewCharacter) function charPrevSkin(button,state) if button == "left" and state == "up" then if pedSkin == nil then pedSkin = 1 setCharacterSkin(pedSkin) elseif pedSkin == 1 then pedSkin = #skinsTable setCharacterSkin(pedSkin) else pedSkin = pedSkin - 1 setCharacterSkin(pedSkin) end outputDebugString(tostring(pedSkin)) end end function charNextSkin(button,state) if button == "left" and state == "up" then if pedSkin == nil then pedSkin = 1 setCharacterSkin(pedSkin) elseif pedSkin == #skinsTable then pedSkin = 1 setCharacterSkin(pedSkin) else pedSkin = pedSkin + 1 setCharacterSkin(pedSkin) end outputDebugString(tostring(pedSkin)) end end function setCharacterSkin(theCharSkin) setElementModel(theModel,skinsTable[theCharSkin]) setPedAnimation(theModel,"DANCING","dance_loop") end Debugscript:Empty Problem/bug:When i press the two buttons the model doesnt change,pedSkin remains 1 every time The ped respawns so is a problem with the pedSkin not with the function Edited August 8, 2016 by Guest Link to comment
G-Stefan Posted August 8, 2016 Author Share Posted August 8, 2016 After 5 minutes i found the problem and now the script works with no problems Here is the new code: local skinsTable = {1, 2, 7, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 32, 33, 34, 35, 36, 37, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 57, 58, 59, 60, 61, 62, 66, 67, 68, 70, 71, 72, 73, 78, 79, 80, 81, 82, 83, 84, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 120, 121, 122, 123, 124, 125, 126, 127, 128, 132, 133, 134, 135, 136, 137, 142, 143, 144, 146, 147, 153, 154, 155, 156, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 170, 171, 173, 174, 175, 176, 177, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 200, 202, 203, 204, 206, 209, 210, 212, 213, 217, 220, 221, 222, 223, 227, 228, 229, 230, 234, 235, 236, 239, 240, 241, 242, 247, 248, 249, 250, 252, 253, 254, 255, 258, 259, 260, 261, 262, 264, 265, 266, 267, 268, 269, 270, 271, 272, 274, 275, 276, 277, 278, 279, 280, 281, 282, 283,284, 285, 286, 287, 288, 290, 291, 292, 293, 294, 295, 296, 297, 299, 300, 301, 302, 303, 305, 306, 307, 308, 309, 310, 311, 312,9, 10, 11, 12, 13, 31, 38, 39, 40, 41, 53, 54, 55, 56, 63, 64, 69, 75, 76, 77, 85, 87, 88, 89, 90, 91, 92, 93, 129, 130, 131, 138, 139, 140, 141, 145, 148, 150, 151, 152, 157, 169, 172, 178, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 201, 205, 207, 211, 214, 215, 216, 218, 219, 224, 225, 226, 231, 232, 233, 237, 238, 243, 244, 245, 246, 251, 256, 257, 263, 298, 304 } local pedSkin local theModel = createPed(skinsTable[2],-2486,-615.8,132.7,270) addEvent("char.create") function createNewCharacter() setCameraMatrix(-2476,-615.8,135.7,-2486,-615.8,132.7) fadeCamera(true) ch_prevSkin = guiCreateButton(9, 312, 50, 35, "<<", false, cWindow) ch_nextSkin = guiCreateButton(230, 311, 50, 35, ">>", false, cWindow) ch_skinLabel = guiCreateLabel(59, 311, 171, 35, "Infatisare(skin)", false, cWindow) guiSetFont(ch_skinLabel, "clear-normal") guiLabelSetHorizontalAlign(ch_skinLabel, "center", false) guiLabelSetVerticalAlign(ch_skinLabel, "center") addEventHandler("onClientGUIClick",ch_prevSkin,charPrevSkin,false) addEventHandler("onClientGUIClick",ch_nextSkin,charNextSkin,false) end addEventHandler("char.create",root,createNewCharacter) function charPrevSkin(button,state) if button == "left" and state == "up" then if pedSkin == nil then pedSkin = 1 setElementModel(theModel,skinsTable[pedSkin]) setPedAnimation(theModel,"DANCING","dance_loop") elseif pedSkin == 1 then pedSkin = #skinsTable setElementModel(theModel,skinsTable[pedSkin]) setPedAnimation(theModel,"DANCING","dance_loop") else pedSkin = pedSkin - 1 setElementModel(theModel,skinsTable[pedSkin]) setPedAnimation(theModel,"DANCING","dance_loop") end outputDebugString(tostring(pedSkin)) end end function charNextSkin(button,state) if button == "left" and state == "up" then if pedSkin == nil then pedSkin = 1 setElementModel(theModel,skinsTable[pedSkin]) setPedAnimation(theModel,"DANCING","dance_loop") elseif pedSkin == #skinsTable then pedSkin = 1 setElementModel(theModel,skinsTable[pedSkin]) setPedAnimation(theModel,"DANCING","dance_loop") else pedSkin = pedSkin + 1 setElementModel(theModel,skinsTable[pedSkin]) setPedAnimation(theModel,"DANCING","dance_loop") end outputDebugString(tostring(pedSkin)) end end Link to comment
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