xyz Posted August 7, 2016 Share Posted August 7, 2016 So I'm trying to make a vehicle system, and I can't get the stuff from SQL database to gridlist. -- Client function insertVehs(res) for _, vehn in ipairs(res) do local num, model, x, y, z, yRot, r, g, b, fuel, hp, plate, upgrades = unpack(vehn) local row = guiGridListAddRow(p.g) guiGridListSetItemText(p.g, row, 1, num, false, false) guiGridListSetItemText(p.g, row, 2, getVehicleNameFromModel(model), false, false) guiGridListSetItemText(p.g, row, 3, hp, false, false) guiGridListSetItemText(p.g, row, 4, fuel, false, false) end end addEvent("vehs:insertVehsIntoGui", true) addEventHandler("vehs:insertVehsIntoGui", root, insertVehs) bindKey("F3", "down", "vehicles") function openPGui() local state = not guiGetVisible(p.w) guiSetVisible(p.w, state) showCursor(state) triggerServerEvent("vehs:getVehicles", localPlayer) end addCommandHandler("vehicles", openPGui) -- Server function getActualVehs(qh, source) local res = dbPoll(qh, 0) triggerClientEvent(source, "vehs:insertVehsIntoGui", source, res) end function getVeh() local acc = getPlayerAccount(client) local accn = getAccountName(acc) dbQuery(getActualVehs, {client}, con, "SELECT * FROM "..accn) end addEvent("vehs:getVehicles", true) addEventHandler("vehs:getVehicles", root, getVeh) Link to comment
_DrXenon Posted August 7, 2016 Share Posted August 7, 2016 try not to use 'source' as a parameter. Maybe change it with something different. Link to comment
Captain Cody Posted August 8, 2016 Share Posted August 8, 2016 Source is predefined. Use another. Link to comment
xyz Posted August 8, 2016 Author Share Posted August 8, 2016 I changed it, these are the errors I get. And yes the vehicles are saved to the database. Link to comment
N3xT Posted August 9, 2016 Share Posted August 9, 2016 Try that. function insertVehs(res) for _, vehn in ipairs(res) do local num, model, x, y, z, yRot, r, g, b, fuel, hp, plate, upgrades = unpack(vehn) local row = guiGridListAddRow(p.g) guiGridListSetItemText(p.g, row, 1, tostring(num), false, false) guiGridListSetItemText(p.g, row, 2, tostring(getVehicleNameFromModel(model)), false, false) guiGridListSetItemText(p.g, row, 3, tostring(hp), false, false) guiGridListSetItemText(p.g, row, 4, tostring(fuel), false, false) end end addEvent("vehs:insertVehsIntoGui", true) addEventHandler("vehs:insertVehsIntoGui", root, insertVehs) bindKey("F3", "down", "vehicles") function openPGui() local state = not guiGetVisible(p.w) guiSetVisible(p.w, state) showCursor(state) triggerServerEvent("vehs:getVehicles", localPlayer) end addCommandHandler("vehicles", openPGui) Link to comment
xyz Posted August 9, 2016 Author Share Posted August 9, 2016 Doesn't work, the problem here is that it doesn't get the stuff from the table, it just inserts nil and false into the gridlist. Link to comment
ozulus Posted August 9, 2016 Share Posted August 9, 2016 Do you create new table for every users? If not, you are wrong. It should be like that. dbQuery(getActualVehs, {client}, con, "SELECT * FROM tableName WHERE accountNameColumn = "..accn) Link to comment
xyz Posted August 9, 2016 Author Share Posted August 9, 2016 I do create a new table for every new user addEventHandler("onPlayerLogin", root, function() local acc = getPlayerAccount(source) local accn = getAccountName(acc) dbExec(con, "CREATE TABLE IF NOT EXISTS "..accn.." ('num', 'model', 'x', 'y', 'z', 'yRot', 'r', 'g', 'b', 'fuel', 'hp', 'plate', 'upgrades')") end) Link to comment
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