TorNix~|nR Posted August 4, 2016 Posted August 4, 2016 Hi everyone, I have a zombie blips script! but I have little problem, I made that when Zombie is dead, the blip destroyed! and it do not work can anyone help please? blips = { } addEvent ( "onZombieSpawn", true ) addEventHandler ( "onZombieSpawn", root, function ( ) for _, v in ipairs ( getElementsByType ( "ped" ) ) do if getElementData ( v, "zombie" ) then if ( not blips [ v ] ) then blips [ v ] = createBlipAttachedTo ( v, 0, 1, 255, 0, 0, 150, 0, 500) end end end end ) addEvent ( "onPedWasted", true ) addEventHandler ( "onPedWasted", root, function ( ) if ( isElement ( blips [ source ] ) ) then destroyElement ( blips [ source ] ) end end )
Bonus Posted August 4, 2016 Posted August 4, 2016 Maybe the blip is only getting created again because of onZombieSpawn? Try to ask there, if the ped is dead: if getElementData ( v, "zombie" ) and not isPedDead ( v ) then
Moderators IIYAMA Posted August 5, 2016 Moderators Posted August 5, 2016 Doesn't have the event onZombieSpawn a source element? Also clean your table...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now