loniasiva Posted August 2, 2016 Share Posted August 2, 2016 hello dudes can you help me to add skills/stats to this system For example if EXP get, >= 1000 and <=1999 the skill of AK47 get 500.? function win(ammo, killer, weapon, bodypart) if (killer and getElementType(killer) == "player" and killer ~= source) then local H = getElementData(killer, "EXP") or 0 local S = getElementData(killer, "LV") or 0 local noob = getPlayerName(source) local experience = 200 setElementData(killer, "EXP", tonumber(H)+experience) local H = tonumber(H) + experience triggerClientEvent(killer, "onTestExp", killer, experience) if (tonumber(H) >= 0 and tonumber(H) <=999) then setElementData(killer, "LV", 1) setElementData(killer, "experience.rank", "1") elseif (tonumber(H) >= 1000 and tonumber(H) <=1999) then setElementData(killer, "LV", 2) elseif (tonumber(H) >= 2000 and tonumber(H) <=2999) then setElementData(killer, "LV", 3) elseif (tonumber(H) >= 3000 and tonumber(H) <=3999) then setElementData(killer, "LV", 4) Link to comment
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