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How to set vehicle skin


Oscar365

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engineLoadTXD 
engineLoadDFF 
engineImportTXD 
engineReplaceModel 
getPlayerFromName 

? , when I replace the model the player will see all vehicles with same model id replaced i don't want that

well,i want for example :

if i press [CHEETAH 1] button , all players will just see my car replaced without their cars that's it

( not matter button or other it's example )

do i need to use shaders?

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engineLoadTXD 
engineLoadDFF 
engineImportTXD 
engineReplaceModel 
getPlayerFromName 

? , when I replace the model the player will see all vehicles with same model id replaced i don't want that

well,i want for example :

if i press [CHEETAH 1] button , all players will just see my car replaced without their cars that's it

( not matter button or other it's example )

do i need to use shaders?

It's not possible to change model (dff) of one vehicle instance, you need to change whole model (in your example Cheetah), which will be applied either for one player or all players, but not for one car, it's applied to all Cheetahs anyway.

If you want to change only texture, you can use shaders instead of importing txd, that is possible.

Link to comment
engineLoadTXD 
engineLoadDFF 
engineImportTXD 
engineReplaceModel 
getPlayerFromName 

? , when I replace the model the player will see all vehicles with same model id replaced i don't want that

well,i want for example :

if i press [CHEETAH 1] button , all players will just see my car replaced without their cars that's it

( not matter button or other it's example )

do i need to use shaders?

It's not possible to change model (dff) of one vehicle instance, you need to change whole model (in your example Cheetah), which will be applied either for one player or all players, but not for one car, it's applied to all Cheetahs anyway.

If you want to change only texture, you can use shaders instead of importing txd, that is possible.

that's it , thanks

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