Gravestone Posted July 27, 2016 Share Posted July 27, 2016 (edited) I'm using this code to create/remove water shader. The shader is created successfully but the problem is in removing it. The second function removes it. No errors in the debug. Edited August 14, 2016 by Guest Link to comment
Hale Posted July 27, 2016 Share Posted July 27, 2016 myShader, tec = dxCreateShader ( "water.fx" ) function applyWaterShader() local textureVol = dxCreateTexture ( "images/smallnoise3d.dds" ); local textureCube = dxCreateTexture ( "images/cube_env256.dds" ); dxSetShaderValue ( myShader, "sRandomTexture", textureVol ); dxSetShaderValue ( myShader, "sReflectionTexture", textureCube ); engineApplyShaderToWorldTexture ( myShader, "waterclear256" ) end function removeWaterShader() engineRemoveShaderFromWorldTexture( myShader, "waterclear256" ) end This was my problem before, try that instead. Link to comment
Gravestone Posted July 27, 2016 Author Share Posted July 27, 2016 Not working either. That doesn't make any difference since the variable stays global in both cases. Link to comment
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