Jump to content

Remove shader problem


Recommended Posts

Posted (edited)

I'm using this code to create/remove water shader. The shader is created successfully but the problem is in removing it. The second function removes it. No errors in the debug.

Edited by Guest
Posted
  
    myShader, tec = dxCreateShader ( "water.fx" ) 
  
    function applyWaterShader() 
      
        local textureVol = dxCreateTexture ( "images/smallnoise3d.dds" ); 
        local textureCube = dxCreateTexture ( "images/cube_env256.dds" ); 
            dxSetShaderValue ( myShader, "sRandomTexture", textureVol ); 
            dxSetShaderValue ( myShader, "sReflectionTexture", textureCube ); 
      
        engineApplyShaderToWorldTexture ( myShader, "waterclear256" ) 
    end 
      
    function removeWaterShader() 
        engineRemoveShaderFromWorldTexture( myShader, "waterclear256" ) 
    end 
  
  

This was my problem before, try that instead.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...