bosslorenz Posted July 27, 2016 Share Posted July 27, 2016 -SERVER- local rootElement = getRootElement() local plane = {[431] = true, [437] = true} local planeTable = { [1]={1812.65198, -1889.86047, 13.41406}, [2]={1825.22791, -1635.03711, 13.38281}, [3]={1855.01685, -1430.47449, 13.39063}, [4]={1732.81580, -1296.87122, 13.44294}, [5]={1473.19226, -1295.77124, 13.48315}, [6]={1443.60376, -1498.26660, 13.37650}, [7]={1426.37280, -1716.12439, 13.38281}, [8]={1315.06909, -1656.43799, 13.38281}, [9]={1359.06250, -1432.39734, 13.38281}, [10]={1169.82983, -1392.34473, 13.41728}, [11]={930.76508, -1392.92627, 13.26561}, [12]={815.24756, -1317.91345, 13.44460}, [13]={585.04199, -1320.53748, 13.40609}, [14]={526.99365, -1624.20361, 16.63225}, } function getNewPilotLocation(thePlayer, ID) local x, y, z = planeTable[ID][1], planeTable[ID][2], planeTable[ID][3] triggerClientEvent(thePlayer,"pilot_set_location",thePlayer,x,y,z) end function onVehicleEnter(thePlayer) if not plane[getElementModel(source)] then return end if not getPlayerTeam(thePlayer) then return end if getTeamName(getPlayerTeam(thePlayer)) == "Pilot" then local x, y, z = getNewPilotLocation(thePlayer, 1) setElementData(thePlayer,"pilotData",1) end end addEventHandler("onVehicleEnter",rootElement,onVehicleEnter) addEvent("pilot_finish",true) addEventHandler("pilot_finish",rootElement, function (client) if not isPedInVehicle(client) then return end if not busses[getElementModel(getPedOccupiedVehicle(client))] then return end givePlayerMoney(client, math.random(30,60)) if #busTable == tonumber(getElementData(client,"pilotData")) then setElementData(client,"pilotData",1) else setElementData(client,"pilotData",tonumber(getElementData(client,"pilotData"))+1) end getNewPilotLocation(client, tonumber(getElementData(client,"pilotData"))) end) -CLIENT- local client = getLocalPlayer( ) local rootElement = getRootElement() local marker = nil local blip = nil addEvent("pilot_set_location",true) addEventHandler("pilot_set_location",rootElement, function (x, y, z) marker = createMarker(tostring(x), tostring(y), tostring(z)-1, "cylinder", 3.5, 255, 255, 0, 170) blip = createBlipAttachedTo( marker, 0, 2, 255, 255, 0, 255 ) addEventHandler("onClientMarkerHit",marker,onPilotStopHit) end) function onPilotStopHit(hitPlayer) if not hitPlayer == client then return end triggerServerEvent("pilot_finish",client,client) if isElement(blip) then destroyElement(blip) end if isElement(marker) then removeEventHandler("onClientMarkerHit",marker,onPilotStopHit) destroyElement(marker) end end addEventHandler("onClientVehicleExit",rootElement, function () if isElement(marker) then removeEventHandler("onClientMarkerHit",marker,onPilotStopHit) destroyElement(marker) end if isElement(blip) then destroyElement(blip) end end) Leaving the bus resets the marker. How can I make: 1) The marker stays if I get back to the bus. 2) Make a timer 10secs when leave the bus, after 10secs it will reset to the first marker. Link to comment
Hale Posted July 27, 2016 Share Posted July 27, 2016 Not entirely sure if I got you right, but here's a possible solution for your 2. question: addEventHandler("onClientVehicleExit",rootElement, function () if isElement(marker) then timerDestroy = setTimer(function() removeEventHandler("onClientMarkerHit",marker,onPilotStopHit) destroyElement(marker) end, 10000, 1) end if isElement(blip) then setTimer(destroyElement(blip), 10000, 1) end end) About the 1. question: I suggest you add this in the first setTimer I made: addEventHandler("OnClientVehicleEnter", rootElement, function() local veh = getPedVehicle(client) if veh == originalveh then -- about the originalveh, you need to make a function at the beggining of your clientside script, just declare it if isTimer(timerDestroy) then killTimer(timerDestroy) end end end) Link to comment
bosslorenz Posted July 27, 2016 Author Share Posted July 27, 2016 Problem with what you gave is that upon going to the 2nd marker, the 2nd marker wont disappear now and also the other marker shows. Link to comment
Hale Posted July 27, 2016 Share Posted July 27, 2016 Which question are you talking about now? Link to comment
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