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Setting players FPS limit


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You know, by the time someone like me would answer, you could have already tested out this by yourself and you would benefit from it. Also, if you check the wiki page of setFPSLimit, you'll find out that it only has one argument; fps number.

So conclusion is that this simple line of code on client side would work (just for the localPlayer):

setFPSLimit(60) 

Note: keep in mind that fps set on client side must be lower or equal to the fps set on server side (or the one specified in mtaserver.conf file).

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