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x[lمشكله]x مشكله آلرجآء الحل


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break طيب دامك محدد قيمه استخدم

عشان ماله داعي ياخذ لفه ع الجدول

  
  
aTable = {  } 
  
  
  
addEventHandler ( "onPlayerJoin",root,function() 
outputChatBox("تم بددآ المهم اذهب الى المآركه  لـدخول الى المهمه",source, 50, 30, 255) 
outputChatBox("تم تغشيل المهمه",source, 0, 150, 255) 
end) 
--------create Marker 
local WarMission = createMarker(2727.24390,-1826.40039,11.84375, "cylinder", 2, 255, 150, 250, 150) 
--------Taple 
local war = { 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375},} 
-------- Event Marker 
addEventHandler( "onMarkerHit", WarMission,function (player) 
if getElementType(player) == "player" and not isPedInVehicle(player) then 
if #aTable >= 32 then return outputChatBox ( 'العدد مكتمل لايمكنك دخول المهمه', player ) end 
local x, y, z = unpack(war[math.random(#war)]) 
setElementPosition(player, x, y, z) 
setElementModel (player, 2) 
setElementDimension ( player, 6 ) 
giveWeapon ( player, 4, 1, true ) 
giveWeapon ( player, 27, 999999, true ) 
giveWeapon ( player, 31, 999999, true ) 
giveWeapon ( player, 30, 999999, true ) 
giveWeapon ( player, 16, 2, true ) 
giveWeapon ( player, 25, 999999, true )             
toggleControl ( player, "fire", false ) 
setElementFrozen(player, true) 
if getPlayerTable ( player , aTable ) then return outputChatBox ( "انت بالمهمة الان" , player , 255 , 255 , 255 , true ) end; 
table.insert ( aTable , player ) 
setTimer ( toggleControl , 5000 , 1 , player , "fire" , true ) 
setTimer ( setElementFrozen , 5000 , 1 , player , false ) 
end 
end 
) 
  
  
 function getPlayerTable(player, Table) 
    for i, v in ipairs (Table) do 
        if (v == player) then 
            return true 
        end 
    end 
end 
  
  
buttons = { 
    ['F1'] = true, 
    ['F2'] = true, 
    ['F3'] = true, 
} 
  
addEventHandler( 'onClientKey', root, function (button , prees) 
    if prees and getElementDimension(localPlayer) == 6 then 
        if buttons[button] then 
                 outputChatBox("غير مصرح لك بفتح اللوحة الان ", source, 255, 0, 0) 
            cancelEvent() 
        end 
    end 
end) 
  
addEventHandler( "onPlayerWasted", root, 
  
    function (  ) 
    
    if getPlayerTable ( player , aTable ) then 
     
        for i , v in ipairs ( aTable ) do 
    
    if ( v == source ) then 
  
    table.remove ( aTable , i ); 
  
    end 
        
    if ( #aTable == 1 ) then 
    
    player = aTable [ 1 ] 
    
    givePlayerMoney ( player , 9999 ) 
   
   killPed (player) 
  
           
           end 
        end 
    end 
end 
  
    ) 
  
  
addEventHandler( "onPlayerQuit", root, 
 function() 
  
    if getPlayerTable ( player , aTable ) then 
     
        for i , v in ipairs ( aTable ) do 
    
    if ( v == source ) then 
  
    table.remove ( aTable , i ); 
  
    end 
        
    if ( #aTable == 1 ) then  
    
    player = aTable [ 1 ]  killPed ( player ) 
    
    givePlayerMoney ( player , 9999 ) 
  
            end 
        end 
    end 
end 
 ) 
  
  
function dPlayers(player) 
  
    if ( #aTable == 1 ) then  
    
    player = aTable [ 1 ] 
    killPed ( player ) 
    
    givePlayerMoney ( player , 9999 ) 
     
    end 
    end 
  

مازبط ^_^

Link to comment

جرب كذا

Server

aTable = {  } 
  
 function getPlayerTable(player, Table) 
    for i, v in ipairs (Table) do 
        if (v == player) then 
            return true 
        end 
    end 
end 
  
addEventHandler ( "onPlayerJoin",root,function() 
outputChatBox("تم بددآ المهم اذهب الى المآركه  لـدخول الى المهمه",source, 50, 30, 255) 
outputChatBox("تم تغشيل المهمه",source, 0, 150, 255) 
end) 
--------create Marker 
local WarMission = createMarker(2727.24390,-1826.40039,11.84375, "cylinder", 2, 255, 150, 250, 150) 
--------Taple 
local war = { 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
} 
-------- Event Marker 
addEventHandler( "onMarkerHit", WarMission,function (player) 
    if getElementType(player) == "player" and not isPedInVehicle(player) then 
    if #aTable >= 32 then return outputChatBox ( 'العدد مكتمل لايمكنك دخول المهمه', player ) end 
        local x, y, z = unpack(war[math.random(#war)]) 
        setElementPosition(player, x, y, z) 
        setElementModel (player, 2) 
        setElementDimension ( player, 6 ) 
        giveWeapon ( player, 4, 1, true ) 
        giveWeapon ( player, 27, 999999, true ) 
        giveWeapon ( player, 31, 999999, true ) 
        giveWeapon ( player, 30, 999999, true ) 
        giveWeapon ( player, 16, 2, true ) 
        giveWeapon ( player, 25, 999999, true )             
        toggleControl ( player, "fire", false ) 
        setElementFrozen(player, true) 
        if getPlayerTable ( player , aTable ) then return outputChatBox ( "انت بالمهمة الان" , player , 255 , 255 , 255 , true ) end 
            table.insert ( aTable , player ) 
            setTimer ( toggleControl , 5000 , 1 , player , "fire" , true ) 
            setTimer ( setElementFrozen , 5000 , 1 , player , false ) 
        end 
    end ) 
  
  
  
addEventHandler( "onPlayerWasted", root, 
    function ( ) 
    
    if getPlayerTable ( source , aTable ) then 
    
        for i , v in ipairs ( aTable ) do 
    
    if ( v == source ) then 
  
    table.remove ( aTable , i ); 
  
    end 
        
    if ( #aTable == 1 ) then 
    
    source = aTable [ 1 ] 
    
    givePlayerMoney ( source , 9999 ) 
  
   killPed (source) 
  
          
           end 
        end 
    end 
end 
  
    ) 
  
  
addEventHandler( "onPlayerQuit", root, 
 function() 
  
    if getPlayerTable ( source , aTable ) then 
    
        for i , v in ipairs ( aTable ) do 
    
    if ( v == source ) then 
  
    table.remove ( aTable , i ); 
  
    end 
        
    if ( #aTable == 1 ) then 
    
    source = aTable [ 1 ]  killPed ( source ) 
    
    givePlayerMoney ( source , 9999 ) 
  
            end 
        end 
    end 
end 
 ) 
  
  
function dPlayers(player) 
  
    if ( #aTable == 1 ) then 
    
    player = aTable [ 1 ] 
    killPed ( player ) 
    
    givePlayerMoney ( player , 9999 ) 
    
    end 
    end  

Client

buttons = { 
    ['F1'] = true, 
    ['F2'] = true, 
    ['F3'] = true, 
} 
  
addEventHandler( 'onClientKey', root, function (button , prees) 
    if prees and getElementDimension(localPlayer) == 6 then 
        if buttons[button] then 
            outputChatBox("غير مصرح لك بفتح اللوحة الان ", 255, 0, 0) 
            cancelEvent() 
        end 
    end 
end) 
Link to comment
انت تبي تدخله بالجدول ?

يب اخر لاعب يبقى

يفوزز

+ لو دخل واحد بسالمهمه ما احد دخل بعد 5 دقائق يصكه كيل بيد ^_^

الي يموت ينحذف من الجدول + الي يطلع بر السيرفر ^_^

Link to comment

بالنسبة للي يفوز ناقصك اشياء كثيرة

جرب

  
  
  
  
WarTable = {} 
  
   
function AddPlayer(player, Table) 
    if not getPlayerTable(player, WarTable) then 
         table.insert(Table, player) 
        end 
    end 
  
  
  
function RemovePlayer(player, Table) 
    for i, v in ipairs (Table) do 
        if (v == player) then 
            table.remove(Table, i) 
        end 
end 
      
addEventHandler ( "onPlayerJoin",root,function() 
outputChatBox("تم بددآ المهم اذهب الى المآركه  لـدخول الى المهمه",source, 50, 30, 255) 
outputChatBox("تم تغشيل المهمه",source, 0, 150, 255) 
end) 
--------create Marker 
local WarMission = createMarker(2727.24390,-1826.40039,11.84375, "cylinder", 2, 255, 150, 250, 150) 
--------Taple 
local war = { 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375},} 
-------- Event Marker 
addEventHandler( "onMarkerHit", WarMission,function (player) 
if getElementType(player) == "player" and not isPedInVehicle(player) then 
if #WarTable >= 32 then return outputChatBox ( 'العدد مكتمل لايمكنك دخول المهمه', player ) end 
local x, y, z = unpack(war[math.random(#war)]) 
setElementPosition(player, x, y, z) 
setElementModel (player, 2) 
setElementDimension ( player, 6 ) 
giveWeapon ( player, 4, 1, true ) 
giveWeapon ( player, 27, 999999, true ) 
giveWeapon ( player, 31, 999999, true ) 
giveWeapon ( player, 30, 999999, true ) 
giveWeapon ( player, 16, 2, true ) 
giveWeapon ( player, 25, 999999, true )             
toggleControl ( player, "fire", false ) 
setElementFrozen(player, true) 
if getPlayerTable ( player , WarTable ) then return outputChatBox ( "انت بالمهمة الان" , player , 255 , 255 , 255 , true ) end; 
table.insert ( WarTable , player ) 
setTimer ( toggleControl , 5000 , 1 , player , "fire" , true ) 
setTimer ( setElementFrozen , 5000 , 1 , player , false ) 
end 
end 
) 
  
  
 function getPlayerTable(player, Table) 
    for i, v in ipairs (Table) do 
        if (v == player) then 
            return true 
        end 
    end 
end 
  
  
buttons = { 
    ['F1'] = true, 
    ['F2'] = true, 
    ['F3'] = true, 
} 
  
addEventHandler( 'onClientKey', root, function (button , prees) 
    if prees and getElementDimension(localPlayer) == 6 then 
        if buttons[button] then 
                 outputChatBox("غير مصرح لك بفتح اللوحة الان ", source, 255, 0, 0) 
            cancelEvent() 
        end 
    end 
end) 
  
addEventHandler("onPlayerWasted", root, 
function(_, killer) 
    if getPlayerTable(source, WarTable) then 
        if killer and getElementType(killer) == "player" then 
  
exports.guimessages:outputServer(root, getPlayerName(killer).." Killed "..getPlayerName(source).." in War Mission!", 255, 0, 255) 
  
    if getPlayerTable(source, WarTable) then 
             RemovePlayer(source, WarTable) 
        end 
    end) 
  
  
addEventHandler("onPlayerQuit", root, 
function() 
    if getPlayerTable(source, WarTable) then 
            RemovePlayer(source, WarTable) 
        end 
    end) 
  
  
  
  

Link to comment
بالنسبة للي يفوز ناقصك اشياء كثيرة
  
  
  
  
WarTable = {} 
  
   
function AddPlayer(player, Table) 
    if not getPlayerTable(player, WarTable) then 
         table.insert(Table, player) 
        end 
    end 
  
  
  
function RemovePlayer(player, Table) 
    for i, v in ipairs (Table) do 
        if (v == player) then 
            table.remove(Table, i) 
        end 
end 
      
addEventHandler ( "onPlayerJoin",root,function() 
outputChatBox("تم بددآ المهم اذهب الى المآركه  لـدخول الى المهمه",source, 50, 30, 255) 
outputChatBox("تم تغشيل المهمه",source, 0, 150, 255) 
end) 
--------create Marker 
local WarMission = createMarker(2727.24390,-1826.40039,11.84375, "cylinder", 2, 255, 150, 250, 150) 
--------Taple 
local war = { 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375},} 
-------- Event Marker 
addEventHandler( "onMarkerHit", WarMission,function (player) 
if getElementType(player) == "player" and not isPedInVehicle(player) then 
if #WarTable >= 32 then return outputChatBox ( 'العدد مكتمل لايمكنك دخول المهمه', player ) end 
local x, y, z = unpack(war[math.random(#war)]) 
setElementPosition(player, x, y, z) 
setElementModel (player, 2) 
setElementDimension ( player, 6 ) 
giveWeapon ( player, 4, 1, true ) 
giveWeapon ( player, 27, 999999, true ) 
giveWeapon ( player, 31, 999999, true ) 
giveWeapon ( player, 30, 999999, true ) 
giveWeapon ( player, 16, 2, true ) 
giveWeapon ( player, 25, 999999, true )             
toggleControl ( player, "fire", false ) 
setElementFrozen(player, true) 
if getPlayerTable ( player , WarTable ) then return outputChatBox ( "انت بالمهمة الان" , player , 255 , 255 , 255 , true ) end; 
table.insert ( WarTable , player ) 
setTimer ( toggleControl , 5000 , 1 , player , "fire" , true ) 
setTimer ( setElementFrozen , 5000 , 1 , player , false ) 
end 
end 
) 
  
  
 function getPlayerTable(player, Table) 
    for i, v in ipairs (Table) do 
        if (v == player) then 
            return true 
        end 
    end 
end 
  
  
buttons = { 
    ['F1'] = true, 
    ['F2'] = true, 
    ['F3'] = true, 
} 
  
addEventHandler( 'onClientKey', root, function (button , prees) 
    if prees and getElementDimension(localPlayer) == 6 then 
        if buttons[button] then 
                 outputChatBox("غير مصرح لك بفتح اللوحة الان ", source, 255, 0, 0) 
            cancelEvent() 
        end 
    end 
end) 
  
addEventHandler("onPlayerWasted", root, 
function(_, killer) 
    if getPlayerTable(source, WarTable) then 
        if killer and getElementType(killer) == "player" then 
  
exports.guimessages:outputServer(root, getPlayerName(killer).." Killed "..getPlayerName(source).." in War Mission!", 255, 0, 255) 
  
    if getPlayerTable(source, WarTable) then 
             RemovePlayer(source, WarTable) 
        end 
    end) 
  
  
addEventHandler("onPlayerQuit", root, 
function() 
    if getPlayerTable(source, WarTable) then 
            RemovePlayer(source, WarTable) 
        end 
    end) 
  
  
  
  

ي الاخ الي فوق حق عبد الكريم زآبط انا بس ابي اضيف الي اخر واحد يفوز و بس ^_^

Link to comment

جرب

  
aTable = {  } 
  
 function getPlayerTable(player, Table) 
    for i, v in ipairs (Table) do 
        if (v == player) then 
            return true 
        end 
    end 
end 
  
addEventHandler ( "onPlayerJoin",root,function() 
outputChatBox("تم بددآ المهم اذهب الى المآركه  لـدخول الى المهمه",source, 50, 30, 255) 
outputChatBox("تم تغشيل المهمه",source, 0, 150, 255) 
end) 
--------create Marker 
local WarMission = createMarker(2727.24390,-1826.40039,11.84375, "cylinder", 2, 255, 150, 250, 150) 
--------Taple 
local war = { 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
{2485.00000,-1667.00000,13.34375}, 
} 
-------- Event Marker 
addEventHandler( "onMarkerHit", WarMission,function (player) 
    if getElementType(player) == "player" and not isPedInVehicle(player) then 
    if #aTable >= 32 then return outputChatBox ( 'العدد مكتمل لايمكنك دخول المهمه', player ) end 
        local x, y, z = unpack(war[math.random(#war)]) 
        setElementPosition(player, x, y, z) 
        setElementModel (player, 2) 
        setElementDimension ( player, 6 ) 
        giveWeapon ( player, 4, 1, true ) 
        giveWeapon ( player, 27, 999999, true ) 
        giveWeapon ( player, 31, 999999, true ) 
        giveWeapon ( player, 30, 999999, true ) 
        giveWeapon ( player, 16, 2, true ) 
        giveWeapon ( player, 25, 999999, true )             
        toggleControl ( player, "fire", false ) 
        setElementFrozen(player, true) 
        if getPlayerTable ( player , aTable ) then return outputChatBox ( "انت بالمهمة الان" , player , 255 , 255 , 255 , true ) end 
            table.insert ( aTable , player ) 
            setTimer ( toggleControl , 5000 , 1 , player , "fire" , true ) 
            setTimer ( setElementFrozen , 5000 , 1 , player , false ) 
        end 
    end ) 
  
  
  
addEventHandler( "onPlayerWasted", root, 
    function ( ) 
    
    if getPlayerTable ( source , aTable ) then 
    
        for i , v in ipairs ( aTable ) do 
    
    if ( v == source ) then 
  
    table.remove ( aTable , i ); 
  
    end 
        
    if ( #aTable == 1 ) then 
    
    source = aTable [ 1 ] 
    
    givePlayerMoney ( source , 9999 ) 
  
   killPed (source) 
  
          
           end 
        end 
    end 
end 
  
    ) 
  
  
addEventHandler( "onPlayerQuit", root, 
 function() 
  
    if getPlayerTable ( source , aTable ) then 
    
        for i , v in ipairs ( aTable ) do 
    
    if ( v == source ) then 
  
    table.remove ( aTable , i ); 
  
    end 
        
    if ( #aTable == 1 ) then 
    
    source = aTable [ 1 ]  killPed ( source ) 
    
    givePlayerMoney ( source , 9999 ) 
  
            end 
        end 
    end 
end 
 ) 
  
  
function dPlayers(player) 
  
    if ( #aTable == 1 ) then 
    
    player = aTable [ 1 ] 
    killPed ( player ) 
    
    givePlayerMoney ( player , 9999 ) 
   outputChatBox("بالمهمه "..getPlayerName(p).." فاز") 
    end 
    end 
  
  

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