ALw7sH Posted July 23, 2016 Posted July 23, 2016 Use addCommandHandler instead of addEventHandler and add isElementWithinColShape to your statement to make sure that the player is inside the door collision while using the commands
KissMTA Posted July 23, 2016 Posted July 23, 2016 gate15 = createObject(16773, 2598.8427734375, -2422.517578125, 12.74122314453, 90, 0, -10) -- here is gate down moveObject(gate15, 6000, 2588.8427734375, -2421.517578125, 648.74122314453, 0, 0,0 ) ---------------------------- Tutorial moveObject(gate15,6000, x, y) not need (Z) and Rotations KIss ( CIN's Owner) :PPPPPPPPPP
KissMTA Posted July 23, 2016 Posted July 23, 2016 (edited) gate15 = createObject(16773, 2598.8427734375, -2422.517578125, 12.74122314453, 90, 0, -10) -- here is gate down moveObject(gate15, 6000, 2588.8427734375, -2421.517578125, 648.74122314453, 0, 0,0 ) ---------------------------- Tutorial ------- moveObject(gate15,6000, x, y) not need (Z) and Rotation KIss ( CIN's Owner) :PPPPPPPPPP Edited July 23, 2016 by Guest
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