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SOLVED!


Kush

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Hello, i've been getting an error all the time, when my PlayerStatsSystem from the release of "DayZ" 0.9.8a" is loading an character. Its pritty much doing this.

[2016-07-21 22:41:32] ERROR: [DayZ]\DayZ\PlayerStatsSystem.lua:605: attempt to perform arithmetic on local 'current' (a boolean value) 
[2016-07-21 22:41:32] ERROR: [DayZ]\DayZ\PlayerStatsSystem.lua:576: attempt to perform arithmetic on local 'current' (a boolean value) 
[2016-07-21 22:41:32] ERROR: [DayZ]\DayZ\PlayerStatsSystem.lua:586: attempt to perform arithmetic on local 'current' (a boolean value) 
[2016-07-21 22:41:33] ERROR: [DayZ]\DayZ\PlayerStatsSystem.lua:605: attempt to perform arithmetic on local 'current' (a boolean value) 
[2016-07-21 22:41:33] ERROR: [DayZ]\DayZ\PlayerStatsSystem.lua:586: attempt to perform arithmetic on local 'current' (a boolean value) 
[2016-07-21 22:41:43] ERROR: [DayZ]\DayZ\PlayerStatsSystem.lua:605: attempt to perform arithmetic on local 'current' (a boolean value) 
  

The strange part is, once this errors is accuring, when i log out to make them stop, then log back in, it sends me to Blueberry Ackers underneath the map, then glitches me out, it also changes the Survival skin to CJ skin which I personally think is odd.

Here is the LUA function code

function addPlayerStats (player,data,value) 
    if data == "food" then 
        local current = getElementData(player,data) 
            if current + value > 100 then 
                setElementData(player,data,100) 
            elseif  current + value < 1 then 
                setElementData(player,data,0) 
                setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) 
            else 
                setElementData(player,data,current+value) 
            end 
    elseif data == "thirst" then 
        local current = getElementData(player,data) 
            if current + value > 100 then 
                setElementData(player,data,100) 
            elseif  current + value < 1 then 
                setElementData(player,data,0) 
                setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) 
            else 
                setElementData(player,data,current+value) 
            end 
    elseif data == "blood" then 
        local current = getElementData(player,data) 
            if current + value > 12000 then 
                setElementData(player,data,12000) 
            elseif  current + value < 1 then 
                setElementData(player,data,0) 
            else 
                setElementData(player,data,current+value) 
            end 
    elseif data == "temperature" then 
        local current = getElementData(player,data) 
            if current + value > 41 then 
                setElementData(player,data,41) 
            elseif  current + value <= 31 then 
                setElementData(player,data,31) 
            else 
                setElementData(player,data,current+value) 
            end 
    elseif data == "humanity" then 
        local current = getElementData(player,data) 
            if current + value > 5000 then 
                setElementData(player,data,5000) 
            else 
                setElementData(player,data,current+value) 
            end      
    end 
end 

Its pritty much all those "if current + value >" that is messing it up, but i dont know what to have there insted of current.

Any suggestion?

Or is it the "local current = getElementData(player,data)" thats causing the trubble?

Edited by Guest
Link to comment

Try this

    function addPlayerStats (player,data,value) 
        if data == "food" then 
            local current = tonumber(getElementData(player,data)) 
                if current + value > 100 then 
                    setElementData(player,data,100) 
                elseif  current + value < 1 then 
                    setElementData(player,data,0) 
                    setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) 
                else 
                    setElementData(player,data,current+value) 
                end 
        elseif data == "thirst" then 
            local current = tonumber(getElementData(player,data)) 
                if current + value > 100 then 
                    setElementData(player,data,100) 
                elseif  current + value < 1 then 
                    setElementData(player,data,0) 
                    setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) 
                else 
                    setElementData(player,data,current+value) 
                end 
        elseif data == "blood" then 
            local current = tonumber(getElementData(player,data)) 
                if current + value > 12000 then 
                    setElementData(player,data,12000) 
                elseif  current + value < 1 then 
                    setElementData(player,data,0) 
                else 
                    setElementData(player,data,current+value) 
                end 
        elseif data == "temperature" then 
            local current = tonumber(getElementData(player,data)) 
                if current + value > 41 then 
                    setElementData(player,data,41) 
                elseif  current + value <= 31 then 
                    setElementData(player,data,31) 
                else 
                    setElementData(player,data,current+value) 
                end 
        elseif data == "humanity" then 
            local current = tonumber(getElementData(player,data)) 
                if current + value > 5000 then 
                    setElementData(player,data,5000) 
                else 
                    setElementData(player,data,current+value) 
                end     
        end 
    end 

Link to comment
Try this
    function addPlayerStats (player,data,value) 
        if data == "food" then 
            local current = tonumber(getElementData(player,data)) 
                if current + value > 100 then 
                    setElementData(player,data,100) 
                elseif  current + value < 1 then 
                    setElementData(player,data,0) 
                    setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) 
                else 
                    setElementData(player,data,current+value) 
                end 
        elseif data == "thirst" then 
            local current = tonumber(getElementData(player,data)) 
                if current + value > 100 then 
                    setElementData(player,data,100) 
                elseif  current + value < 1 then 
                    setElementData(player,data,0) 
                    setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) 
                else 
                    setElementData(player,data,current+value) 
                end 
        elseif data == "blood" then 
            local current = tonumber(getElementData(player,data)) 
                if current + value > 12000 then 
                    setElementData(player,data,12000) 
                elseif  current + value < 1 then 
                    setElementData(player,data,0) 
                else 
                    setElementData(player,data,current+value) 
                end 
        elseif data == "temperature" then 
            local current = tonumber(getElementData(player,data)) 
                if current + value > 41 then 
                    setElementData(player,data,41) 
                elseif  current + value <= 31 then 
                    setElementData(player,data,31) 
                else 
                    setElementData(player,data,current+value) 
                end 
        elseif data == "humanity" then 
            local current = tonumber(getElementData(player,data)) 
                if current + value > 5000 then 
                    setElementData(player,data,5000) 
                else 
                    setElementData(player,data,current+value) 
                end     
        end 
    end 

Received same errors :(

Link to comment
    function addPlayerStats (player,data,value) 
        if data == "food" then 
            local current = tonumber(getElementData(player,data)) or 0  
                if current + value > 100 then 
                    setElementData(player,data,100) 
                elseif  current + value < 1 then 
                    setElementData(player,data,0) 
                    setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) 
                else 
                    setElementData(player,data,current+value) 
                end 
        elseif data == "thirst" then 
            local current = tonumber(getElementData(player,data)) or 0 
                if current + value > 100 then 
                    setElementData(player,data,100) 
                elseif  current + value < 1 then 
                    setElementData(player,data,0) 
                    setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) 
                else 
                    setElementData(player,data,current+value) 
                end 
        elseif data == "blood" then 
            local current = tonumber(getElementData(player,data)) or 0 
                if current + value > 12000 then 
                    setElementData(player,data,12000) 
                elseif  current + value < 1 then 
                    setElementData(player,data,0) 
                else 
                    setElementData(player,data,current+value) 
                end 
        elseif data == "temperature" then 
            local current = tonumber(getElementData(player,data)) or 0 
                if current + value > 41 then 
                    setElementData(player,data,41) 
                elseif  current + value <= 31 then 
                    setElementData(player,data,31) 
                else 
                    setElementData(player,data,current+value) 
                end 
        elseif data == "humanity" then 
            local current = tonumber(getElementData(player,data)) or 0 
                if current + value > 5000 then 
                    setElementData(player,data,5000) 
                else 
                    setElementData(player,data,current+value) 
                end     
        end 
    end 

Link to comment
local current = tonumber(getElementData(player,data)) or 0 

This gave me error's within my login.lua and PlayerStatsSystem.lua aswell

[2016-07-21 23:33:24] WARNING: [DayZ]\DayZ\login.lua:186: Bad argument @ 'spawnPlayer' [Expected vector3 at argument 2, got boolean] 
[2016-07-21 23:33:24] WARNING: [DayZ]\DayZ\login.lua:189: Bad argument @ 'createColSphere' [Expected vector3 at argument 1, got boolean] 
[2016-07-21 23:33:24] WARNING: [DayZ]\DayZ\login.lua:191: Bad argument @ 'attachElements' [Expected element at argument 1, got boolean] 
[2016-07-21 23:33:24] WARNING: [DayZ]\DayZ\login.lua:192: Bad argument @ 'setElementData' [Expected element at argument 1, got boolean] 
[2016-07-21 23:33:24] WARNING: [DayZ]\DayZ\login.lua:193: Bad argument @ 'setElementData' [Expected element at argument 1, got boolean] 
[2016-07-21 23:33:24] WARNING: [DayZ]\DayZ\login.lua:229: Bad argument @ 'setElementModel' [Expected number at argument 2, got boolean] 
  
[2016-07-21 23:33:26] ERROR: [DayZ]\DayZ\PlayerStatsSystem.lua:590: attempt to perform arithmetic on a boolean value 
[2016-07-21 23:33:36] ERROR: [DayZ]\DayZ\PlayerStatsSystem.lua:590: attempt to perform arithmetic on a boolean value 
[2016-07-21 23:33:46] ERROR: [DayZ]\DayZ\PlayerStatsSystem.lua:580: attempt to perform arithmetic on a boolean value 
[2016-07-21 23:33:46] ERROR: [DayZ]\DayZ\PlayerStatsSystem.lua:590: attempt to perform arithmetic on a boolean value 
[2016-07-21 23:33:46] ERROR: [DayZ]\DayZ\PlayerStatsSystem.lua:697: attempt to compare boolean with number 

Here is the LUA code for the line 580 and 590

function addPlayerStats (player,data,value) 
    if data == "food" then 
        local current = tonumber(getElementData(player,data)) or 0 
            if current + value > 100 then 
                setElementData(player,data,100) 
            elseif  current + value < 1 then 
                setElementData(player,data,0) 
                setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) 
            else 
                setElementData(player,data,current+value) 
            end 
    elseif data == "thirst" then 
        local current = tonumber(getElementData(player,data)) or 0 
            if current + value > 100 then 
                setElementData(player,data,100) 
            elseif  current + value < 1 then 
                setElementData(player,data,0) 
                setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) 
            else 
                setElementData(player,data,current+value) 
            end 
    elseif data == "blood" then 
        local current = tonumber(getElementData(player,data)) or 0 
            if current + value > 12000 then 
                setElementData(player,data,12000) 
            elseif  current + value < 1 then 
                setElementData(player,data,0) 
            else 
                setElementData(player,data,current+value) 
            end 
    elseif data == "temperature" then 
        local current = tonumber(getElementData(player,data)) or 0 
            if current + value > 41 then 
                setElementData(player,data,41) 
            elseif  current + value <= 31 then 
                setElementData(player,data,31) 
            else 
                setElementData(player,data,current+value) 
            end 
    elseif data == "humanity" then 
        local current = tonumber(getElementData(player,data)) or 0 
            if current + value > 5000 then 
                setElementData(player,data,5000) 
            else 
                setElementData(player,data,current+value) 
            end      
    end 
end 

Problem line 580

                setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) 

Problem line 590

                setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) 

LUA compare boolean with number

function checkHumanity() 
for i,player in ipairs(getElementsByType("player")) do 
if getElementData(player,"logged_in") then 
    if getElementData(player,"humanity") < 2500 then 
        addPlayerStats (player,"humanity",30) 
        if getElementData(player,"humanity") > 2000 then 
            setElementData(player,"bandit",false) 
        end 
    end 
end  
end 
end 
setTimer(checkHumanity,60000,0) 
  

Problem on compare boolean with number

    if getElementData(player,"humanity") < 2500 then 

Any solutions?

Link to comment
    function addPlayerStats (player,data,value) 
        if data == "food" then 
            local current = tonumber(getElementData(player,data)) or 0  
                if current + value > 100 then 
                    setElementData(player,data,100) 
                elseif  current + value < 1 then 
                    setElementData(player,data,0) 
                    setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) 
                else 
                    setElementData(player,data,current+value) 
                end 
        elseif data == "thirst" then 
            local current = tonumber(getElementData(player,data)) or 0 
                if current + value > 100 then 
                    setElementData(player,data,100) 
                elseif  current + value < 1 then 
                    setElementData(player,data,0) 
                    setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) 
                else 
                    setElementData(player,data,current+value) 
                end 
        elseif data == "blood" then 
            local current = tonumber(getElementData(player,data)) or 0 
                if current + value > 12000 then 
                    setElementData(player,data,12000) 
                elseif  current + value < 1 then 
                    setElementData(player,data,0) 
                else 
                    setElementData(player,data,current+value) 
                end 
        elseif data == "temperature" then 
            local current = tonumber(getElementData(player,data)) or 0 
                if current + value > 41 then 
                    setElementData(player,data,41) 
                elseif  current + value <= 31 then 
                    setElementData(player,data,31) 
                else 
                    setElementData(player,data,current+value) 
                end 
        elseif data == "humanity" then 
            local current = tonumber(getElementData(player,data)) or 0 
                if current + value > 5000 then 
                    setElementData(player,data,5000) 
                else 
                    setElementData(player,data,current+value) 
                end     
        end 
    end 

Same problems if not more

Link to comment
Oh dear God.

I know right, its a bounch of errors, this is the error codes i did get.

[2016-07-21 23:45:19] WARNING: [DayZ]\DayZ\login.lua:186: Bad argument @ 'spawnPlayer' [Expected vector3 at argument 2, got boolean] 
[2016-07-21 23:45:19] WARNING: [DayZ]\DayZ\login.lua:189: Bad argument @ 'createColSphere' [Expected vector3 at argument 1, got boolean] 
[2016-07-21 23:45:19] WARNING: [DayZ]\DayZ\login.lua:191: Bad argument @ 'attachElements' [Expected element at argument 1, got boolean] 
[2016-07-21 23:45:19] WARNING: [DayZ]\DayZ\login.lua:192: Bad argument @ 'setElementData' [Expected element at argument 1, got boolean] 
[2016-07-21 23:45:19] WARNING: [DayZ]\DayZ\login.lua:193: Bad argument @ 'setElementData' [Expected element at argument 1, got boolean] 
[2016-07-21 23:45:19] WARNING: [DayZ]\DayZ\login.lua:229: Bad argument @ 'setElementModel' [Expected number at argument 2, got boolean] 

Login.lua

                spawnPlayer (player, x,y,z, math.random(0,360), skin, 0, 0) 
                fadeCamera (player, true) 
                setCameraTarget (player, player) 
                playerCol = createColSphere(x,y,z,1.5) 
                setElementData(player,"playerCol",playerCol) 
                attachElements ( playerCol, player, 0, 0, 0 ) 
                setElementData(playerCol,"parent",player) 
                setElementData(playerCol,"player",true) 
                for i,data in ipairs(playerDataTable) do 
                    local elementData = getAccountData(account,data[1]) 
                    setElementData(player,data[1],elementData) 
                end 
                setElementData(player,"logged_in",true) 
                setPedStat(source, 69, 0) 
                setPedStat(source, 70, 1000) 
                setPedStat(source, 71, 1000) 
                setPedStat(source, 72, 1000) 
                setPedStat(source, 73, 0) 
                setPedStat(source, 74, 1000) 
                setPedStat(source, 75, 0) 
                setPedStat(source, 76, 1000) 
                setPedStat(source, 77, 1000) 
                setPedStat(source, 78, 1000) 
                setPedStat(source, 79, 1000) 
                setPedStat(source, 80, 1000) 
                setPedStat(source, 81, 1000) 
    --Weapons 
--Old Weapons 
local weapon = getElementData(player,"currentweapon_1") 
if weapon then 
local ammoData,weapID = getWeaponAmmoType (weapon) 
giveWeapon(player,weapID,getElementData(player,ammoData), true ) 
end 
local weapon = getElementData(player,"currentweapon_2") 
if weapon then 
local ammoData,weapID = getWeaponAmmoType (weapon) 
giveWeapon(player,weapID,getElementData(player,ammoData), false ) 
end 
local weapon = getElementData(player,"currentweapon_3") 
if weapon then 
local ammoData,weapID = getWeaponAmmoType (weapon) 
giveWeapon(player,weapID,getElementData(player,ammoData), false ) 
end 
setElementModel(player,getElementData(player,"skin")) 

PlayerStatsSystem error:

ERROR: [DayZ]\DayZ\PlayerStatsSystem.lua:608: attempt to perform arithmetic on a boolean value 

Problem:

                    setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) 

PlayerStatsSystem.lua

   function addPlayerStats (player,data,value) 
2.        if data == "food" then 
3.            local current = tonumber(getElementData(player,data)) or 0  
4.                if current + value > 100 then 
5.                    setElementData(player,data,100) 
6.                elseif  current + value < 1 then 
7.                    setElementData(player,data,0) 
8.                    setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) 
9.                else 
10.                    setElementData(player,data,current+value) 
11.                end 
12.        elseif data == "thirst" then 
13.            local current = tonumber(getElementData(player,data)) or 0 
14.                if current + value > 100 then 
15.                    setElementData(player,data,100) 
16.                elseif  current + value < 1 then 
17.                    setElementData(player,data,0) 
18.                    setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) 
19.                else 
20.                    setElementData(player,data,current+value) 
21.                end 
22.        elseif data == "blood" then 
23.            local current = tonumber(getElementData(player,data)) or 0 
24.                if current + value > 12000 then 
25.                    setElementData(player,data,12000) 
26.                elseif  current + value < 1 then 
27.                    setElementData(player,data,0) 
28.                else 
29.                    setElementData(player,data,current+value) 
30.                end 
31.        elseif data == "temperature" then 
32.            local current = tonumber(getElementData(player,data)) or 0 
33.                if current + value > 41 then 
34.                    setElementData(player,data,41) 
35.                elseif  current + value <= 31 then 
36.                    setElementData(player,data,31) 
37.                else 
38.                    setElementData(player,data,current+value) 
39.                end 
40.        elseif data == "humanity" then 
41.            local current = tonumber(getElementData(player,data)) or 0 
42.                if current + value > 5000 then 
43.                    setElementData(player,data,5000) 
44.                else 
45.                    setElementData(player,data,current+value) 
46.                end     
47.        end 
48.    end 
  

Link to comment

580-590

    function addPlayerStats (player,data,value) 
        if data == "food" then 
            local current = tonumber(getElementData(player,data)) or 0 
                if current + tonumber(value) > 100 then 
                    setElementData(player,data,100) 
                elseif  current + tonumber(value) < 1 then 
                    setElementData(player,data,0) 
                    setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) 
                else 
                    setElementData(player,data,current+tonumber(value)) 
                end 
        elseif data == "thirst" then 
            local current = tonumber(getElementData(player,data)) or 0 
                if current + tonumber(value) > 100 then 
                    setElementData(player,data,100) 
                elseif  current + tonumber(value) < 1 then 
                    setElementData(player,data,0) 
                    setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) 
                else 
                    setElementData(player,data,current+tonumber(value)) 
                end 
        elseif data == "blood" then 
            local current = tonumber(getElementData(player,data)) or 0 
                if current + tonumber(value) > 12000 then 
                    setElementData(player,data,12000) 
                elseif  current + tonumber(value) < 1 then 
                    setElementData(player,data,0) 
                else 
                    setElementData(player,data,current+tonumber(value)) 
                end 
        elseif data == "temperature" then 
            local current = tonumber(getElementData(player,data)) or 0 
                if current + tonumber(value) > 41 then 
                    setElementData(player,data,41) 
                elseif  current + tonumber(value) <= 31 then 
                    setElementData(player,data,31) 
                else 
                    setElementData(player,data,current+tonumber(value)) 
                end 
        elseif data == "humanity" then 
            local current = tonumber(getElementData(player,data)) or 0 
                if current + tonumber(value) > 5000 then 
                    setElementData(player,data,5000) 
                else 
                    setElementData(player,data,current+tonumber(value)) 
                end     
        end 
    end 
     

580

  
local blood = getElementData(player,"blood") or 0 
setElementData(player,"blood",blood-math.random(50,120)) 
  

590

  
  
local blood = tonumber(getElementData(player,"blood")) or 0 
setElementData(player,"blood",blood-math.random(50,120)) 

humanity stuff

    function checkHumanity() 
    for i,player in ipairs(getElementsByType("player")) do 
    if getElementData(player,"logged_in") then 
        local humanity = tonumber(getElementData(player,"humanity")) or 0 
        if humanity < 2500 then 
            addPlayerStats (player,"humanity",30) 
            if humanity > 2000 then 
                setElementData(player,"bandit",false) 
            end 
        end 
    end  
    end 
    end 
    setTimer(checkHumanity,60000,0) 
      

last problem same thing from above?

    
    
    local humanity = tonumber(getElementData(player,"humanity")) or 0 
   if humanity < 2500 then 

Link to comment
580-590
    function addPlayerStats (player,data,value) 
        if data == "food" then 
            local current = tonumber(getElementData(player,data)) or 0 
                if current + tonumber(value) > 100 then 
                    setElementData(player,data,100) 
                elseif  current + tonumber(value) < 1 then 
                    setElementData(player,data,0) 
                    setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) 
                else 
                    setElementData(player,data,current+tonumber(value)) 
                end 
        elseif data == "thirst" then 
            local current = tonumber(getElementData(player,data)) or 0 
                if current + tonumber(value) > 100 then 
                    setElementData(player,data,100) 
                elseif  current + tonumber(value) < 1 then 
                    setElementData(player,data,0) 
                    setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) 
                else 
                    setElementData(player,data,current+tonumber(value)) 
                end 
        elseif data == "blood" then 
            local current = tonumber(getElementData(player,data)) or 0 
                if current + tonumber(value) > 12000 then 
                    setElementData(player,data,12000) 
                elseif  current + tonumber(value) < 1 then 
                    setElementData(player,data,0) 
                else 
                    setElementData(player,data,current+tonumber(value)) 
                end 
        elseif data == "temperature" then 
            local current = tonumber(getElementData(player,data)) or 0 
                if current + tonumber(value) > 41 then 
                    setElementData(player,data,41) 
                elseif  current + tonumber(value) <= 31 then 
                    setElementData(player,data,31) 
                else 
                    setElementData(player,data,current+tonumber(value)) 
                end 
        elseif data == "humanity" then 
            local current = tonumber(getElementData(player,data)) or 0 
                if current + tonumber(value) > 5000 then 
                    setElementData(player,data,5000) 
                else 
                    setElementData(player,data,current+tonumber(value)) 
                end     
        end 
    end 
     

580

  
local blood = getElementData(player,"blood") or 0 
setElementData(player,"blood",blood-math.random(50,120)) 
  

590

  
  
local blood = tonumber(getElementData(player,"blood")) or 0 
setElementData(player,"blood",blood-math.random(50,120)) 

humanity stuff

    function checkHumanity() 
    for i,player in ipairs(getElementsByType("player")) do 
    if getElementData(player,"logged_in") then 
        local humanity = tonumber(getElementData(player,"humanity")) or 0 
        if humanity < 2500 then 
            addPlayerStats (player,"humanity",30) 
            if humanity > 2000 then 
                setElementData(player,"bandit",false) 
            end 
        end 
    end  
    end 
    end 
    setTimer(checkHumanity,60000,0) 
      

last problem same thing from above?

    
    
    local humanity = tonumber(getElementData(player,"humanity")) or 0 
   if humanity < 2500 then 

Sorry no idea what to do with this, I'm quite new to LUE

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