Iamskinny Posted July 19, 2016 Share Posted July 19, 2016 How i can warp in car when i spawn? Can anyone help me? Link to comment
Ahmed.MoataZ Posted July 20, 2016 Share Posted July 20, 2016 you can use this function WarpPlayerIntoVehicle and this event onPlayerSpawn Link to comment
Iamskinny Posted July 29, 2016 Author Share Posted July 29, 2016 you can use this function WarpPlayerIntoVehicle and this event onPlayerSpawn where i can use? Link to comment
Bilal135 Posted July 29, 2016 Share Posted July 29, 2016 server.lua (untested): function saveVehicleOnWasted() if not isPedInVehicle(source) then return end vehicle = getPedOccupiedVehicle(source) end addEventHandler("onPlayerWasted", getRootElement(), saveVehicleOnWasted) function warpPedToVehicle() if not vehicle then return end warpPedIntoVehicle(source, vehicle) end addEventHandler("onPlayerSpawn", getRootElement(), warpPedToVehicle) meta.xml: <meta> <info author="Donut" description="Save vehicle on wasted and warp player into it on spawn" version="1.0.0"/> <script src="server.lua" type="server"/> </meta> Link to comment
N3xT Posted July 29, 2016 Share Posted July 29, 2016 server.lua (untested): function saveVehicleOnWasted() if not isPedInVehicle(source) then return end vehicle = getPedOccupiedVehicle(source) end addEventHandler("onPlayerWasted", getRootElement(), saveVehicleOnWasted) function warpPedToVehicle() if not vehicle then return end warpPedIntoVehicle(source, vehicle) end addEventHandler("onPlayerSpawn", getRootElement(), saveVehicleOnWasted) meta.xml: <meta> <info author="Donut" description="Save vehicle on wasted and warp player into it on spawn" version="1.0.0"/> <script src="server.lua" type="server"/> </meta> line 11 change saveVehicleOnWasted to warpPedToVehicle Link to comment
Bilal135 Posted July 29, 2016 Share Posted July 29, 2016 I already figured out my mistake as soon as I posted it. Thanks for correcting me tho Link to comment
Iamskinny Posted July 29, 2016 Author Share Posted July 29, 2016 (edited) Dude i dont want if i die, i dont want teleport. Only i spawn car in F1 and teleport to he. Edit : i see. Edited July 29, 2016 by Guest Link to comment
N3xT Posted July 29, 2016 Share Posted July 29, 2016 I already figured out my mistake as soon as I posted it. Thanks for correcting me tho You're Welcome. Dude i dont want if i die, i dont want teleport.Only i spawn car in F1 and teleporto to he. Ok, Edit the freeroom and just put warpPedIntoVehicle Link to comment
Bilal135 Posted July 29, 2016 Share Posted July 29, 2016 I'm not sure what you are trying to say but if you mean that you want to be teleported into the car you just spawned using the F1 menu (freeroam resource), then you will have to edit the freeroam resource, and add this on the spawn button click. warpPedIntoVehicle(player, vehicle) You will need to modify the variables - player and vehicle to the ones in freeroam resource. EDIT: Oh just noticed N3xt posted before me, but I'll leave my post as well Link to comment
Iamskinny Posted July 29, 2016 Author Share Posted July 29, 2016 I already figured out my mistake as soon as I posted it. Thanks for correcting me tho You're Welcome. Dude i dont want if i die, i dont want teleport.Only i spawn car in F1 and teleporto to he. Ok, Edit the freeroom and just put warpPedIntoVehicle where? .-. Link to comment
Bilal135 Posted July 29, 2016 Share Posted July 29, 2016 freeroam/fr_server.lua: g_Root = getRootElement() g_ResRoot = getResourceRootElement(getThisResource()) g_PlayerData = {} g_VehicleData = {} local chatTime = {} local lastChatMessage = {} g_ArmedVehicles = { [425] = true, [447] = true, [520] = true, [430] = true, [464] = true, [432] = true } g_Trailers = { [606] = true, [607] = true, [610] = true, [590] = true, [569] = true, [611] = true, [584] = true, [608] = true, [435] = true, [450] = true, [591] = true } g_RPCFunctions = { addPedClothes = { option = 'clothes', descr = 'Modifying clothes' }, addVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' }, fadeVehiclePassengersCamera = true, fixVehicle = { option = 'repair', descr = 'Repairing vehicles' }, giveMeVehicles = { option = 'createvehicle', descr = 'Creating vehicles' }, giveMeWeapon = { option = 'weapons.enabled', descr = 'Getting weapons' }, givePedJetPack = { option = 'jetpack', descr = 'Getting a jetpack' }, killPed = { option = 'kill', descr = 'Killing yourself' }, removePedClothes = { option = 'clothes', descr = 'Modifying clothes' }, removePedFromVehicle = true, removePedJetPack = { option = 'jetpack', descr = 'Removing a jetpack' }, removeVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' }, setElementAlpha = { option = 'alpha', descr = 'Changing your alpha' }, setElementPosition = true, setElementInterior = true, setMyGameSpeed = { option = 'gamespeed.enabled', descr = 'Setting game speed' }, setMySkin = { option = 'setskin', descr = 'Setting skin' }, setPedAnimation = { option = 'anim', descr = 'Setting an animation' }, setPedFightingStyle = { option = 'setstyle', descr = 'Setting fighting style' }, setPedGravity = { option = 'gravity.enabled', descr = 'Setting gravity' }, setPedStat = { option = 'stats', descr = 'Changing stats' }, setTime = { option = 'time.set', descr = 'Changing time' }, setTimeFrozen = { option = 'time.freeze', descr = 'Freezing time' }, setVehicleColor = true, setVehicleHeadLightColor = true, setVehicleOverrideLights = { option = 'lights', descr = 'Forcing lights' }, setVehiclePaintjob = { option = 'paintjob', descr = 'Applying paintjobs' }, setVehicleRotation = true, setWeather = { option = 'weather', descr = 'Setting weather' }, spawnMe = true, warpMe = { option = 'warp', descr = 'Warping' }, setMyPos = true } g_OptionDefaults = { alpha = true, anim = true, clothes = true, createvehicle = true, gamespeed = { enabled = true, min = 0.0, max = 3 }, gravity = { enabled = true, min = 0, max = 0.1 }, jetpack = true, kill = true, lights = true, paintjob = true, repair = true, setskin = true, setstyle = true, spawnmaponstart = true, spawnmapondeath = true, stats = true, time = { set = true, freeze = true }, upgrades = true, warp = true, weapons = { enabled = true, vehiclesenabled = true, disallowed = {} }, weather = true, welcometextonstart = true, vehicles = { maxidletime = 60000, idleexplode = true, maxperplayer = 2, disallowed = {} } } function getOption(optionName) local option = get(optionName:gsub('%.', '/')) if option then if option == 'true' then option = true elseif option == 'false' then option = false end return option end option = g_OptionDefaults for i,part in ipairs(optionName:split('.')) do option = option[part] end return option end addEventHandler('onResourceStart', g_ResRoot, function() table.each(getElementsByType('player'), joinHandler) end ) function joinHandler(player) if not player then player = source end local r, g, b = math.random(50, 255), math.random(50, 255), math.random(50, 255) setPlayerNametagColor(player, r, g, b) g_PlayerData[player] = { vehicles = {} } g_PlayerData[player].blip = createBlipAttachedTo(player, 0, 2, r, g, b) if g_FrozenTime then clientCall(player, 'setTimeFrozen', true, g_FrozenTime[1], g_FrozenTime[2], g_FrozenWeather) end if getOption('welcometextonstart') then outputChatBox('Welcome to Freeroam', player, 0, 255, 0) outputChatBox('Press F1 to show/hide controls', player, 0, 255, 0) end end addEventHandler('onPlayerJoin', g_Root, joinHandler) addEvent('onLoadedAtClient', true) addEventHandler('onLoadedAtClient', g_ResRoot, function() if getOption('spawnmaponstart') and isPedDead(client) then clientCall(client, 'showWelcomeMap') end end, false ) addEventHandler('onPlayerWasted', g_Root, function() if not getOption('spawnmapondeath') then return end local player = source setTimer( function() if isPedDead(player) then clientCall(player, 'showMap') end end, 2000, 1 ) end ) addEvent('onClothesInit', true) addEventHandler('onClothesInit', resourceRoot, function() local result = {} local texture, model -- get all clothes result.allClothes = {} local typeGroup, index for type=0,17 do typeGroup = {'group', type = type, name = getClothesTypeName(type), children = {}} table.insert(result.allClothes, typeGroup) index = 0 texture, model = getClothesByTypeIndex(type, index) while texture do table.insert(typeGroup.children, {id = index, texture = texture, model = model}) index = index + 1 texture, model = getClothesByTypeIndex(type, index) end end -- get current player clothes { type = {texture=texture, model=model} } result.playerClothes = {} for type=0,17 do texture, model = getPedClothes(client, type) if texture then result.playerClothes[type] = {texture = texture, model = model} end end triggerClientEvent(client, 'onClientClothesInit', resourceRoot, result) end ) addEvent('onPlayerGravInit', true) addEventHandler('onPlayerGravInit', resourceRoot, function() triggerClientEvent(root, 'onClientPlayerGravInit', resourceRoot, getPedGravity(client)) end ) function setMySkin(skinid) if isPedDead(source) then local x, y, z = getElementPosition(source) if isPedTerminated(source) then x = 0 y = 0 z = 3 end local r = getPedRotation(source) local interior = getElementInterior(source) spawnPlayer(source, x, y, z, r, skinid) setElementInterior(source, interior) setCameraInterior(source, interior) else setElementModel(source, skinid) setElementHealth(source, 100) end setCameraTarget(source, source) setCameraInterior(source, getElementInterior(source)) end function spawnMe(x, y, z) if not x then x, y, z = getElementPosition(source) end if isPedTerminated(source) then repeat until spawnPlayer(source, x, y, z, 0, math.random(9, 288)) else spawnPlayer(source, x, y, z, 0, getPedSkin(source)) end setCameraTarget(source, source) setCameraInterior(source, getElementInterior(source)) end Link to comment
N3xT Posted July 29, 2016 Share Posted July 29, 2016 I already figured out my mistake as soon as I posted it. Thanks for correcting me tho You're Welcome. Dude i dont want if i die, i dont want teleport.Only i spawn car in F1 and teleporto to he. Ok, Edit the freeroom and just put warpPedIntoVehicle where? .-. fr_server.lua line 356 press enter and put this warpPedIntoVehicle(source, vehicle) It will be like that : vehicle = createVehicle(vehID, vx, vy, vz, 0, 0, vrot) warpPedIntoVehicle(source, vehicle) Link to comment
N3xT Posted July 29, 2016 Share Posted July 29, 2016 Thansk N3xt You're Welcome . @N3xt,Just did the same Sorry, I didn't see your reply. Link to comment
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