Krox Posted July 17, 2016 Share Posted July 17, 2016 Hey Community, today i replaced a LOD Model to a another Object. The Problem now is, that when i have a "no" texture on this Building, i can see it from very far away. But when i apply the texture, it dissapers from 300 Meters when the LOD Model is loaded. But why the Building is visible from very far away without texture? i know, its maybe bcs enginesetlodmodel. And i think 300 is the max. But is there not any trick to increase them? Thanks in Advance. Link to comment
Captain Cody Posted July 17, 2016 Share Posted July 17, 2016 All you have to do is local id,x,y,z,xr,yr,zr = --- Put id, x,y,z, and rotation here local object = createObject (id,x,y,z,xr,yr,zr) local lowobject = createObject (id,x,y,z,xr,yr,zr,true) setLowLODElement (object ,lowobject ) engineSetModelLODDistance (id,170) If you want to put lots of object with low lods, I'd recommend you using 1.6 nightly. - Will help some but you will still need a decent loading system Link to comment
Krox Posted July 17, 2016 Author Share Posted July 17, 2016 Thanks, i will notice me this. The other Building was not so good, and i removed it. But when i will place some other Costum Skycraper, i hope this helps. And it is possible to place a LOD Model? Thanks! Link to comment
Captain Cody Posted July 17, 2016 Share Posted July 17, 2016 local lowobject = createObject (id,x,y,z,xr,yr,zr,true) That is the lod. Link to comment
Krox Posted July 17, 2016 Author Share Posted July 17, 2016 local lowobject = createObject (id,x,y,z,xr,yr,zr,true)That is the lod. Nice thats that is Possible! Thanks! Link to comment
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