N3xT Posted July 21, 2016 Share Posted July 21, 2016 local WarMission = createMarker(2727.24390,-1826.40039,11.84375, "cylinder", 2, 255, 150, 250, 150) addEventHandler("onResourceStart", resourceRoot, function() outputChatBox("تم بددآ المهم اذهب الى المآركه لـدخول الى المهمه", root, 50, 30, 255) outputChatBox("تم تغشيل المهمه", root, 0, 150, 255) setTimer(checkForWinner, 1000, 1, true) end, 10*60*1000, 1) local war = { {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, } function War(player) if getElementType(player) == "player" and not isPedInVehicle(player) then if source == WarMission then if player == 32 then return outputChatBox ( 'العدد مكتمل لايمكنك دخول المهمه', player ) end local x, y, z = unpack(war[math.random(#war)]) setElementPosition(player, x, y, z) setPlayerSkin (player, 2) setElementDimension ( player, 6 ) toggleControl ( player, "fire", false ) ----------- هنا مايقدر يطلق او شيء الى بعد ماتبدا المهم الى هي بعد 2 دقيقه setElementFrozen(player, true) setTimer(setElementFrozen(player,false),50000,1) end end end addEventHandler( "onMarkerHit", WarMission, War ) buttons = { ['F1'] = true, ['F2'] = true, ['F3'] = true, ['F4'] = true, ['F5'] = true, ['F6'] = true, ['F7'] = true, ['F8'] = true, ['F9'] = true, ['F10'] = true, ['F11'] = true, ['F12'] = true, } addEventHandler( 'onClientKey', root, function (button , prees) if prees and getElementDimension(localPlayer) == 6 then if buttons[button] then outputChatBox("غير مصرح لك بفتح اللوحة الان ", source, 255, 0, 0,true) cancelEvent() end end end ) Link to comment
Wleed1998 Posted July 21, 2016 Author Share Posted July 21, 2016 (edited) local WarMission = createMarker(2727.24390,-1826.40039,11.84375, "cylinder", 2, 255, 150, 250, 150) addEventHandler("onResourceStart", resourceRoot, function() outputChatBox("تم بددآ المهم اذهب الى المآركه لـدخول الى المهمه", root, 50, 30, 255) outputChatBox("تم تغشيل المهمه", root, 0, 150, 255) setTimer(outputChatBox, 1000, 1, true) end, 10*60*1000, 1) local war = { {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, } function War(player) if getElementType(player) == "player" and not isPedInVehicle(player) then if source == WarMission then if player == 32 then return outputChatBox ( 'العدد مكتمل لايمكنك دخول المهمه', player ) end local x, y, z = unpack(war[math.random(#war)]) setElementPosition(player, x, y, z) setPlayerSkin (player, 2) setElementDimension ( player, 6 ) toggleControl ( player, "fire", false ) ----------- هنا مايقدر يطلق او شيء الى بعد ماتبدا المهم الى هي بعد 2 دقيقه setElementFrozen(player, true) setTimer(setElementFrozen(player,false),50000,1) end end end addEventHandler( "onMarkerHit", WarMission, War ) buttons = { ['F1'] = true, ['F2'] = true, ['F3'] = true, ['F4'] = true, ['F5'] = true, ['F6'] = true, ['F7'] = true, ['F8'] = true, ['F9'] = true, ['F10'] = true, ['F11'] = true, ['F12'] = true, } addEventHandler( 'onClientKey', root, function (button , prees) if prees and getElementDimension(localPlayer) == 6 then if buttons[button] then outputChatBox("غير مصرح لك بفتح اللوحة الان ", source, 255, 0, 0,true) cancelEvent() end end end ) مازبط الحمايه يبله تآيمر و الفريز مايجي local WarMission = createMarker(2727.24390,-1826.40039,11.84375, "cylinder", 2, 255, 150, 250, 150) addEventHandler("onResourceStart", resourceRoot, function() outputChatBox("تم بددآ المهم اذهب الى المآركه لـدخول الى المهمه", root, 50, 30, 255) outputChatBox("تم تغشيل المهمه", root, 0, 150, 255) setTimer(checkForWinner, 1000, 1, true) end, 10*60*1000, 1) local war = { {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, } function War(player) if getElementType(player) == "player" and not isPedInVehicle(player) then if source == WarMission then if player == 32 then return outputChatBox ( 'العدد مكتمل لايمكنك دخول المهمه', player ) end local x, y, z = unpack(war[math.random(#war)]) setElementPosition(player, x, y, z) setPlayerSkin (player, 2) setElementDimension ( player, 6 ) toggleControl ( player, "fire", false ) toggleControl (toggleControl( player,false ),50000,1) setElementFrozen(player, true) setTimer(setElementFrozen(player,false),50000,1) end end end addEventHandler( "onMarkerHit", WarMission, War ) Edited July 21, 2016 by Guest Link to comment
Abdul KariM Posted July 21, 2016 Share Posted July 21, 2016 ماشوفها بكودك checkForWinner سطر 8 وين الوظيفة Link to comment
Wleed1998 Posted July 21, 2016 Author Share Posted July 21, 2016 ماشوفها بكودك checkForWinner سطر 8 وين الوظيفة هي تخلي بعد كل 5 دقائق يقول بي الشات الكلام بدآت المهمه.... Link to comment
' A F . Posted July 21, 2016 Share Posted July 21, 2016 ^ هو يقصد ان انت مو حاط كود checkForWinner Link to comment
Wleed1998 Posted July 21, 2016 Author Share Posted July 21, 2016 ^ هو يقصد ان انت مو حاط كود checkForWinner local WarMission = createMarker(2727.24390,-1826.40039,11.84375, "cylinder", 2, 255, 150, 250, 150) addEventHandler("onResourceStart", resourceRoot, function() outputChatBox("تم بددآ المهم اذهب الى المآركه لـدخول الى المهمه", root, 50, 30, 255) outputChatBox("تم تغشيل المهمه", root, 0, 150, 255) setTimer(outputChatBox, 1000, 1, true) end, 10*60*1000, 1) local war = { {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, } function War(player) if getElementType(player) == "player" and not isPedInVehicle(player) then if source == WarMission then if player == 32 then return outputChatBox ( 'العدد مكتمل لايمكنك دخول المهمه', player ) end local x, y, z = unpack(war[math.random(#war)]) setElementPosition(player, x, y, z) setPlayerSkin (player, 2) setElementDimension ( player, 6 ) toggleControl ( player, "fire", false ) toggleControl (toggleControl( player,false ),50000,1) setElementFrozen(player, true) setTimer(setElementFrozen(player,false),50000,1) end end end addEventHandler( "onMarkerHit", WarMission, War ) Link to comment
^iiEcoo'x_) Posted July 21, 2016 Share Posted July 21, 2016 local WarMission = createMarker(2727.24390,-1826.40039,11.84375, "cylinder", 2, 255, 150, 250, 150) addEventHandler("onResourceStart", resourceRoot, function() outputChatBox("تم بددآ المهم اذهب الى المآركه لـدخول الى المهمه", root, 50, 30, 255) outputChatBox("تم تغشيل المهمه", root, 0, 150, 255) setTimer(outputChatBox, 1000, 1, true) end, 10*60*1000, 1) local war = { {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, } function War(player) if getElementType(player) == "player" and not isPedInVehicle(player) then if source == WarMission then if player == 32 then return outputChatBox ( 'العدد مكتمل لايمكنك دخول المهمه', player ) end local x, y, z = unpack(war[math.random(#war)]) setElementPosition(player, x, y, z) setPlayerSkin (player, 2) setElementDimension ( player, 6 ) toggleControl ( player, "fire", false ) toggleControl (toggleControl( player,false ),50000,1) setElementFrozen(player, true) setTimer(setElementFrozen(player,false),50000,1) end end end addEventHandler( "onMarkerHit", WarMission, War ) طيب الاحداثيات كلها نفس الشي !؟ Link to comment
Wleed1998 Posted July 21, 2016 Author Share Posted July 21, 2016 local WarMission = createMarker(2727.24390,-1826.40039,11.84375, "cylinder", 2, 255, 150, 250, 150) addEventHandler("onResourceStart", resourceRoot, function() outputChatBox("تم بددآ المهم اذهب الى المآركه لـدخول الى المهمه", root, 50, 30, 255) outputChatBox("تم تغشيل المهمه", root, 0, 150, 255) setTimer(outputChatBox, 1000, 1, true) end, 10*60*1000, 1) local war = { {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, } function War(player) if getElementType(player) == "player" and not isPedInVehicle(player) then if source == WarMission then if player == 32 then return outputChatBox ( 'العدد مكتمل لايمكنك دخول المهمه', player ) end local x, y, z = unpack(war[math.random(#war)]) setElementPosition(player, x, y, z) setPlayerSkin (player, 2) setElementDimension ( player, 6 ) toggleControl ( player, "fire", false ) toggleControl (toggleControl( player,false ),50000,1) setElementFrozen(player, true) setTimer(setElementFrozen(player,false),50000,1) end end end addEventHandler( "onMarkerHit", WarMission, War ) طيب الاحداثيات كلها نفس الشي !؟ يب انا مخلي كذا تجربه بعدين بغيره اول شيء نزبط المود الاحدثيات سهله ردو جمآعه Link to comment
Wleed1998 Posted July 22, 2016 Author Share Posted July 22, 2016 ردو يجمآعه local WarMission = createMarker(2727.24390,-1826.40039,11.84375, "cylinder", 2, 255, 150, 250, 150) function layer () outputChatBox("تم بددآ المهم اذهب الى المآركه لـدخول الى المهمه", root, 50, 30, 255) outputChatBox("تم تغشيل المهمه", root, 0, 150, 255) end addEventHandler ( "onPlayerJoin", getRootElement(), layer ) local war = { {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, } function War(player) if getElementType(player) == "player" and not isPedInVehicle(player) then if source == WarMission then if player == 32 then return outputChatBox ( 'العدد مكتمل لايمكنك دخول المهمه', player ) end local x, y, z = unpack(war[math.random(#war)]) setElementPosition(player, x, y, z) setPlayerSkin (player, 2) setElementDimension ( player, 6 ) giveWeapon ( player, 4, 1, true ) giveWeapon ( player, 27, 999999, true ) giveWeapon ( player, 31, 999999, true ) giveWeapon ( player, 30, 999999, true ) giveWeapon ( player, 16, 2, true ) giveWeapon ( player, 25, 999999, true ) toggleControl ( player, "fire", false ) setElementFrozen(player, true) end end end addEventHandler( "onMarkerHit", WarMission, War ) setTimer ( function (player) addEventHandler( "onMarkerHit", WarMission, War ) toggleControl ( player, "fire", true ) setElementFrozen(player, false) end, 1*60000, 0 ) سويت كذا لكن بعدد ما ادخل المهمه بي 1 دقيقه ماينفتح لا الفريز ولا السلاح ض2 حتى الكلام مايجي بي الشات حق المهم ق بدا المهمه الي بي السطور الاول Link to comment
Wleed1998 Posted July 22, 2016 Author Share Posted July 22, 2016 ردو يجمآعه local WarMission = createMarker(2727.24390,-1826.40039,11.84375, "cylinder", 2, 255, 150, 250, 150) function layer () outputChatBox("تم بددآ المهم اذهب الى المآركه لـدخول الى المهمه", root, 50, 30, 255) outputChatBox("تم تغشيل المهمه", root, 0, 150, 255) end addEventHandler ( "onPlayerJoin", getRootElement(), layer ) local war = { {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, } function War(player) if getElementType(player) == "player" and not isPedInVehicle(player) then if source == WarMission then if player == 32 then return outputChatBox ( 'العدد مكتمل لايمكنك دخول المهمه', player ) end local x, y, z = unpack(war[math.random(#war)]) setElementPosition(player, x, y, z) setPlayerSkin (player, 2) setElementDimension ( player, 6 ) giveWeapon ( player, 4, 1, true ) giveWeapon ( player, 27, 999999, true ) giveWeapon ( player, 31, 999999, true ) giveWeapon ( player, 30, 999999, true ) giveWeapon ( player, 16, 2, true ) giveWeapon ( player, 25, 999999, true ) toggleControl ( player, "fire", false ) setElementFrozen(player, true) end end end addEventHandler( "onMarkerHit", WarMission, War ) setTimer ( function (player) addEventHandler( "onMarkerHit", WarMission, War ) toggleControl ( player, "fire", true ) setElementFrozen(player, false) end, 1*60000, 0 ) سويت كذا لكن بعدد ما ادخل المهمه بي 1 دقيقه ماينفتح لا الفريز ولا السلاح ض2 حتى الكلام مايجي بي الشات حق المهم ق بدا المهمه الي بي السطور الاول يجمآعه الحل تكفون ض1 Link to comment
^iiEcoo'x_) Posted July 22, 2016 Share Posted July 22, 2016 ممكن تقول لي وش ذي ؟ addEventHandler ( "onPlayerJoin", getRootElement(), layer ) Link to comment
#|_oskar_|# Posted July 22, 2016 Share Posted July 22, 2016 لم تتم التجربه = لو في اخطاء بالديبق ياريت تطرحها لنا addEventHandler ( "onPlayerJoin",root,function() outputChatBox("تم بددآ المهم اذهب الى المآركه لـدخول الى المهمه",source, 50, 30, 255) outputChatBox("تم تغشيل المهمه",source, 0, 150, 255) end) --------create Marker local WarMission = createMarker(2727.24390,-1826.40039,11.84375, "cylinder", 2, 255, 150, 250, 150) --------Taple local war = { {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375},} -------- Event Marker addEventHandler( "onMarkerHit", WarMission,function (player) if getElementType(player) == "player" and not isPedInVehicle(player) then if player == 32 then return outputChatBox ( 'العدد مكتمل لايمكنك دخول المهمه', player ) end local x, y, z = unpack(war[math.random(#war)]) setElementPosition(player, x, y, z) setElementModel (player, 2) setElementDimension ( player, 6 ) giveWeapon ( player, 4, 1, true ) giveWeapon ( player, 27, 999999, true ) giveWeapon ( player, 31, 999999, true ) giveWeapon ( player, 30, 999999, true ) giveWeapon ( player, 16, 2, true ) giveWeapon ( player, 25, 999999, true ) toggleControl ( player, "fire", false ) setElementFrozen(player, true) setTimer (function (player) if isElement(player) then toggleControl ( player, "fire", true ) setElementFrozen(player, false) end end,1*60000, 0 ) end end) Link to comment
Wleed1998 Posted July 23, 2016 Author Share Posted July 23, 2016 لم تتم التجربه = لو في اخطاء بالديبق ياريت تطرحها لنا addEventHandler ( "onPlayerJoin",root,function() outputChatBox("تم بددآ المهم اذهب الى المآركه لـدخول الى المهمه",source, 50, 30, 255) outputChatBox("تم تغشيل المهمه",source, 0, 150, 255) end) --------create Marker local WarMission = createMarker(2727.24390,-1826.40039,11.84375, "cylinder", 2, 255, 150, 250, 150) --------Taple local war = { {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375}, {2485.00000,-1667.00000,13.34375},} -------- Event Marker addEventHandler( "onMarkerHit", WarMission,function (player) if getElementType(player) == "player" and not isPedInVehicle(player) then if player == 32 then return outputChatBox ( 'العدد مكتمل لايمكنك دخول المهمه', player ) end local x, y, z = unpack(war[math.random(#war)]) setElementPosition(player, x, y, z) setElementModel (player, 2) setElementDimension ( player, 6 ) giveWeapon ( player, 4, 1, true ) giveWeapon ( player, 27, 999999, true ) giveWeapon ( player, 31, 999999, true ) giveWeapon ( player, 30, 999999, true ) giveWeapon ( player, 16, 2, true ) giveWeapon ( player, 25, 999999, true ) toggleControl ( player, "fire", false ) setElementFrozen(player, true) setTimer (function (player) if isElement(player) then toggleControl ( player, "fire", true ) setElementFrozen(player, false) end end,1*60000, 0 ) end end) مآفيه اخطا لكن القريز ماينفك و السلاح مايطلق بعد 1 دقيقه المفروض انها تنفكلكن ما انفكت لا الفريز ولا عدم الطلق وال دي بوق مايظهر فيه شيء Link to comment
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