Jump to content

Textures and models


dugasz1

Recommended Posts

Posted

Hello everybody!

I would like to recreate a few house to an exterior house. So it would be stay roughly the same model, i just want to cut out an interior. I would like to use the default textures for it so i start to search for the textures. I found the textures names with engineGetModelTextureNames but these names not the names of the txd file. So i would like to ask you guys how can i do it easily if it posibble.

PS.: My knowledge in modelling and texturing is very low.

Posted (edited)

Oh many thanks.

Is it possible to load the textures the model automatically? Or i have to retexture it?

And how it's works? I mean how can i set in the 3ds max to use the comedhos1_la.txd's Bow_dryclean_wall_upr_crk named texture in this wall for example. I don't know nothing about dff and txd files structure.

If you can suggest me some tutorials or something it would be great.

Edited by Guest
Posted

Hmm two question. Can i extract all the txd in once or just save texture by texture. And where in the 3ds max can i set to load them? ( I guess you mean in the view menu on the top but where in the view menu?)

Posted

"Shaded Materials with map" in 2016. But if i click on it nothing happens.

I guess because i have to load them but i haven't got a clue how to do that. Can you explain me that to?

Posted

You need to define a texture dictonary, I'd recommend you just create a folder on your desktop and dump the textures in

To do this go to

Preferences -> Customize User paths -> External files, and just add a new one that leads to that dictionary.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...