sankalp21 Posted July 10, 2016 Share Posted July 10, 2016 I have created a GUI code code is -> GUIEditor = { button = {}, window = {}, label = {}, memo = {} } GUIEditor.window[1] = guiCreateWindow(122, 97, 583, 368, "Pay N Spray", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.memo[1] = guiCreateMemo(38, 28, 516, 222, "Cost :- Minimum :-10$\n Maximum :- 20000$\n\nINFORMATION :- \n1. If your car is broken you can repair it here . You cant change the color of the car for that go to upgrade shop.\n2. You will need to pay money to repair your car.\n3. If damage in your car is more the cost will be more .\n4. Cost of repair depends upon the type of Vehicle you have.", false, GUIEditor.window[1]) GUIEditor.button[1] = guiCreateButton(359, 270, 195, 46, "Repair", false, GUIEditor.window[1]) GUIEditor.button[2] = guiCreateButton(48, 273, 143, 43, "Cancel", false, GUIEditor.window[1]) GUIEditor.label[1] = guiCreateLabel(445, 344, 128, 24, "Designed by sankalp21", false, GUIEditor.window[1]) Now what help is needed 1.) i want this GUI to come when i hit the marker on coordinates XYZ 2.) when GUIEditor.button[1] is pressed it fixes the car and reduces the money of player as per percentage of damage of car. 3.) (IF possible) if the vehicle is low rider car than the cost of repair will be less ... if it is helicopter then the cost will be more if it is sports car than repair cost will be high ....... like this Link to comment
Bean666 Posted July 10, 2016 Share Posted July 10, 2016 here are the functions and events you'll need if you don't know how to use it, click it and check what it does in wiki, and try something then show us your code. --functions-- createMarker -- create a marker fixVehicle -- fix vehicle guiSetVisible -- for close and open getPlayerMoney -- get the player's money amount takePlayerMoney -- take the player's money getPedOccupiedVehicle -- check the car the player is on getElementModel -- to check the car ID for the low costs and high costs as you said --events-- onClientMarkerHit -- use guiSetVisible here onClientGUIClick -- clicking the buttons Link to comment
sankalp21 Posted July 10, 2016 Author Share Posted July 10, 2016 here are the functions and events you'll needif you don't know how to use it, click it and check what it does in wiki, and try something then show us your code. --functions-- createMarker -- create a marker fixVehicle -- fix vehicle guiSetVisible -- for close and open getPlayerMoney -- get the player's money amount takePlayerMoney -- take the player's money getPedOccupiedVehicle -- check the car the player is on getElementModel -- to check the car ID for the low costs and high costs as you said --events-- onClientMarkerHit -- use guiSetVisible here onClientGUIClick -- clicking the buttons Ok thanks for letting me try this .... Link to comment
sankalp21 Posted July 10, 2016 Author Share Posted July 10, 2016 here are the functions and events you'll needif you don't know how to use it, click it and check what it does in wiki, and try something then show us your code. --functions-- createMarker -- create a marker fixVehicle -- fix vehicle guiSetVisible -- for close and open getPlayerMoney -- get the player's money amount takePlayerMoney -- take the player's money getPedOccupiedVehicle -- check the car the player is on getElementModel -- to check the car ID for the low costs and high costs as you said --events-- onClientMarkerHit -- use guiSetVisible here onClientGUIClick -- clicking the buttons Before starting i need one help ... what is Client and What is server ? i saw in many scripts there are clients and server Link to comment
Bean666 Posted July 10, 2016 Share Posted July 10, 2016 try this not tested. sorry if im wrong i just woke up. ( it might have missing ends or more, just test , i'm glad if there aren't.) Client: local marker = createMarker(x,y,z, "type", size, r, g, b, a) GUIEditor = { button = {}, window = {}, label = {}, memo = {} } GUIEditor.window[1] = guiCreateWindow(122, 97, 583, 368, "Pay N Spray", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetVisible(GUIEditor.window[1], false) GUIEditor.memo[1] = guiCreateMemo(38, 28, 516, 222, "Cost :- Minimum :-10$\n Maximum :- 20000$\n\nINFORMATION :- \n1. If your car is broken you can repair it here . You cant change the color of the car for that go to upgrade shop.\n2. You will need to pay money to repair your car.\n3. If damage in your car is more the cost will be more .\n4. Cost of repair depends upon the type of Vehicle you have.", false, GUIEditor.window[1]) GUIEditor.button[1] = guiCreateButton(359, 270, 195, 46, "Repair", false, GUIEditor.window[1]) GUIEditor.button[2] = guiCreateButton(48, 273, 143, 43, "Cancel", false, GUIEditor.window[1]) GUIEditor.label[1] = guiCreateLabel(445, 344, 128, 24, "Designed by sankalp21", false, GUIEditor.window[1]) function markerhit(player) if not isPedInVehicle(localPlayer) then return end if (player == localPlayer) then guiSetVisible(GUIEditor.window[1], true) showCursor(true) end end addEventHandler("onClientMarkerHit", marker, markerhit) addEventHandler("onClientGUIClick",resourceRoot,function() if (source == GUIEditor.button[1]) then guiSetVisible(GUIEditor.window[1],false) showCursor(false) triggerServerEvent("repair", localPlayer, localPlayer) elseif ( source == GUIEditor.button[2]) then guiSetVisible(GUIEditor.window[1],false) showCursor(false) end end ) SERVER: function repair(thePlayer) local vehicle = getPedOccupiedVehicle(thePlayer) local money = getPlayerMoney(thePlayer) local model = getElementModel(vehicle) if not vehicle then return end if (money >= 100) then takePlayerMoney(thePlayer, 100) fixVehicle(vehicle) else outputChatBox("not enough money to fix your vehicle", thePlayer) end if model == vehicleids then if (money >= 1000) then takePlayerMoney(thePlayer, 1000) fixVehicle(vehicle) else outputChatBox("not enough money to fix your vehicle", thePlayer) end end addEvent("repair", true) addEventHandler("repair", getRootElement(), repair) Link to comment
sankalp21 Posted July 10, 2016 Author Share Posted July 10, 2016 try this not tested. sorry if im wrong i just woke up. ( it might have missing ends or more, just test , i'm glad if there aren't.)Client: local marker = createMarker(x,y,z, "type", size, r, g, b, a) GUIEditor = { button = {}, window = {}, label = {}, memo = {} } GUIEditor.window[1] = guiCreateWindow(122, 97, 583, 368, "Pay N Spray", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetVisible(GUIEditor.window[1], false) GUIEditor.memo[1] = guiCreateMemo(38, 28, 516, 222, "Cost :- Minimum :-10$\n Maximum :- 20000$\n\nINFORMATION :- \n1. If your car is broken you can repair it here . You cant change the color of the car for that go to upgrade shop.\n2. You will need to pay money to repair your car.\n3. If damage in your car is more the cost will be more .\n4. Cost of repair depends upon the type of Vehicle you have.", false, GUIEditor.window[1]) GUIEditor.button[1] = guiCreateButton(359, 270, 195, 46, "Repair", false, GUIEditor.window[1]) GUIEditor.button[2] = guiCreateButton(48, 273, 143, 43, "Cancel", false, GUIEditor.window[1]) GUIEditor.label[1] = guiCreateLabel(445, 344, 128, 24, "Designed by sankalp21", false, GUIEditor.window[1]) function markerhit(player) if not isPedInVehicle(localPlayer) then return end if (player == localPlayer) then guiSetVisible(GUIEditor.window[1], true) showCursor(true) end end addEventHandler("onClientMarkerHit", marker, markerhit) addEventHandler("onClientGUIClick",resourceRoot,function() if (source == GUIEditor.button[1]) then guiSetVisible(GUIEditor.window[1],false) showCursor(false) triggerServerEvent("repair", localPlayer, localPlayer) elseif ( source == GUIEditor.button[2]) then guiSetVisible(GUIEditor.window[1],false) showCursor(false) end end ) SERVER: function repair(thePlayer) local vehicle = getPedOccupiedVehicle(thePlayer) local money = getPlayerMoney(thePlayer) local model = getElementModel(vehicle) if not vehicle then return end if (money >= 100) then takePlayerMoney(thePlayer, 100) fixVehicle(vehicle) else outputChatBox("not enough money to fix your vehicle", thePlayer) end if model == vehicleids then if (money >= 1000) then takePlayerMoney(thePlayer, 1000) fixVehicle(vehicle) else outputChatBox("not enough money to fix your vehicle", thePlayer) end end addEvent("repair", true) addEventHandler("repair", getRootElement(), repair) NOt working ... when i get in vehicle and go to the marker the GUI comes when i click on repair nothing happens only thing happens in GUI closes Link to comment
Bean666 Posted July 10, 2016 Share Posted July 10, 2016 try this. function repair(thePlayer) local vehicle = getPedOccupiedVehicle(thePlayer) local money = getPlayerMoney(thePlayer) local model = getElementModel(vehicle) if not vehicle then return end if (money >= 100) then takePlayerMoney(thePlayer, 100) fixVehicle(vehicle) else outputChatBox("not enough money to fix your vehicle", thePlayer) end end addEvent("repair", true) addEventHandler("repair", getRootElement(), repair) Link to comment
Captain Cody Posted July 10, 2016 Share Posted July 10, 2016 @sankalp21 if you post here again please, put your code in [lua] [ /lua] brackets Link to comment
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