opnaiC Posted July 8, 2016 Share Posted July 8, 2016 Hello, I making a gang for my server. So I allready made a marker. When the player hits the marker he will get a skin for his rank. Now I want that if the player all ready a gang skin he will get his OLD skin. Here is my code. This is not the hole code only a part of it. I can make the events myself I only need help in saving and setting the OLD skin: gangSkin = { [106]=true, [105]=true, [107]=true, [271]=true, [270]=true } function fbskin(thePlayer) local fac = getElementData(thePlayer,"Faction") local rank = getElementData(thePlayer,"Rank") if (fac == 1) then if (rank == 0) then setElementModel(thePlayer,105) elseif (rank == 1) then setElementModel(thePlayer,105) elseif (rank == 2) then setElementModel(thePlayer,106) elseif (rank == 3) then setElementModel(thePlayer,107) elseif (rank == 4) then setElementModel(thePlayer,271) elseif (rank == 5) then setElementModel(thePlayer,270) end end if getElementModel (thePlayer, gangSkin) then setElementModel (thePlayer, oldSkin) -- how to define oldSkin ??? end end Link to comment
Captain Cody Posted July 8, 2016 Share Posted July 8, 2016 setElementData(thePlayer,"Original",getElementModel(thePlayer)) local original = getElementData(thePlayer,"Original") Link to comment
opnaiC Posted July 9, 2016 Author Share Posted July 9, 2016 setElementData(thePlayer,"Original",getElementModel(thePlayer))local original = getElementData(thePlayer,"Original") local groveSkin = { [106]=true, [105]=true, [107]=true, [271]=true, [270]=true } function skin(thePlayer) local original = getElementData(thePlayer,"Original") local fac = getElementData(thePlayer,"Faction") local rank = getElementData(thePlayer,"Rank") if (fac == 1) then if (rank == 0) then setElementModel(thePlayer,105) elseif (rank == 1) then setElementModel(thePlayer,105) elseif (rank == 2) then setElementModel(thePlayer,106) elseif (rank == 3) then setElementModel(thePlayer,107) elseif (rank == 4) then setElementModel(thePlayer,271) elseif (rank == 5) then setElementModel(thePlayer,270) end if getElementModel (thePlayer, groveSkin) then setElementData(thePlayer,"Original",getElementModel(thePlayer)) end end end addEvent ("skin", true) addEventHandler ("skin", root, skin) function onDisconnect (thePlayer) local original = getElementData(thePlayer,"Original") local fac = getElementData(thePlayer,"Faction") if (fac == 1) then if getElementModel (thePlayer, groveSkin) then setElementData(thePlayer,"Original",getElementModel(thePlayer)) end end end addEventHandler ("onPlayerQuit", root, onDisconnect) So this would work, right ? Also I am using onClientMarkerHit on the Client script to get this function working. Link to comment
Walid Posted July 9, 2016 Share Posted July 9, 2016 function onDisconnect () local account = getPlayerAccount(source) if account and not isGuestAccount(account) then local fac = getElementData(source,"Faction") or 0 if (tonumber(fac) == 1) then local skin = getElementModel(source) if groveSkin[skin] then setAccountData(account,"Original",skin) end end end end addEventHandler ("onPlayerQuit", root, onDisconnect) on player login use > getAccountData() then > setElementData(). Link to comment
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