TorNix~|nR Posted July 7, 2016 Share Posted July 7, 2016 hello everyone, I have a safe zone, so I made a safe zone in the zone of Boss we can not kill each other but the big problem is the boss can not damage us so what do I need the Players cannot damage other players But the boss can, any one help me? I try this but not work if not getElementData(pHitElement,"boss") then setElementData( pHitElement, 'damage', 'no' ) Thanks Link to comment
TorNix~|nR Posted July 7, 2016 Author Share Posted July 7, 2016 local aSavePlaces = { Circle = { -- x, y, radius }, Cuboid = { -- x, y, z, Width, Depth, Height }, Rectangle = { -- X, Y, Width, Height { 108.46, -1977.84, 85, 58 }, -- Hospitals + Spawn Base { 1994.38, -1453.32, 110, 75 }, { 1155.28, -1350.23, 65, 58 }, { 1234.93, 302.44, 40, 58 }, { 191.56, -83.96, 40, 58 }, { 1589.75, 1800.18, 40, 58 }, { -339.67, 1029.49, 40, 58 }, { -1536.27, 2504.90, 40, 58 }, { -2681.42, 582.40, 40, 58 }, { -2224, -2326.97, 40, 58 }, { 1560, -1137.41, 165, 158 }, -- Boss { 2372.29, 1823.58, 135, 158 }, { -2145.80, 118.67, 158, 200 }, { 436.91, 767.93, 450, 280 }, -- Trabajos { -413.28, -1570.95, 270, 328 }, }, Sphere = { -- X, Y, Z, Radius }, Tube = { -- X, Y, Z, Radius, Height }, Polygon = { -- X, Y, X1, Y1, X2, Y2, X3, Y3, ... -- You can add like X4, Y4 .. } } local aRadarAreaPlaces = { { 108.46, -1977.84, 85, 58, 0, 255, 0, 0 }, -- Hospitals + Spawn Base { 1994.38, -1453.32, 110, 75, 0, 255, 0, 0 }, { 1155.28, -1350.23, 65, 58, 0, 255, 0, 0 }, { 1234.93, 302.44, 40, 58, 0, 255, 0, 0 }, { 191.56, -83.96, 40, 58, 0, 255, 0, 0 }, { 1589.75, 1800.18, 40, 58, 0, 255, 0, 0 }, { -339.67, 1029.49, 40, 58, 0, 255, 0, 0 }, { -1536.27, 2504.90, 40, 58, 0, 255, 0, 0 }, { -2681.42, 582.40, 40, 58, 0, 255, 0, 0 }, { -2224, -2326.97, 40, 58, 0, 255, 0, 0 }, { 1560, -1137.41, 165, 158, 0, 255, 0, 0 }, -- Boss { 2372.29, 1823.58, 135, 158, 0, 255, 0, 0 }, { -2145.80, 118.67, 158, 200, 0, 255, 0, 0 }, { 436.91, 767.93, 450, 280, 0, 255, 0, 0 }, -- Trabajos { -413.28, -1570.95, 270, 328, 0, 255, 0, 0 }, } local sResourceName = getResourceName ( resource ) local bUseGunsInSavePlace = get( sResourceName .. '.UseGunsInSaveZone' ) local bUseRadarArea = get( sResourceName .. '.UseRadarArea' ) local pColshape, pRadarArea local bUseRunInSaveZone = get( sResourceName .. '.UseRunInSaveZone' ) local bUseJumpInSaveZone = get( sResourceName .. '.UseJumpInSaveZone' ) local bUseWeaponHudInSaveZone = get( sResourceName .. '.UseWeaponHudInSaveZone' ) local bUseAmmoHudInSaveZone = get( sResourceName .. '.UseAmmoHudInSaveZone' ) local bUseDamageInSaveZone = get( sResourceName .. '.UseDamageInSaveZone' ) addEventHandler ( 'onResourceStart', resourceRoot, function ( ) local display = textCreateDisplay () local text = textCreateTextItem("Estas en Zona Segura !", 0.9, 0.7, "high", 0, 255, 0, 255, 2, "right", "bottom") textDisplayAddText(display, text) for s, _ in pairs( aSavePlaces ) do for _, a in pairs( aSavePlaces[ s ] ) do pColshape = _G[ 'createCol' .. s ]( unpack( a ) ) --setElementData( pColshape, 'zombieProof', true ) addEventHandler ( 'onColShapeHit', pColshape, function ( pHitElement ) if getElementType( pHitElement ) == 'player' then textDisplayAddObserver(display, pHitElement) if not bUseGunsInSavePlace then end if not bUseDamageInSaveZone then setElementData( pHitElement, 'damage', 'no' ) end elseif getElementType( pHitElement ) == 'ped' then -- check if the entered ped kill it if getElementData(pHitElement, "zombie") then killPed(pHitElement) end end end ) addEventHandler ( 'onColShapeLeave', pColshape, function ( pLeaveElement ) if getElementType( pLeaveElement ) == 'player' then textDisplayRemoveObserver(display, pLeaveElement) if not bUseGunsInSavePlace then end if not bUseDamageInSaveZone then setElementData( pLeaveElement, 'damage', 'yes' ) end elseif getElementType( pLeaveElement ) == 'ped' then -- check if the entered ped kill it end end ) end end if bUseRadarArea then for _, a in ipairs( aRadarAreaPlaces ) do pRadarArea = createRadarArea ( unpack( a ) ) setElementData( pRadarArea, 'zombieProof', true ) end end end ) Link to comment
Captain Cody Posted July 7, 2016 Share Posted July 7, 2016 I gave you a working code. But you removed the changes I put. local aSavePlaces = { Circle = { -- x, y, radius }, Cuboid = { -- x, y, z, Width, Depth, Height }, Rectangle = { -- X, Y, Width, Height { 108.46, -1977.84, 85, 58 }, -- Hospitals + Spawn Base { 1994.38, -1453.32, 110, 75 }, { 1155.28, -1350.23, 65, 58 }, { 1234.93, 302.44, 40, 58 }, { 191.56, -83.96, 40, 58 }, { 1589.75, 1800.18, 40, 58 }, { -339.67, 1029.49, 40, 58 }, { -1536.27, 2504.90, 40, 58 }, { -2681.42, 582.40, 40, 58 }, { -2224, -2326.97, 40, 58 }, { 1560, -1137.41, 165, 158 }, -- Boss { 2372.29, 1823.58, 135, 158 }, { -2145.80, 118.67, 158, 200 }, { 436.91, 767.93, 450, 280 }, -- Trabajos { -413.28, -1570.95, 270, 328 }, }, Sphere = { -- X, Y, Z, Radius }, Tube = { -- X, Y, Z, Radius, Height }, Polygon = { -- X, Y, X1, Y1, X2, Y2, X3, Y3, ... -- You can add like X4, Y4 .. } } local aRadarAreaPlaces = { { 108.46, -1977.84, 85, 58, 0, 255, 0, 0 }, -- Hospitals + Spawn Base { 1994.38, -1453.32, 110, 75, 0, 255, 0, 0 }, { 1155.28, -1350.23, 65, 58, 0, 255, 0, 0 }, { 1234.93, 302.44, 40, 58, 0, 255, 0, 0 }, { 191.56, -83.96, 40, 58, 0, 255, 0, 0 }, { 1589.75, 1800.18, 40, 58, 0, 255, 0, 0 }, { -339.67, 1029.49, 40, 58, 0, 255, 0, 0 }, { -1536.27, 2504.90, 40, 58, 0, 255, 0, 0 }, { -2681.42, 582.40, 40, 58, 0, 255, 0, 0 }, { -2224, -2326.97, 40, 58, 0, 255, 0, 0 }, { 1560, -1137.41, 165, 158, 0, 255, 0, 0 }, -- Boss { 2372.29, 1823.58, 135, 158, 0, 255, 0, 0 }, { -2145.80, 118.67, 158, 200, 0, 255, 0, 0 }, { 436.91, 767.93, 450, 280, 0, 255, 0, 0 }, -- Trabajos { -413.28, -1570.95, 270, 328, 0, 255, 0, 0 }, } local sResourceName = getResourceName ( resource ) local bUseGunsInSavePlace = get( sResourceName .. '.UseGunsInSaveZone' ) local bUseRadarArea = get( sResourceName .. '.UseRadarArea' ) local pColshape, pRadarArea local bUseRunInSaveZone = get( sResourceName .. '.UseRunInSaveZone' ) local bUseJumpInSaveZone = get( sResourceName .. '.UseJumpInSaveZone' ) local bUseWeaponHudInSaveZone = get( sResourceName .. '.UseWeaponHudInSaveZone' ) local bUseAmmoHudInSaveZone = get( sResourceName .. '.UseAmmoHudInSaveZone' ) local bUseDamageInSaveZone = get( sResourceName .. '.UseDamageInSaveZone' ) addEventHandler ( 'onResourceStart', resourceRoot, function ( ) local display = textCreateDisplay () local text = textCreateTextItem("Estas en Zona Segura !", 0.9, 0.7, "high", 0, 255, 0, 255, 2, "right", "bottom") textDisplayAddText(display, text) for s, _ in pairs( aSavePlaces ) do for _, a in pairs( aSavePlaces[ s ] ) do pColshape = _G[ 'createCol' .. s ]( unpack( a ) ) --setElementData( pColshape, 'zombieProof', true ) addEventHandler ( 'onColShapeHit', pColshape, function ( pHitElement ) if getElementType( pHitElement ) == 'player' then if not getElementData(pHitElement,"boss") then textDisplayAddObserver(display, pHitElement) if not bUseGunsInSavePlace then end if not bUseDamageInSaveZone then setElementData( pHitElement, 'damage', 'no' ) end end elseif getElementType( pHitElement ) == 'ped' then -- check if the entered ped kill it if getElementData(pHitElement, "zombie") then killPed(pHitElement) end end end ) addEventHandler ( 'onColShapeLeave', pColshape, function ( pLeaveElement ) if getElementType( pLeaveElement ) == 'player' then textDisplayRemoveObserver(display, pLeaveElement) if not bUseGunsInSavePlace then end if not bUseDamageInSaveZone then setElementData( pLeaveElement, 'damage', 'yes' ) end elseif getElementType( pLeaveElement ) == 'ped' then -- check if the entered ped kill it end end ) end end if bUseRadarArea then for _, a in ipairs( aRadarAreaPlaces ) do pRadarArea = createRadarArea ( unpack( a ) ) setElementData( pRadarArea, 'zombieProof', true ) end end end ) setElementData(BossElement,"boss",true) -- To assign a boss. Link to comment
TorNix~|nR Posted July 8, 2016 Author Share Posted July 8, 2016 Not work:/ anyone can help me? Link to comment
Captain Cody Posted July 8, 2016 Share Posted July 8, 2016 (edited) Deleted as requested - Edited July 8, 2016 by Guest Link to comment
Captain Cody Posted July 8, 2016 Share Posted July 8, 2016 And here's an update for this code. local aSavePlaces = { Circle = { -- x, y, radius }, Cuboid = { -- x, y, z, Width, Depth, Height }, Rectangle = { -- X, Y, Width, Height { 108.46, -1977.84, 85, 58 }, -- Hospitals + Spawn Base { 1994.38, -1453.32, 110, 75 }, { 1155.28, -1350.23, 65, 58 }, { 1234.93, 302.44, 40, 58 }, { 191.56, -83.96, 40, 58 }, { 1589.75, 1800.18, 40, 58 }, { -339.67, 1029.49, 40, 58 }, { -1536.27, 2504.90, 40, 58 }, { -2681.42, 582.40, 40, 58 }, { -2224, -2326.97, 40, 58 }, { 1560, -1137.41, 165, 158 }, -- Boss { 2372.29, 1823.58, 135, 158 }, { -2145.80, 118.67, 158, 200 }, { 436.91, 767.93, 450, 280 }, -- Trabajos { -413.28, -1570.95, 270, 328 }, }, Sphere = { -- X, Y, Z, Radius }, Tube = { -- X, Y, Z, Radius, Height }, Polygon = { -- X, Y, X1, Y1, X2, Y2, X3, Y3, ... -- You can add like X4, Y4 .. } } local aRadarAreaPlaces = { { 108.46, -1977.84, 85, 58, 0, 255, 0, 0 }, -- Hospitals + Spawn Base { 1994.38, -1453.32, 110, 75, 0, 255, 0, 0 }, { 1155.28, -1350.23, 65, 58, 0, 255, 0, 0 }, { 1234.93, 302.44, 40, 58, 0, 255, 0, 0 }, { 191.56, -83.96, 40, 58, 0, 255, 0, 0 }, { 1589.75, 1800.18, 40, 58, 0, 255, 0, 0 }, { -339.67, 1029.49, 40, 58, 0, 255, 0, 0 }, { -1536.27, 2504.90, 40, 58, 0, 255, 0, 0 }, { -2681.42, 582.40, 40, 58, 0, 255, 0, 0 }, { -2224, -2326.97, 40, 58, 0, 255, 0, 0 }, { 1560, -1137.41, 165, 158, 0, 255, 0, 0 }, -- Boss { 2372.29, 1823.58, 135, 158, 0, 255, 0, 0 }, { -2145.80, 118.67, 158, 200, 0, 255, 0, 0 }, { 436.91, 767.93, 450, 280, 0, 255, 0, 0 }, -- Trabajos { -413.28, -1570.95, 270, 328, 0, 255, 0, 0 }, } local sResourceName = getResourceName ( resource ) local bUseGunsInSavePlace = get( sResourceName .. '.UseGunsInSaveZone' ) local bUseRadarArea = get( sResourceName .. '.UseRadarArea' ) local pColshape, pRadarArea local bUseRunInSaveZone = get( sResourceName .. '.UseRunInSaveZone' ) local bUseJumpInSaveZone = get( sResourceName .. '.UseJumpInSaveZone' ) local bUseWeaponHudInSaveZone = get( sResourceName .. '.UseWeaponHudInSaveZone' ) local bUseAmmoHudInSaveZone = get( sResourceName .. '.UseAmmoHudInSaveZone' ) local bUseDamageInSaveZone = get( sResourceName .. '.UseDamageInSaveZone' ) addEventHandler ( 'onResourceStart', resourceRoot, function ( ) local display = textCreateDisplay () local text = textCreateTextItem("Estas en Zona Segura !", 0.9, 0.7, "high", 0, 255, 0, 255, 2, "right", "bottom") textDisplayAddText(display, text) for s, _ in pairs( aSavePlaces ) do for _, a in pairs( aSavePlaces[ s ] ) do pColshape = _G[ 'createCol' .. s ]( unpack( a ) ) --setElementData( pColshape, 'zombieProof', true ) addEventHandler ( 'onColShapeHit', pColshape, function ( pHitElement ) if getElementType( pHitElement ) == 'player' then textDisplayAddObserver(display, pHitElement) if not bUseGunsInSavePlace then end if not bUseDamageInSaveZone then setElementData( pHitElement, 'damage', 'no' ) end elseif getElementType( pHitElement ) == 'ped' then -- check if the entered ped kill it if getElementData(pHitElement, "zombie") then if not getElementData(pHitElement,"boss") then killPed(pHitElement) end end end ) addEventHandler ( 'onColShapeLeave', pColshape, function ( pLeaveElement ) if getElementType( pLeaveElement ) == 'player' then textDisplayRemoveObserver(display, pLeaveElement) if not bUseGunsInSavePlace then end if not bUseDamageInSaveZone then setElementData( pLeaveElement, 'damage', 'yes' ) end elseif getElementType( pLeaveElement ) == 'ped' then -- check if the entered ped kill it end end ) end end if bUseRadarArea then for _, a in ipairs( aRadarAreaPlaces ) do pRadarArea = createRadarArea ( unpack( a ) ) setElementData( pRadarArea, 'zombieProof', true ) end end end ) Link to comment
TorNix~|nR Posted July 8, 2016 Author Share Posted July 8, 2016 (edited) Like always:/ Edited July 8, 2016 by Guest Link to comment
Captain Cody Posted July 8, 2016 Share Posted July 8, 2016 local aSavePlaces = { Circle = { -- x, y, radius }, Cuboid = { -- x, y, z, Width, Depth, Height }, Rectangle = { -- X, Y, Width, Height { 108.46, -1977.84, 85, 58 }, -- Hospitals + Spawn Base { 1994.38, -1453.32, 110, 75 }, { 1155.28, -1350.23, 65, 58 }, { 1234.93, 302.44, 40, 58 }, { 191.56, -83.96, 40, 58 }, { 1589.75, 1800.18, 40, 58 }, { -339.67, 1029.49, 40, 58 }, { -1536.27, 2504.90, 40, 58 }, { -2681.42, 582.40, 40, 58 }, { -2224, -2326.97, 40, 58 }, { 1560, -1137.41, 165, 158 }, -- Boss { 2372.29, 1823.58, 135, 158 }, { -2145.80, 118.67, 158, 200 }, { 436.91, 767.93, 450, 280 }, -- Trabajos { -413.28, -1570.95, 270, 328 }, }, Sphere = { -- X, Y, Z, Radius }, Tube = { -- X, Y, Z, Radius, Height }, Polygon = { -- X, Y, X1, Y1, X2, Y2, X3, Y3, ... -- You can add like X4, Y4 .. } } local aRadarAreaPlaces = { { 108.46, -1977.84, 85, 58, 0, 255, 0, 0 }, -- Hospitals + Spawn Base { 1994.38, -1453.32, 110, 75, 0, 255, 0, 0 }, { 1155.28, -1350.23, 65, 58, 0, 255, 0, 0 }, { 1234.93, 302.44, 40, 58, 0, 255, 0, 0 }, { 191.56, -83.96, 40, 58, 0, 255, 0, 0 }, { 1589.75, 1800.18, 40, 58, 0, 255, 0, 0 }, { -339.67, 1029.49, 40, 58, 0, 255, 0, 0 }, { -1536.27, 2504.90, 40, 58, 0, 255, 0, 0 }, { -2681.42, 582.40, 40, 58, 0, 255, 0, 0 }, { -2224, -2326.97, 40, 58, 0, 255, 0, 0 }, { 1560, -1137.41, 165, 158, 0, 255, 0, 0 }, -- Boss { 2372.29, 1823.58, 135, 158, 0, 255, 0, 0 }, { -2145.80, 118.67, 158, 200, 0, 255, 0, 0 }, { 436.91, 767.93, 450, 280, 0, 255, 0, 0 }, -- Trabajos { -413.28, -1570.95, 270, 328, 0, 255, 0, 0 }, } local sResourceName = getResourceName ( resource ) local bUseGunsInSavePlace = get( sResourceName .. '.UseGunsInSaveZone' ) local bUseRadarArea = get( sResourceName .. '.UseRadarArea' ) local pColshape, pRadarArea local bUseRunInSaveZone = get( sResourceName .. '.UseRunInSaveZone' ) local bUseJumpInSaveZone = get( sResourceName .. '.UseJumpInSaveZone' ) local bUseWeaponHudInSaveZone = get( sResourceName .. '.UseWeaponHudInSaveZone' ) local bUseAmmoHudInSaveZone = get( sResourceName .. '.UseAmmoHudInSaveZone' ) local bUseDamageInSaveZone = get( sResourceName .. '.UseDamageInSaveZone' ) addEventHandler ( 'onResourceStart', resourceRoot, function ( ) local display = textCreateDisplay () local text = textCreateTextItem("Estas en Zona Segura !", 0.9, 0.7, "high", 0, 255, 0, 255, 2, "right", "bottom") textDisplayAddText(display, text) for s, _ in pairs( aSavePlaces ) do for _, a in pairs( aSavePlaces[ s ] ) do pColshape = _G[ 'createCol' .. s ]( unpack( a ) ) --setElementData( pColshape, 'zombieProof', true ) addEventHandler ( 'onColShapeHit', pColshape, function ( pHitElement ) if getElementType( pHitElement ) == 'player' then textDisplayAddObserver(display, pHitElement) if not bUseGunsInSavePlace then end if not bUseDamageInSaveZone then setElementData( pHitElement, 'damage', 'no' ) end elseif getElementType( pHitElement ) == 'ped' then -- check if the entered ped kill it if getElementData(pHitElement, "zombie") then if not getElementData(pHitElement,"boss") then killPed(pHitElement) end end end end ) addEventHandler ( 'onColShapeLeave', pColshape, function ( pLeaveElement ) if getElementType( pLeaveElement ) == 'player' then textDisplayRemoveObserver(display, pLeaveElement) if not bUseGunsInSavePlace then end if not bUseDamageInSaveZone then setElementData( pLeaveElement, 'damage', 'yes' ) end elseif getElementType( pLeaveElement ) == 'ped' then -- check if the entered ped kill it end end ) end end if bUseRadarArea then for _, a in ipairs( aRadarAreaPlaces ) do pRadarArea = createRadarArea ( unpack( a ) ) setElementData( pRadarArea, 'zombieProof', true ) end end end ) Link to comment
Captain Cody Posted July 8, 2016 Share Posted July 8, 2016 local aSavePlaces = { Circle = { -- x, y, radius }, Cuboid = { -- x, y, z, Width, Depth, Height }, Rectangle = { -- X, Y, Width, Height { 108.46, -1977.84, 85, 58 }, -- Hospitals + Spawn Base { 1994.38, -1453.32, 110, 75 }, { 1155.28, -1350.23, 65, 58 }, { 1234.93, 302.44, 40, 58 }, { 191.56, -83.96, 40, 58 }, { 1589.75, 1800.18, 40, 58 }, { -339.67, 1029.49, 40, 58 }, { -1536.27, 2504.90, 40, 58 }, { -2681.42, 582.40, 40, 58 }, { -2224, -2326.97, 40, 58 }, { 1560, -1137.41, 165, 158 }, -- Boss { 2372.29, 1823.58, 135, 158 }, { -2145.80, 118.67, 158, 200 }, { 436.91, 767.93, 450, 280 }, -- Trabajos { -413.28, -1570.95, 270, 328 }, }, Sphere = { -- X, Y, Z, Radius }, Tube = { -- X, Y, Z, Radius, Height }, Polygon = { -- X, Y, X1, Y1, X2, Y2, X3, Y3, ... -- You can add like X4, Y4 .. } } local aRadarAreaPlaces = { { 108.46, -1977.84, 85, 58, 0, 255, 0, 0 }, -- Hospitals + Spawn Base { 1994.38, -1453.32, 110, 75, 0, 255, 0, 0 }, { 1155.28, -1350.23, 65, 58, 0, 255, 0, 0 }, { 1234.93, 302.44, 40, 58, 0, 255, 0, 0 }, { 191.56, -83.96, 40, 58, 0, 255, 0, 0 }, { 1589.75, 1800.18, 40, 58, 0, 255, 0, 0 }, { -339.67, 1029.49, 40, 58, 0, 255, 0, 0 }, { -1536.27, 2504.90, 40, 58, 0, 255, 0, 0 }, { -2681.42, 582.40, 40, 58, 0, 255, 0, 0 }, { -2224, -2326.97, 40, 58, 0, 255, 0, 0 }, { 1560, -1137.41, 165, 158, 0, 255, 0, 0 }, -- Boss { 2372.29, 1823.58, 135, 158, 0, 255, 0, 0 }, { -2145.80, 118.67, 158, 200, 0, 255, 0, 0 }, { 436.91, 767.93, 450, 280, 0, 255, 0, 0 }, -- Trabajos { -413.28, -1570.95, 270, 328, 0, 255, 0, 0 }, } local sResourceName = getResourceName ( resource ) local bUseGunsInSavePlace = get( sResourceName .. '.UseGunsInSaveZone' ) local bUseRadarArea = get( sResourceName .. '.UseRadarArea' ) local pColshape, pRadarArea local bUseRunInSaveZone = get( sResourceName .. '.UseRunInSaveZone' ) local bUseJumpInSaveZone = get( sResourceName .. '.UseJumpInSaveZone' ) local bUseWeaponHudInSaveZone = get( sResourceName .. '.UseWeaponHudInSaveZone' ) local bUseAmmoHudInSaveZone = get( sResourceName .. '.UseAmmoHudInSaveZone' ) local bUseDamageInSaveZone = get( sResourceName .. '.UseDamageInSaveZone' ) addEventHandler ( 'onResourceStart', resourceRoot, function ( ) local display = textCreateDisplay () local text = textCreateTextItem("Estas en Zona Segura !", 0.9, 0.7, "high", 0, 255, 0, 255, 2, "right", "bottom") textDisplayAddText(display, text) for s, _ in pairs( aSavePlaces ) do for _, a in pairs( aSavePlaces[ s ] ) do pColshape = _G[ 'createCol' .. s ]( unpack( a ) ) --setElementData( pColshape, 'zombieProof', true ) addEventHandler ( 'onColShapeHit', pColshape, function ( pHitElement ) if getElementType( pHitElement ) == 'player' then textDisplayAddObserver(display, pHitElement) if not bUseGunsInSavePlace then end if not bUseDamageInSaveZone then setElementData( pHitElement, 'damage', 'no' ) end elseif getElementType( pHitElement ) == 'ped' then -- check if the entered ped kill it if getElementData(pHitElement, "zombie") then if getElementData(pHitElement,"boss") ~= false then killPed(pHitElement) end end-- end-- end-- ) addEventHandler ( 'onColShapeLeave', pColshape, function ( pLeaveElement ) if getElementType( pLeaveElement ) == 'player' then textDisplayRemoveObserver(display, pLeaveElement) if not bUseGunsInSavePlace then end if not bUseDamageInSaveZone then setElementData( pLeaveElement, 'damage', 'yes' ) end elseif getElementType( pLeaveElement ) == 'ped' then -- check if the entered ped kill it end end ) end end if bUseRadarArea then for _, a in ipairs( aRadarAreaPlaces ) do pRadarArea = createRadarArea ( unpack( a ) ) setElementData( pRadarArea, 'zombieProof', true ) end end end ) Link to comment
TorNix~|nR Posted July 8, 2016 Author Share Posted July 8, 2016 Work CodyL, thanks very much Link to comment
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