DonOmar Posted July 4, 2016 Posted July 4, 2016 Hi today i wanna ask for any script to disable Grenades and Satchels and Rockets in LS and SF can anyone help me with the code ?
Bean666 Posted July 4, 2016 Posted July 4, 2016 (edited) Here is an example made by Tails: local bannedIds = { [16] = true, [17] = true, [18] = true, [39] = true, [40] = true, } local hillAreaLS = createColRectangle ( -905.5929, -2933.0986, 4000, 3500 ) local hillAreaSF = createColRectangle( -2994.09448,-1378.01746,2000,4900) local hillAreaLV = createColRectangle (-905.5929,602.33,4000,2500) function forcePlayerWeapon(prevId, curId) if isElementWithinColShape(source, hillAreaLS) then if bannedIds[curId] then outputChatBox("blocked explosives") setPedWeaponSlot(source, 0) end end end addEventHandler("onPlayerWeaponSwitch", root, forcePlayerWeapon) Edited July 4, 2016 by Guest
Bean666 Posted July 4, 2016 Posted July 4, 2016 idk how to create it iam a noob scripter here is an ex made by tails: local bannedIds = { --- weapon IDs [16] = true, [17] = true, [18] = true, [39] = true, [40] = true, } local hillAreaLS = createColRectangle ( -905.5929, -2933.0986, 4000, 3500 ) function forcePlayerWeapon(prevId, curId) if isElementWithinColShape(source, hillAreaLS) then if bannedIds[curId] then outputChatBox("blocked explosives") setPedWeaponSlot(source, 0) end end end addEventHandler("onPlayerWeaponSwitch", root, forcePlayerWeapon)
Bean666 Posted July 4, 2016 Posted July 4, 2016 if you want only you can only use in LV then use: if not isElementWithinColShape(source, LVColShape) then
Bean666 Posted July 4, 2016 Posted July 4, 2016 anyways here( it only allows you to use explosives in las venturas): local bannedIds = { [16] = true, [17] = true, [18] = true, [39] = true, [40] = true, } local colshape = createColRectangle ( 861.20703125, 600, 2100, 2400 ) redzonemaparea = createRadarArea (861.20703125, 600, 2100, 2400, 255, 0, 0, 120) function colshapehit(player) if (getElementType(player) == "player" ) then outputChatBox("You've Entered/Left Las Venturas!", player, 255, 0, 0) end end addEventHandler("onColShapeHit", colshape, colshapehit) addEventHandler("onColShapeLeave", colshape, colshapehit) function forcePlayerWeapon(prevId, curId) if not isElementWithinColShape(source, colshape) then if bannedIds[curId] then outputChatBox("You can only use explosives in Las venturas!") setPedWeaponSlot(source, 0) end end end addEventHandler("onPlayerWeaponSwitch", root, forcePlayerWeapon)
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