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dxDraw And Bad Quality


Ranous

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If you're drawing that inside of a render target use

dxSetBlendMode("modulate_add") 

Otherwise if your text scale in dxDrawText function is a decimal one like 1.50, because of the decimal, text will look like shit, and i don't know why is that bug still there and why don't the developers fix it, but they rather offer some silly solutions like creating dx fonts with scale argument over 100.

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