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I made vip panel but when i type /vip nothing happens here is code :

GUIEditor = {button = {},window = {},edit = {}} 
Show = {} 
addEventHandler("onClientResourceStart", resourceRoot, 
function () 
GUIEditor.window[1] = guiCreateWindow(185, 5, 382, 600, "-x[ Vip Panel #By LuckyDude ]x-", false) 
guiWindowSetSizable(GUIEditor.window[1], false) 
guiSetProperty(GUIEditor.window[1], "CaptionColour", "FF19FBFF") 
GUIEditor.button[1] = guiCreateButton(17, 41, 165, 49, "Health +100", false, GUIEditor.window[1]) 
guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFFD0101") 
GUIEditor.button[2] = guiCreateButton(201, 41, 165, 49, "Armor +100", false, GUIEditor.window[1]) 
guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FF007577") 
GUIEditor.button[3] = guiCreateButton(18, 120, 348, 45, "Vip Car", false, GUIEditor.window[1]) 
guiSetProperty(GUIEditor.button[3], "NormalTextColour", "FF16EE10") 
GUIEditor.button[4] = guiCreateButton(18, 175, 348, 45, "Fly With Car", false, GUIEditor.window[1]) 
guiSetProperty(GUIEditor.button[4], "NormalTextColour", "FFDCE916") 
GUIEditor.button[5] = guiCreateButton(18, 230, 348, 45, "Drive On Water", false, GUIEditor.window[1]) 
guiSetProperty(GUIEditor.button[5], "NormalTextColour", "FF0F0AF4") 
GUIEditor.button[6] = guiCreateButton(18, 285, 348, 45, "Invisible Skin", false, GUIEditor.window[1]) 
guiSetProperty(GUIEditor.button[6], "NormalTextColour", "FFC928DC") 
GUIEditor.button[7] = guiCreateButton(18, 340, 348, 45, "Invisible Car", false, GUIEditor.window[1]) 
guiSetProperty(GUIEditor.button[7], "NormalTextColour", "FF3493A4") 
GUIEditor.button[8] = guiCreateButton(18, 395, 348, 45, "Vip Weapon (Minigun)", false, GUIEditor.window[1]) 
guiSetProperty(GUIEditor.button[8], "NormalTextColour", "FF68785F") 
GUIEditor.button[9] = guiCreateButton(18, 450, 348, 45, "Vip Skin", false, GUIEditor.window[1]) 
guiSetProperty(GUIEditor.button[9], "NormalTextColour", "FF63B771") 
GUIEditor.button[10] = guiCreateButton(18, 505, 348, 45, "High Jump", false, GUIEditor.window[1]) 
guiSetProperty(GUIEditor.button[10], "NormalTextColour", "FF4D2454") 
GUIEditor.label[1] = guiCreateLabel(18, 565, 235, 30, "Vip Panel by: LuckyDude", false, GUIEditor.window[1])     
addCommandHandler ("skinpanel",gui) 
guiSetVisible (GUIEditor.window[1], false)     
--- Events 
addEventHandler("onClientGUIClick", GUIEditor.button[1], setCrysis, false) 
addEventHandler("onClientGUIClick", GUIEditor.button[2], regenArmor , false) 
addEventHandler("onClientGUIClick", GUIEditor.button[3], vipcar, false) 
addEventHandler("onClientGUIClick", GUIEditor.button[4], fly, false) 
addEventHandler("onClientGUIClick", GUIEditor.button[5], hover, false) 
addEventHandler("onClientGUIClick", GUIEditor.button[6], toggleInvis, false) 
addEventHandler("onClientGUIClick", GUIEditor.button[7], invisibility, false) 
addEventHandler("onClientGUIClick", GUIEditor.button[8], vipweap, false) 
addEventHandler("onClientGUIClick", GUIEditor.button[9], setvip, false) 
addEventHandler("onClientGUIClick", GUIEditor.button[10], highjump, false) 
end) 
--- 
function regenArmor() 
for _,player in ipairs(getElementsByType("player")) do 
local arm = getPedArmor(player); 
if arm < 100 then 
local nuarm = arm + 10; 
if nuarm > 100 then nuarm = 100; end 
setPedArmor(player,nuarm) 
end 
function fly() 
if not flyEnabled then 
setWorldSpecialPropertyEnabled ( "aircars", true ) 
flyEnabled = true 
else 
setWorldSpecialPropertyEnabled ( "aircars", false ) 
flyEnabled = false 
end 
function hover () 
if not isWorldSpecialPropertyEnabled( "hovercars" ) then 
outputChatBox("Water drive: on ", 255, 255, 0 ) 
else 
setWorldSpecialPropertyEnabled( "hovercars", false ) 
end 
function highjump () 
if not isWorldSpecialPropertyEnabled( "extrajump" ) then 
setWorldSpecialPropertyEnabled( "extrajump", true ) 
else 
setWorldSpecialPropertyEnabled( "extrajump", false ) 
end 
function invisibility () 
if(getElementAlpha(source) > 200) 
then 
setElementAlpha(getPedOccupiedVehicle(source), 0) 
else 
setElementAlpha(getPedOccupiedVehicle(source), 255) 
end 
function toggleInvis () 
if getElementAlpha( thePlayer ) == 0 then 
setElementAlpha ( thePlayer, 0 ) 
else 
setElementAlpha ( thePlayer, 255  
end 
unction setvip () 
screamTXD = engineLoadTXD("vip.txd") 
engineImportTXD(vipTXD, 25 ) 
screamDFF = engineLoadDFF("vip.dff") 
engineReplaceModel(vipDFF, 25) 
setElementModel(localPlayer,25) 
end 
function vipcar () 
local luckyBugger = getLocalPlayer() 
local x, y, z = getElementPosition ( luckyBugger ) 
createVehicle ( 411, x, y, z + 10 )  
end 
function vipweap () 
giveWeapon ( source, 38, 5000 )  
end 
  
--- 
Show.dX_ = function() 
Show.dx = (not Show.dx) 
removeEventHandler("onClientRender",root, dx) 
if (Show.dx) then 
addEventHandler("onClientRender",root, dx) 
end 
end 
function gui( ) 
guiSetVisible (GUIEditor.window[1],not guiGetVisible (GUIEditor.window[1])) 
showCursor (guiGetVisible (GUIEditor.window[1])) 
Show.dX_() 
end 

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function toggleInvis () 
if getElementAlpha( thePlayer ) == 0 then 
setElementAlpha ( thePlayer, 0 ) 
else 
setElementAlpha ( thePlayer, 255 
end 

this won't work i think

try replacing with this:

i suggest using serverside for the invisiblity tho, but here's client side.

function toggleInvis ( ) 
        local n = ( getElementAlpha ( localPlayer ) > 0 ) and 0 or 255; 
        setElementAlpha ( localPlayer, n ); 
    end 

Link to comment

The invisibly thing was just fine other then the fact that it's a bit screwed up for the task he's working for.

#1 This sets his invisibly to 0 if it's already 0.

#2 It's client side, won't do any good for other players.

#3 You're missing a few ends.

Any ways as for the other parts of the code. You need to make the GUI a function instead of on a onClientResourceStart even handler.

Link to comment

i suggest using triggerServerEvent for the invisibility, because localPlayer is only for the localPlayer so other players might won't see you as invisible. this is serverside:

function toggleInvis ( player ) 
if getElementAlpha( player ) == 255 then 
setElementAlpha ( player, 0 ) 
else 
setElementAlpha ( player, 255 ) 
end 
addEvent("toggleInvis", true) 
addEventHandler("toggleInvis", getRootElement(), toggleInvis) 

'

this could work.

or maybe this too(you could use elseif if you want but this method could work):

function toggleInvis ( player ) 
local alpha = getElementAlpha(player) 
if alpha == 255 then 
setElementAlpha(player, 0) 
end 
if alpha == 0 then 
setElementAlpha(player, 255) 
end 
addEvent("toggleInvis", true) 
addEventHandler("toggleInvis", getRootElement(), toggleInvis) 

Client:

function toggleInvis () 
triggerServerEvent("toggleInvis", getLocalPlayer(), toggleInvis) 
end 

Edited by Guest
Link to comment

Client =

  
  
    Button = {} 
  
    function openThePanel () 
    if not MainWindow then 
    showCursor(true) 
    MainWindow = guiCreateWindow(185, 5, 382, 600, "-x[ Vip Panel #By LuckyDude ]x-", false) 
    guiWindowSetSizable(MainWindow, false) 
    guiSetProperty(MainWindow, "CaptionColour", "FF19FBFF") 
    Button[1] = guiCreateButton(17, 41, 165, 49, "Health +100", false, MainWindow) 
    guiSetProperty(Button[1], "NormalTextColour", "FFFD0101") 
    Button[2] = guiCreateButton(201, 41, 165, 49, "Armor +100", false, MainWindow) 
    guiSetProperty(Button[2], "NormalTextColour", "FF007577") 
    Button[3] = guiCreateButton(18, 120, 348, 45, "Vip Car", false, MainWindow) 
    guiSetProperty(Button[3], "NormalTextColour", "FF16EE10") 
    Button[4] = guiCreateButton(18, 175, 348, 45, "Fly With Car", false, MainWindow) 
    guiSetProperty(Button[4], "NormalTextColour", "FFDCE916") 
    Button[5] = guiCreateButton(18, 230, 348, 45, "Drive On Water", false, MainWindow) 
    guiSetProperty(Button[5], "NormalTextColour", "FF0F0AF4") 
    Button[6] = guiCreateButton(18, 285, 348, 45, "Invisible Skin", false, MainWindow) 
    guiSetProperty(Button[6], "NormalTextColour", "FFC928DC") 
    Button[7] = guiCreateButton(18, 340, 348, 45, "Invisible Car", false, MainWindow) 
    guiSetProperty(Button[7], "NormalTextColour", "FF3493A4") 
    Button[8] = guiCreateButton(18, 395, 348, 45, "Vip Weapon (Minigun)", false, MainWindow) 
    guiSetProperty(Button[8], "NormalTextColour", "FF68785F") 
    Button[9] = guiCreateButton(18, 450, 348, 45, "Vip Skin", false, MainWindow) 
    guiSetProperty(Button[9], "NormalTextColour", "FF63B771") 
    Button[10] = guiCreateButton(18, 505, 348, 45, "High Jump", false, MainWindow) 
    guiSetProperty(Button[10], "NormalTextColour", "FF4D2454") 
    GUIEditor.label[1] = guiCreateLabel(18, 565, 235, 30, "Vip Panel by: LuckyDude", false, MainWindow)     
    guiSetVisible (MainWindow, false)     
    --- Events 
    addEventHandler("onClientGUIClick", Button[1], setCrysis, false) 
    addEventHandler("onClientGUIClick", Button[2], regenArmor , false) 
    addEventHandler("onClientGUIClick", Button[3], vipcar, false) 
    addEventHandler("onClientGUIClick", Button[4], fly, false) 
    addEventHandler("onClientGUIClick", Button[5], hover, false) 
    addEventHandler("onClientGUIClick", Button[6], toggleInvis, false) 
    addEventHandler("onClientGUIClick", Button[7], invisibility, false) 
    addEventHandler("onClientGUIClick", Button[8], vipweap, false) 
    addEventHandler("onClientGUIClick", Button[9], setvip, false) 
    addEventHandler("onClientGUIClick", Button[10], highjump, false) 
    else 
    destroyElement(MainWindow) 
    MainWindow = nil 
    showCursor(false) 
    end 
    end 
     
    addCommandHandler ("skinpanel",openThePanel) 
     
     
    ----------- NEEDS TO BE ADDED SERVER 
    function regenArmor() 
    triggerServerEvent ("setArmour", resourceRoot) 
    end 
     
    flyEnabled = false 
     
    function fly() 
    if not flyEnabled then 
    setWorldSpecialPropertyEnabled ( "aircars", true ) 
    flyEnabled = true 
    else 
    setWorldSpecialPropertyEnabled ( "aircars", false ) 
    flyEnabled = false 
    end 
    end 
     
     
     
    function hover () 
    if not isWorldSpecialPropertyEnabled( "hovercars" ) then 
    outputChatBox("Water drive: on ", 255, 255, 0 ) 
    setWorldSpecialPropertyEnabled( "hovercars", true ) 
    else 
    outputChatBox("Water drive: off ", 255, 255, 0 ) 
    setWorldSpecialPropertyEnabled( "hovercars", false ) 
    end 
    end 
     
    function highjump () 
    if not isWorldSpecialPropertyEnabled( "extrajump" ) then 
    setWorldSpecialPropertyEnabled( "extrajump", true ) 
    else 
    setWorldSpecialPropertyEnabled( "extrajump", false ) 
    end 
    end 
     
    function invisibility () 
    triggerServerEvent ("setInvisiblity", resourceRoot) -- Same as below?? \/ 
    end 
     
    function toggleInvis () 
    triggerServerEvent ("setInvisiblity", resourceRoot) -- Same as above?? /\ 
    end 
     
     
    screamTXD = engineLoadTXD("vip.txd") 
    engineImportTXD(vipTXD, 25 ) 
    screamDFF = engineLoadDFF("vip.dff") 
    engineReplaceModel(vipDFF, 25) 
     
    --- Loads for everyone -- 
     
    function setvip () 
    triggerServerEvent ("setElementModelClient", resourceRoot) 
    end 
     
    function vipcar () 
    triggerServerEvent ("GiveVIPCar", resourceRoot) 
    end 
     
    function vipweap () 
    triggerServerEvent ("GiveVIPGun", resourceRoot) 
    end 
      
    --- 
     
    showingDX = false  
     
    function showDX() --- Not sure what this is used for, but it'll actually work now 
    if showingDX then 
    removeEventHandler("onClientRender",root, dx) 
    else 
    addEventHandler("onClientRender",root, dx) 
    end 
    end 
     
  

Server =

    
  
function setArmour() 
        for _,player in ipairs(getElementsByType("player")) do 
            local arm = getPedArmor(player) 
                if arm < 100 then 
            local nuarm = arm + 10 
                elseif nuarm > 100 then 
            local nuarm = 100  
                end 
            setPedArmor(player,nuarm) 
        end 
    end 
     
addEvent( "setArmour", true ) 
addEventHandler( "setArmour", resourceRoot, setArmour)  
     
     
     
function invisibility () 
        if(getElementAlpha(client) > 200) 
            then 
        setElementAlpha(getPedOccupiedVehicle(client), 0) 
            else 
        setElementAlpha(getPedOccupiedVehicle(client), 255) 
        end 
    end 
     
addEvent( "setInvisiblity", true ) 
addEventHandler( "setInvisiblity", resourceRoot, invisibility)  
  
function SetHisModel () 
        setElementModel(client,25) 
    end 
     
addEvent( "setElementModelClient", true ) 
addEventHandler( "setElementModelClient", resourceRoot, SetHisModel)  
     
  
function GiveHimCar () 
    local x, y, z = getElementPosition ( client ) 
    local vehicle = createVehicle ( 411, x, y, z + 10 ) 
    warpPedIntoVehicle(client,vehicle) 
    end 
     
addEvent( "GiveVIPCar", true ) 
addEventHandler( "GiveVIPCar", resourceRoot, GiveHimCar)  
  
function GiveHimGun () 
        giveWeapon ( client, 38, 5000 ) 
    end 
     
addEvent( "GiveVIPGun", true ) 
addEventHandler( "GiveVIPGun", resourceRoot, GiveHimGun)  
  
  

Make sure to add it to the meta file.

And remember, client side == Only that player, not everyone.

And @Shaman123 there was more then that needed to be server side.

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Client =
  
  
    Button = {} 
  
    function openThePanel () 
    if not MainWindow then 
    showCursor(true) 
    MainWindow = guiCreateWindow(185, 5, 382, 600, "-x[ Vip Panel #By LuckyDude ]x-", false) 
    guiWindowSetSizable(MainWindow, false) 
    guiSetProperty(MainWindow, "CaptionColour", "FF19FBFF") 
    Button[1] = guiCreateButton(17, 41, 165, 49, "Health +100", false, MainWindow) 
    guiSetProperty(Button[1], "NormalTextColour", "FFFD0101") 
    Button[2] = guiCreateButton(201, 41, 165, 49, "Armor +100", false, MainWindow) 
    guiSetProperty(Button[2], "NormalTextColour", "FF007577") 
    Button[3] = guiCreateButton(18, 120, 348, 45, "Vip Car", false, MainWindow) 
    guiSetProperty(Button[3], "NormalTextColour", "FF16EE10") 
    Button[4] = guiCreateButton(18, 175, 348, 45, "Fly With Car", false, MainWindow) 
    guiSetProperty(Button[4], "NormalTextColour", "FFDCE916") 
    Button[5] = guiCreateButton(18, 230, 348, 45, "Drive On Water", false, MainWindow) 
    guiSetProperty(Button[5], "NormalTextColour", "FF0F0AF4") 
    Button[6] = guiCreateButton(18, 285, 348, 45, "Invisible Skin", false, MainWindow) 
    guiSetProperty(Button[6], "NormalTextColour", "FFC928DC") 
    Button[7] = guiCreateButton(18, 340, 348, 45, "Invisible Car", false, MainWindow) 
    guiSetProperty(Button[7], "NormalTextColour", "FF3493A4") 
    Button[8] = guiCreateButton(18, 395, 348, 45, "Vip Weapon (Minigun)", false, MainWindow) 
    guiSetProperty(Button[8], "NormalTextColour", "FF68785F") 
    Button[9] = guiCreateButton(18, 450, 348, 45, "Vip Skin", false, MainWindow) 
    guiSetProperty(Button[9], "NormalTextColour", "FF63B771") 
    Button[10] = guiCreateButton(18, 505, 348, 45, "High Jump", false, MainWindow) 
    guiSetProperty(Button[10], "NormalTextColour", "FF4D2454") 
    GUIEditor.label[1] = guiCreateLabel(18, 565, 235, 30, "Vip Panel by: LuckyDude", false, MainWindow)     
    guiSetVisible (MainWindow, false)     
    --- Events 
    addEventHandler("onClientGUIClick", Button[1], setCrysis, false) 
    addEventHandler("onClientGUIClick", Button[2], regenArmor , false) 
    addEventHandler("onClientGUIClick", Button[3], vipcar, false) 
    addEventHandler("onClientGUIClick", Button[4], fly, false) 
    addEventHandler("onClientGUIClick", Button[5], hover, false) 
    addEventHandler("onClientGUIClick", Button[6], toggleInvis, false) 
    addEventHandler("onClientGUIClick", Button[7], invisibility, false) 
    addEventHandler("onClientGUIClick", Button[8], vipweap, false) 
    addEventHandler("onClientGUIClick", Button[9], setvip, false) 
    addEventHandler("onClientGUIClick", Button[10], highjump, false) 
    else 
    destroyElement(MainWindow) 
    MainWindow = nil 
    showCursor(false) 
    end 
    end 
     
    addCommandHandler ("skinpanel",openThePanel) 
     
     
    ----------- NEEDS TO BE ADDED SERVER 
    function regenArmor() 
    triggerServerEvent ("setArmour", resourceRoot) 
    end 
     
    flyEnabled = false 
     
    function fly() 
    if not flyEnabled then 
    setWorldSpecialPropertyEnabled ( "aircars", true ) 
    flyEnabled = true 
    else 
    setWorldSpecialPropertyEnabled ( "aircars", false ) 
    flyEnabled = false 
    end 
    end 
     
     
     
    function hover () 
    if not isWorldSpecialPropertyEnabled( "hovercars" ) then 
    outputChatBox("Water drive: on ", 255, 255, 0 ) 
    setWorldSpecialPropertyEnabled( "hovercars", true ) 
    else 
    outputChatBox("Water drive: off ", 255, 255, 0 ) 
    setWorldSpecialPropertyEnabled( "hovercars", false ) 
    end 
    end 
     
    function highjump () 
    if not isWorldSpecialPropertyEnabled( "extrajump" ) then 
    setWorldSpecialPropertyEnabled( "extrajump", true ) 
    else 
    setWorldSpecialPropertyEnabled( "extrajump", false ) 
    end 
    end 
     
    function invisibility () 
    triggerServerEvent ("setInvisiblity", resourceRoot) -- Same as below?? \/ 
    end 
     
    function toggleInvis () 
    triggerServerEvent ("setInvisiblity", resourceRoot) -- Same as above?? /\ 
    end 
     
     
    screamTXD = engineLoadTXD("vip.txd") 
    engineImportTXD(vipTXD, 25 ) 
    screamDFF = engineLoadDFF("vip.dff") 
    engineReplaceModel(vipDFF, 25) 
     
    --- Loads for everyone -- 
     
    function setvip () 
    triggerServerEvent ("setElementModelClient", resourceRoot) 
    end 
     
    function vipcar () 
    triggerServerEvent ("GiveVIPCar", resourceRoot) 
    end 
     
    function vipweap () 
    triggerServerEvent ("GiveVIPGun", resourceRoot) 
    end 
      
    --- 
     
    showingDX = false  
     
    function showDX() --- Not sure what this is used for, but it'll actually work now 
    if showingDX then 
    removeEventHandler("onClientRender",root, dx) 
    else 
    addEventHandler("onClientRender",root, dx) 
    end 
    end 
     
  

Server =

    
  
function setArmour() 
        for _,player in ipairs(getElementsByType("player")) do 
            local arm = getPedArmor(player) 
                if arm < 100 then 
            local nuarm = arm + 10 
                elseif nuarm > 100 then 
            local nuarm = 100  
                end 
            setPedArmor(player,nuarm) 
        end 
    end 
     
addEvent( "setArmour", true ) 
addEventHandler( "setArmour", resourceRoot, setArmour)  
     
     
     
function invisibility () 
        if(getElementAlpha(client) > 200) 
            then 
        setElementAlpha(getPedOccupiedVehicle(client), 0) 
            else 
        setElementAlpha(getPedOccupiedVehicle(client), 255) 
        end 
    end 
     
addEvent( "setInvisiblity", true ) 
addEventHandler( "setInvisiblity", resourceRoot, invisibility)  
  
function SetHisModel () 
        setElementModel(client,25) 
    end 
     
addEvent( "setElementModelClient", true ) 
addEventHandler( "setElementModelClient", resourceRoot, SetHisModel)  
     
  
function GiveHimCar () 
    local x, y, z = getElementPosition ( client ) 
    local vehicle = createVehicle ( 411, x, y, z + 10 ) 
    warpPedIntoVehicle(client,vehicle) 
    end 
     
addEvent( "GiveVIPCar", true ) 
addEventHandler( "GiveVIPCar", resourceRoot, GiveHimCar)  
  
function GiveHimGun () 
        giveWeapon ( client, 38, 5000 ) 
    end 
     
addEvent( "GiveVIPGun", true ) 
addEventHandler( "GiveVIPGun", resourceRoot, GiveHimGun)  
  
  

Make sure to add it to the meta file.

And remember, client side == Only that player, not everyone.

And @Shaman123 there was more then that needed to be server side.

ty

Link to comment

could you try replacing resourceRoot with localPlayer?, i don't think it will make any changes but you could try, AND

make sure the server , client is defined in meta.xml

triggerServerEvent ("setInvisiblity", localPlayer) 

P.S: I don't see anything wrong in CodyL's code tho...

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try

-- #Client 
GUIEditor = {button = {},window = {},edit = {},label = {}} 
Show = {} 
plr = getLocalPlayer() 
  
GUIEditor.window[1] = guiCreateWindow(185, 5, 382, 600, "-x[ Vip Panel #By LuckyDude ]x-", false) 
guiWindowSetSizable(GUIEditor.window[1], false) 
guiSetProperty(GUIEditor.window[1], "CaptionColour", "FF19FBFF") 
GUIEditor.button[1] = guiCreateButton(17, 41, 165, 49, "Health +100", false, GUIEditor.window[1]) 
guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFFD0101") 
GUIEditor.button[2] = guiCreateButton(201, 41, 165, 49, "Armor +100", false, GUIEditor.window[1]) 
guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FF007577") 
GUIEditor.button[3] = guiCreateButton(18, 120, 348, 45, "Vip Car", false, GUIEditor.window[1]) 
guiSetProperty(GUIEditor.button[3], "NormalTextColour", "FF16EE10") 
GUIEditor.button[4] = guiCreateButton(18, 175, 348, 45, "Fly With Car", false, GUIEditor.window[1]) 
guiSetProperty(GUIEditor.button[4], "NormalTextColour", "FFDCE916") 
GUIEditor.button[5] = guiCreateButton(18, 230, 348, 45, "Drive On Water", false, GUIEditor.window[1]) 
guiSetProperty(GUIEditor.button[5], "NormalTextColour", "FF0F0AF4") 
GUIEditor.button[6] = guiCreateButton(18, 285, 348, 45, "Invisible Skin", false, GUIEditor.window[1]) 
guiSetProperty(GUIEditor.button[6], "NormalTextColour", "FFC928DC") 
GUIEditor.button[7] = guiCreateButton(18, 340, 348, 45, "Invisible Car", false, GUIEditor.window[1]) 
guiSetProperty(GUIEditor.button[7], "NormalTextColour", "FF3493A4") 
GUIEditor.button[8] = guiCreateButton(18, 395, 348, 45, "Vip Weapon (Minigun)", false, GUIEditor.window[1]) 
guiSetProperty(GUIEditor.button[8], "NormalTextColour", "FF68785F") 
GUIEditor.button[9] = guiCreateButton(18, 450, 348, 45, "Vip Skin", false, GUIEditor.window[1]) 
guiSetProperty(GUIEditor.button[9], "NormalTextColour", "FF63B771") 
GUIEditor.button[10] = guiCreateButton(18, 505, 348, 45, "High Jump", false, GUIEditor.window[1]) 
guiSetProperty(GUIEditor.button[10], "NormalTextColour", "FF4D2454") 
GUIEditor.label[1] = guiCreateLabel(18, 565, 235, 30, "Vip Panel by: LuckyDude", false, GUIEditor.window[1])     
guiSetVisible (GUIEditor.window[1], false)     
--- 
function regenArmor() 
for _,player in ipairs(getElementsByType("player")) do 
local arm = getPedArmor(player); 
if arm < 100 then 
local nuarm = arm + 10; 
if nuarm > 100 then nuarm = 100; end 
setPedArmor(player,nuarm) 
end end end 
---------- 
function PropertyEnabled_(enable,msg,msg_) 
Property = isWorldSpecialPropertyEnabled (enable )  
setWorldSpecialPropertyEnabled (enable, not Property) 
outputChatBox(Property and '#FF0000' ..msg or msg_,0,255,0,true) 
end 
function setvip () 
screamTXD = engineLoadTXD("vip.txd") 
engineImportTXD(vipTXD, 25 ) 
screamDFF = engineLoadDFF("vip.dff") 
engineReplaceModel(vipDFF, 25) 
triggerServerEvent("skin",plr) 
end 
---------- 
addEventHandler("onClientGUIClick",root,function () 
if source == GUIEditor.button[4] then 
PropertyEnabled_('aircars','fly car: off ' , 'fly car: on ') 
elseif source == GUIEditor.button[5] then 
PropertyEnabled_('hovercars','Water drive: off ' , 'Water drive: on ') 
elseif source == GUIEditor.button[10] then 
PropertyEnabled_('extrajump','high jump: off ' , 'high jump: on ') 
elseif source == GUIEditor.button[7] then 
triggerServerEvent("car:Alpha",plr) 
elseif source == GUIEditor.button[6] then 
triggerServerEvent("skin:Alpha",plr) 
elseif source == GUIEditor.button[9] then 
setvip () 
elseif source == GUIEditor.button[3] then 
triggerServerEvent("car",plr) 
elseif source == GUIEditor.button[8] then 
triggerServerEvent("Weapon",plr) 
end 
end) 
------- 
Show.dX_ = function() 
Show.dx = (not Show.dx) 
removeEventHandler("onClientRender",root, dx) 
if (Show.dx) then 
addEventHandler("onClientRender",root, dx) 
end 
end 
function gui( ) 
guiSetVisible (GUIEditor.window[1],not guiGetVisible (GUIEditor.window[1])) 
showCursor (guiGetVisible (GUIEditor.window[1])) 
Show.dX_() 
end 
addCommandHandler ("skinpanel",gui) 

-- #Server 
car = {} 
addEvent("car", true) 
addEventHandler("car",root,function () 
local x, y, z = getElementPosition (source) 
if isElement(car[source]) then destroyElement(car[source]) car[source] = nil end 
car[source] = createVehicle ( 411, x, y, z + 2 ) 
warpPedIntoVehicle(source,car[source]) 
end) 
addEvent("skin", true) 
addEventHandler("skin",root,function () 
setElementModel(source,25) 
end) 
addEvent("Weapon", true) 
addEventHandler("Weapon",root,function () 
giveWeapon ( source, 38, 5000,true)  
end) 
------ 
addEvent("skin:Alpha", true) 
addEventHandler("skin:Alpha",root,function () 
if getElementAlpha(source) == 255 then 
setElementAlpha(source, 0) 
else 
setElementAlpha(source, 255) 
end 
end) 
---- 
addEvent("car:Alpha", true) 
addEventHandler("car:Alpha",root,function () 
local Vehicle = getPlayerOccupiedVehicle (source) 
if Vehicle then 
if getElementAlpha (Vehicle) == 255 then 
setElementAlpha (Vehicle,0 ) 
else 
setElementAlpha (Vehicle,255 ) 
end end  
end) 
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