GHOSTKILLER1546 Posted June 27, 2016 Share Posted June 27, 2016 Hola a todos, tengo un pequeño problema en este resource, estuve viendo varios post sobre adaptar el boss en la gamemode DayZ, el detalle es que al morir no se crea el cuerpo para recoger el premio que tiene en el cuerpo, y no da la experiencia para el quien lo mata espero que me puedan ayudar, se los agradeceria mucho SERVER --local hillRadar = createRadarArea ( 93, 1800, 200, 200, 181, 0, 0, 200 ) function BossDayZ ( ) nemesi = exports [ "slothBot" ]:spawnBot ( 206.19999694824, 1860.4000244141, 20.60000038147, 90, 33, 0, 0, Nemesis, 38, "hunting", true ) setElementData( nemesi, "blood", 10000000 ) outputChatBox ("#9E0000Nemesis Respawned!",getRootElement(), 255, 255, 255, true ) outputChatBox ("#9E0000Nemesis: #9E0000 Grrr Grrr!",getRootElement(), 255, 255, 255, true ) local sound = playSound3D("data/nemesis.mp3",x,y,z,false) end addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), BossDayZ ) function onPedAttack ( attacker ) if ( isElement ( attacker ) == true ) then if ( getElementModel ( attacker ) == 33) then setElementData ( source, getElementData(source, "blood") - 400) setElementData ( ptarget, source, "blood" - 200) end end end addEventHandler( "onPlayerDamage", getRootElement ( ), OnPedAttack ) addEvent ( "getBloodBoss", true ) function getBloodBoss( nemesi ) if ( isElement ( nemesi ) ) then killPed ( nemesi ) destroyElement ( nemesi ) end end addEventHandler ( "getBloodBoss", getRootElement(), getBloodBoss ) function destroyDeadBoss (boss,bossCol) destroyElement(boss) destroyElement(bossCol) end function killBoss(killer,headshot) --Aqui inicia el problema if killer then setElementData(killer,"experience",getElementData(killer,"experience")+15000) end local skin = getElementModel(source) local x,y,z = getElementPosition(source) local boss = createPed(skin,x,y,z) local bossCol = createColSphere(x,y,z,1.5) killPed(boss) setTimer(destroyDeadBoss,360000 ,1,bossCol,boss) attachElements (bossCol,boss,0,0,0) setElementData(bossCol,"parent",boss) setElementData(bossCol,"playername","Nemesis") setElementData(bossCol,"deadman",true) setElementData(boss,"deadzombie",true) setElementData(bossCol,"deadman",true) setElementData(bossCol,"MAX_Slots",12) setElementData(bossCol,"Medic Kit", 10) setElementData(bossCol,"Antibiotics", 10) setElementData(bossCol,"Blood Bag", 10) setElementData(bossCol,"Transfusion Kit", 10) local hours,minutes = getTime() local loot_table = "" setElementData(bossCol,"deadreason","Someone murderer, but how?. Estimated time of death: "..hours..":"..minutes) for i, id in ipairs(ZombieLoot) do if skin == id[1] then loot_table = tostring(id[2]) end end for i, item in ipairs(zombieLootType[loot_table]) do local value = math.percentChance(item[2],math.random(0,1)) setElementData(bossCol,item[1],value) local ammoData,weapID = getWeaponAmmoFromName (item[1],true) if ammoData and value > 0 then setElementData(bossCol,ammoData,math.random(0,1)) end end end addEvent("onBotWasted",true) addEventHandler("onBotWasted",root,killBoss) function RespawnBoss() setTimer(BossDayZ,360000 ,1) end addEvent("onBotWasted",true) addEventHandler("onBotWasted",getRootElement,RespawnBoss) CLIENTE function Skinemesis1() txd = engineLoadTXD("data/107.txd", 2 ) engineImportTXD(txd, 2) dff = engineLoadDFF("data/107.dff", 2 ) engineReplaceModel(dff, 2) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), Skinemesis1) function getBloodBoss ( attacker, weapon, bodypart ) if ( isElement ( attacker ) ) then if ( getElementModel ( source == 33 ) ) then setElementData ( source, getElementData(source, "blood") - 600) if ( getElementData( source, "blood") < 1 ) then triggerServerEvent ( "getBloodBoss", root ) end end end end addEventHandler ( "onClientPedDamage", root, getBloodBoss ) Link to comment
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