Actimel Posted June 25, 2016 Posted June 25, 2016 Hello everyone i want ask about backpack position because i add new backpack and when it wears it looks like inverted If someone knows please tell me where to edit Screenshot:http://prntscr.com/bl2bad
Actimel Posted June 26, 2016 Author Posted June 26, 2016 survivorsystem.luafunction: backPackBack I need like change position just because it wears wrong side http://prntscr.com/blcpve look at this screen shot and u will see it
stefutz101 Posted June 26, 2016 Posted June 26, 2016 We can't guess what's the backpack position or id , you must find that line which create that object and change the object rotation .
Actimel Posted June 26, 2016 Author Posted June 26, 2016 We can't guess what's the backpack position or id , you must find that line which create that object and change the object rotation . Thats the line of backpack object elementBackpack[source] = createObject(363, x, y, z ,) elseif newValue == 8 then
stefutz101 Posted June 26, 2016 Posted June 26, 2016 Are you sure you copied full line ? createObject(363, x, y, z ,) after that last "," must be other 3 coords.
Actimel Posted June 26, 2016 Author Posted June 26, 2016 Are you sure you copied full line ?createObject(363, x, y, z ,) after that last "," must be other 3 coords. I will give all code of backpack create object if newValue == 12 then elementBackpack[source] = createObject(3026, x, y, z) elseif newValue == 16 then elementBackpack[source] = createObject(1248, x, y, z) elseif newValue == 26 then elementBackpack[source] = createObject(1575, x, y, z) elseif newValue == 36 then elementBackpack[source] = createObject(1252, x, y, z) elseif newValue == 40 then elementBackpack[source] = createObject(364, x, y, z) elseif newValue == 52 then elementBackpack[source] = createObject(1636, x, y, z) elseif newValue == 64 then elementBackpack[source] = createObject(363, x, y, z ,) elseif newValue == 8 then return end if newValue == 26 then attachElementToBone(elementBackpack[source], source, 3, 0, -0.16, 0.05, 270, 0, 180) else attachElementToBone(elementBackpack[source], source, 3, 0, -0.225, 0.05, 90, 0, 0) end end end
stefutz101 Posted June 26, 2016 Posted June 26, 2016 How many slots your backpack have ? If it have 26 you must change here : if newValue == 26 then attachElementToBone(elementBackpack[source], source, 3, 0, -0.16, 0.05, 270, 0, 180) else attachElementToBone(elementBackpack[source], source, 3, 0, -0.225, 0.05, 90, 0, 0) end else here if newValue == 26 then attachElementToBone(elementBackpack[source], source, 3, 0, -0.16, 0.05, 270, 0, 180) else attachElementToBone(elementBackpack[source], source, 3, 0, -0.225, 0.05, 90, 0, 0) end Try to change that numbers with : 0 , 90 , 180 , 270 . Like 90,0,90 or 90,0,180 or 90,0,270 ,etc
Actimel Posted June 26, 2016 Author Posted June 26, 2016 How many slots your backpack have ?If it have 26 you must change here : if newValue == 26 then attachElementToBone(elementBackpack[source], source, 3, 0, -0.16, 0.05, 270, 0, 180) else attachElementToBone(elementBackpack[source], source, 3, 0, -0.225, 0.05, 90, 0, 0) end else here if newValue == 26 then attachElementToBone(elementBackpack[source], source, 3, 0, -0.16, 0.05, 270, 0, 180) else attachElementToBone(elementBackpack[source], source, 3, 0, -0.225, 0.05, 90, 0, 0) end Try to change that numbers with : 0 , 90 , 180 , 270 . Like 90,0,90 or 90,0,180 or 90,0,270 ,etc Now it works perfect but now another like coyote has same problem when i change maybe its just cuz of that backpack mod?
stefutz101 Posted June 27, 2016 Posted June 27, 2016 How many slots your new backpack have ? Your coyote have 36 slots ?
Actimel Posted June 27, 2016 Author Posted June 27, 2016 How many slots your new backpack have ? Your coyote have 36 slots ? yes but i add 3 more backpacks and 2 of them work perfect but last one not the biggest one
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