bebo1king Posted June 13, 2016 Posted June 13, 2016 (edited) Hello , i am trying to make when player die he spawns to the nearest place from his death place so i created peds in made editor and take the file map to the mod folder and put in the meta ofc the problem which i got is : when i get peds position i get there (x) position only , idk how to get the (y) and (z) Server : addEventHandler("onResourceStart",getResourceRootElement(), function() for i,v in pairs (getElementsByType("ped")) do setTimer ( function () local x,y,z = getElementPosition(v) --outputChatBox (x..","..y..","..z,root) local location = getZoneName ( x,y,z ) local city = getZoneName ( x,y,z, true ) WorldSpawn = {x,y,z,location,city} destroyElement(v) end,500,1) end end) addEventHandler("onPlayerWasted", root, function() for i,positions in ipairs (WorldSpawn) do local x,y,z = getElementPosition (source) local Dist = getDistanceBetweenPoints3D (positions[1],positions[2],positions[3],x,y,z) if Dist < 100 then spawnPlayer (source,positions[1],positions[2],positions[3]) setCameraTarget(source,source) fadeCamera(source,true) end end end) i hope someone explain my problem Edited June 14, 2016 by Guest
Noki Posted June 14, 2016 Posted June 14, 2016 You're not passing 'v' to the timer inside onResourceStart. Line 4: setTimer(function (v) Line 11: end, 500, 1, v)
bebo1king Posted June 14, 2016 Author Posted June 14, 2016 You're not passing 'v' to the timer inside onResourceStart.Line 4: setTimer(function (v) Line 11: end, 500, 1, v) i get it now thx
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