ManeXi Posted June 12, 2016 Posted June 12, 2016 (edited) I made a panel which opens when you hit a marker, the problem I've got is that if anyone hits it opens to everyone on the server. function ammuEnter() guiSetVisible(ammu.window[1], true) showCursor(true, false) toggleAllControls(false, false, true) toggleControl("fire", false) toggleControl("aim_weapon", false) end addEventHandler("onClientMarkerHit", resourceRoot, ammuEnter) Edited June 12, 2016 by Guest
roaddog Posted June 12, 2016 Posted June 12, 2016 Common problem use the first parameter check if hit element is local player.
Bean666 Posted June 12, 2016 Posted June 12, 2016 function ammuEnter() if (source == localPlayer) then guiSetVisible(ammu.window[1], true) showCursor(true, false) toggleAllControls(false, false, true) toggleControl("fire", false) toggleControl("aim_weapon", false) end addEventHandler("onClientMarkerHit", resourceRoot, ammuEnter)
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