Bean666 Posted June 12, 2016 Share Posted June 12, 2016 (edited) man this script was working before.. but idk it suddenly got bugged, script is still working in RADAR, but in F11 it's not , i can still see players from far distance in F11, i have all other blip scripts off. local playerBlips = {} local distance = 30 addEventHandler("onClientResourceStart", resourceRoot, function() for k, thePlayer in ipairs(getElementsByType("player")) do if not (playerBlips[thePlayer]) and not (thePlayer == localPlayer) then playerBlips[thePlayer] = createBlipAttachedTo(thePlayer, 0, 2) end end end) addEventHandler("onClientPlayerJoin", root, function() if not (playerBlips[source]) and not (source == localPlayer) then playerBlips[source] = createBlipAttachedTo(source, 0, 2) end end) addEventHandler("onClientRender", root, function() for thePlayer, theBlip in pairs(playerBlips) do if (isElement(thePlayer)) and (isElement(theBlip)) and not (thePlayer == localPlayer) then local R, G, B = getPlayerNametagColor(thePlayer) local px, py, pz = getElementPosition(thePlayer) local bx, by, bz = getElementPosition(theBlip) setBlipColor(theBlip, R, G, B, 255) setBlipVisibleDistance(theBlip, distance) if (getDistanceBetweenPoints3D(px, py, pz, bx, by, bz) >= distance) then setBlipColor(theBlip, R, G, B, 0) end end end end) addEventHandler("onClientPlayerQuit", root, function() if (isElement(playerBlips[source])) then destroyElement(playerBlips[source]) playerBlips[source] = nil end end) Edited June 13, 2016 by Guest Link to comment
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