^iiEcoo'x_) Posted June 12, 2016 Share Posted June 12, 2016 (edited) ما تشتغل المهمة ---System--- function centerWindow(center_window) local screenW,screenH=guiGetScreenSize() local windowW,windowH=guiGetSize(center_window,false) local x,y = (screenW-windowW)/2,(screenH-windowH)/2 guiSetPosition(center_window,x,y,false) end local rx,ry = guiGetScreenSize() local fontScale = (rx/1440) local rxs, rys = (rx/1440), (ry/900) function dxDrawFramedText(message, left, top, width, height, color, scale, font, alignX, alignY, clip, wordBreak, postGUI, frameColor) color = color or tocolor(255, 255, 255, 255) frameColor = frameColor or tocolor(0, 0, 0, 255) scale = scale or 1.1 font = font or "default" alignX = alignX or "left" alignY = alignY or "top" clip = clip or false wordBreak = wordBreak or false postGUI = postGUI or false dxDrawText(message, left + 1, top + 1, width + 1, height + 1, frameColor, scale, font, alignX, alignY, clip, wordBreak, postGUI) dxDrawText(message, left + 1, top - 1, width + 1, height - 1, frameColor, scale, font, alignX, alignY, clip, wordBreak, postGUI) dxDrawText(message, left - 1, top + 1, width - 1, height + 1, frameColor, scale, font, alignX, alignY, clip, wordBreak, postGUI) dxDrawText(message, left - 1, top - 1, width - 1, height - 1, frameColor, scale, font, alignX, alignY, clip, wordBreak, postGUI) dxDrawText(message, left, top, width, height, color, scale, font, alignX, alignY, clip, wordBreak, postGUI) end TimeGuiSetDownC = { } function guiMoveDownToCenter(gui) if getElementData(gui,"HelhGui") == false then setElementData(gui,"HelhGui",true) local s1,s2=guiGetScreenSize() local w1,w2=guiGetSize(gui,false) local x,y = (s1-w1)/2,(s2-w2)/2 guiSetPosition(gui,x,(w2*4),false) TimeGuiSetDownC[gui] = setTimer(guiMoveDownToCenter,50,0,gui) end local a,b=guiGetScreenSize() local w1,w2=guiGetSize(gui,false) local x,y = (a-w1)/2,(b-w2)/2 local x1,y1 = guiGetPosition ( gui, false) if (y1 <= y) then killTimer(TimeGuiSetDownC[gui]) setElementData(gui,"HelhGui",false) else guiSetPosition(gui,x1,(y1-4),false) end end setTimer ( function () if getElementData(localPlayer, "DerbyMission") then triggerServerEvent('XDedDerby',localPlayer) end end, 5000, 0 ) addEventHandler("onClientRender", root, function() if getElementData(localPlayer, "DerbyMission") then if getElementDimension(localPlayer) ~= 55 then setElementData(localPlayer, "DerbyMission", false) else end cN = 0 for i, player in ipairs(getElementsByType("player")) do if getElementData(player, "DerbyMission") then cN = cN + 1 end end dxDrawRectangle(rxs*30, rys*555, rxs*100, rys*30, tocolor(0, 0, 0, 150)) dxDrawText("#FFFF00Player : #FFFFFF"..cN, rxs*40, rys*560, rxs*450, rys*350, tocolor(200, 200, 255, 255), rys*1.4, "default-bold", "left", "top", false, false, false, true) end end) local x, y = guiGetScreenSize() local movingSpeed = 5 local g_root = getRootElement( ) local g_resRoot = getResourceRootElement( getThisResource( ) ) local screenWidth, screenHeight = guiGetScreenSize( ) --Top-System--- TopMission = guiCreateStaticImage(0, y/1.7-(250/2), 0, 220, "Window.jpg", false) header = guiCreateStaticImage(0, 0, 500, 30, "Header.png", false, TopMission) guiSetAlpha ( TopMission, 0 ) guiCreateLabel(50, 5, 500, 100, "Top 5 Players On Derby Mission", false, header) ---------------- Label1 = guiCreateLabel(10, 50, 500, 100, "1 - ", false, TopMission) guiLabelSetColor(Label1,255,255,0) Label11 = guiCreateLabel(25, 50, 500, 100, getElementData(g_resRoot,"1") or "None", false, TopMission) Label2 = guiCreateLabel(220, 50, 500, 100, getElementData(g_resRoot,"1k") or "0", false, TopMission) if Label2 then guiLabelSetColor(Label2,0,255,0) end Label3 = guiCreateLabel(10, 80, 500, 100, "2 - ", false, TopMission) guiLabelSetColor(Label3,255,255,0) Label22 = guiCreateLabel(25, 80, 500, 100, getElementData(g_resRoot,"2") or "None", false, TopMission) Label4 = guiCreateLabel(220, 80, 500, 100, getElementData(g_resRoot,"2k") or "0", false, TopMission) if Label4 then guiLabelSetColor(Label4,0,255,0) end Label5 = guiCreateLabel(10, 110, 500, 100, "3 - ", false, TopMission) guiLabelSetColor(Label5,255,255,0) Label33 = guiCreateLabel(25, 110, 500, 100, getElementData(g_resRoot,"3") or "None", false, TopMission) Label6 = guiCreateLabel(220, 110, 500, 100, getElementData(g_resRoot,"3k") or "0", false, TopMission) if Label6 then guiLabelSetColor(Label6,0,255,0) end Label7 = guiCreateLabel(10, 140, 500, 100, "4 - ", false, TopMission) guiLabelSetColor(Label7,255,255,0) Label44 = guiCreateLabel(25, 140, 500, 100, getElementData(g_resRoot,"4") or "None", false, TopMission) Label8 = guiCreateLabel(220, 140, 500, 100, getElementData(g_resRoot,"4k") or "0", false, TopMission) if Label8 then guiLabelSetColor(Label8,0,255,0) end Label9 = guiCreateLabel(10, 170, 500, 100, "5 - ", false, TopMission) guiLabelSetColor(Label9,255,255,0) Label55 = guiCreateLabel(25, 170, 500, 100, getElementData(g_resRoot,"5") or "None", false, TopMission) Label10 = guiCreateLabel(220, 170, 500, 100, getElementData(g_resRoot,"5k") or "0", false, TopMission) if Label10 then guiLabelSetColor(Label10,0,255,0) end ------------------ addEvent('TopShowFiveDerbyTable',true) addEventHandler('TopShowFiveDerbyTable',resourceRoot, function( ) guiSetVisible(TopMission, true) addEventHandler( "onClientRender", getRootElement(), contractSubWindow ) guiSetText(Label11, getElementData(g_resRoot,"1") or "None") guiSetText(Label22, getElementData(g_resRoot,"2") or "None") guiSetText(Label33, getElementData(g_resRoot,"3") or "None") guiSetText(Label44, getElementData(g_resRoot,"4") or "None") guiSetText(Label55, getElementData(g_resRoot,"5") or "None") guiSetText(Label2, getElementData(g_resRoot,"1k") or "0") guiSetText(Label4, getElementData(g_resRoot,"2k") or "0") guiSetText(Label6, getElementData(g_resRoot,"3k") or "0") guiSetText(Label8, getElementData(g_resRoot,"4k") or "0") guiSetText(Label10, getElementData(g_resRoot,"5k") or "0") end) function contractSubWindow( ) local width, height = guiGetSize( TopMission, false ) local x, y = guiGetPosition( TopMission, false ) if width < 250 then guiSetSize( TopMission, width + movingSpeed, height, false ) guiSetAlpha ( TopMission, (guiGetAlpha(TopMission) + 0.015) ) if width > screenWidth - x then guiSetPosition( TopMission, (screenWidth - width), y, false ) end else guiSetSize( TopMission, 250 , height, false ) removeEventHandler( "onClientRender", g_root, contractSubWindow ) guiMoveToBack( TopMission ) setTimer(function() addEventHandler( "onClientRender", getRootElement(), endSubWindow ) end, 20000, 1) end end function endSubWindow( ) local width, height = guiGetSize( TopMission, false ) local x, y = guiGetPosition( TopMission, false ) if width > 0 then guiSetSize( TopMission, width - movingSpeed, height, false ) guiSetAlpha ( TopMission, (guiGetAlpha(TopMission) - 0.015) ) if width > screenWidth - x then guiSetPosition( TopMission, (screenWidth - width), y, false ) end else guiSetSize( TopMission, 0 , height, false ) removeEventHandler( "onClientRender", g_root, endSubWindow ) guiMoveToBack( TopMission ) end setTimer(function() guiSetVisible(TopMission, false) end, 2000, 1) end ----Warp-Mission--- local g_resRoot = getResourceRootElement( getThisResource( ) ) WarpMission = guiCreateWindow(400, 400, 300, 150, "Warp System | Derby Mission", false) guiSetVisible(WarpMission, false) centerWindow(WarpMission) guiMoveDownToCenter(WarpMission) Tite_Mission = guiCreateLabel(10,30, 300, 27, " To Enter The Derby Mission , Press 'Go To Mission' \n To Close The Derby Mission , Press 'Close' !", false, WarpMission) guiSetFont(Tite_Mission, "default-bold-small") WarpButton = guiCreateButton(10, 65, 300, 25, "Go To Mission", false,WarpMission) guiSetFont(WarpButton, "default-bold-small") CloseButton = guiCreateButton(10, 95, 300, 25, "Close", false,WarpMission) guiSetFont(CloseButton, "default-bold-small") PlayersLabel = guiCreateLabel(110, 125, 500, 100, "Player : ", false, WarpMission) guiLabelSetColor(PlayersLabel,255,255,255) guiSetFont(PlayersLabel, "default-bold-small") PlayerCountLabel = guiCreateLabel(155, 125, 500, 100, getElementData(g_resRoot,"PlayerCount") or "0", false, WarpMission) guiLabelSetColor(PlayerCountLabel,255,255,0) guiSetFont(PlayerCountLabel, "default-bold-small") --- addEvent("showPlayerCountDerbyMission", true) addEventHandler("showPlayerCountDerbyMission", root, function( ) guiSetText(PlayerCountLabel, getElementData(g_resRoot,"PlayerCount") or "0") end) addEvent("showWarpDerbyMission", true) addEventHandler("showWarpDerbyMission", root, function( ) guiSetVisible(WarpMission, true) guiMoveDownToCenter(WarpMission) showCursor(true) setTimer(guiSetVisible,60000,1,WarpMission,false) setTimer(showCursor,60000,1,false) end) addEventHandler("onClientGUIClick",root, function() if ( source == WarpButton ) then if getElementData(localPlayer, "LegalStatus") == "Jailed" then exports["guimessages"]:outputClient("#00F5F0[Derby Mission] #FF0000You Can't Go The Mission. You Are Jailed !", 255, 255, 0) return end if getElementData(localPlayer, "LegalStatus") == "Arrested" then exports["guimessages"]:outputClient("#00F5F0[Derby Mission] #FF0000You Can't Go The Mission. You Are Arrested !", 255, 255, 0) return end if getElementData(localPlayer,"Stats") == 4 then exports["guimessages"]:outputClient("#00F5F0[Derby Mission] #FF0000You Not Go Mission Because You Are Kidnapped !", 255, 255, 0) return end if getElementData(localPlayer,"Stats") == 5 then exports["guimessages"]:outputClient("#3399FF[Fight Mission] #FF0000You Not Go Mission Because You Are Kidnapped !", 255, 255, 0) return end if getElementData(localPlayer, "bag") then exports["guimessages"]:outputClient("#00F5F0[Derby Mission] #FF0000You Can't Go The Mission. You Have The Bag !", 255, 255, 0) return end if getElementData(localPlayer, "ShowMarkerPoor") then exports["guimessages"]:outputClient("#00F5F0[Derby Mission] #FF0000You Can't Go The Mission. You Have The Poor Marker !", 255, 255, 0) return end if getElementData(localPlayer, "ShopPanel") then exports["guimessages"]:outputClient("#00F5F0[Derby Mission] #FF0000Close The Panel First!", 255, 255, 0) return end if getElementDimension(localPlayer) == 55 then exports["guimessages"]:outputClient("#00F5F0[Derby Mission] #FF0000You Can't Go The Mission. You Are Already in The Mission !", 255, 255, 0) return end if (isPedDead (localPlayer)) then exports["guimessages"]:outputClient("#00F5F0[Derby Mission] #FF0000You Can't Go The Mission. You Are Dead !", 255, 255, 0) return end if not getPlayerTeam(localPlayer) then exports["guimessages"]:outputClient("#00F5F0[Derby Mission] #FF0000You Can't Go The Mission. Not Join To Any Team First !", 255, 255, 255) return end fadeCamera(false) setTimer(fadeCamera, 3000, 1, true) triggerServerEvent ( "WarpDerbyMission", localPlayer ) guiSetVisible(WarpMission, false) showCursor(false) elseif ( source == CloseButton ) then guiSetVisible(WarpMission, false) showCursor(false) end end) ---Mission-System--- Edited June 12, 2016 by Guest 1 Link to comment
فاّرس Posted June 12, 2016 Share Posted June 12, 2016 وش مشكلته محد فاضي يفحص لك 357 سطر . Link to comment
^iiEcoo'x_) Posted June 12, 2016 Author Share Posted June 12, 2016 محد طالب منك يا اخي في غيرك 1 Link to comment
[DONE]* Posted June 12, 2016 Share Posted June 12, 2016 محد طالب منك يا اخي في غيرك كلامه صح ! مين فاضي يدور لك المشكلة في 375 سطر ! وش المشكلة بالضبط عشان نعرف وين نعدل لك بالكود Link to comment
^iiEcoo'x_) Posted June 12, 2016 Author Share Posted June 12, 2016 بس اروح الماركر ما اقدر ادخل 1 Link to comment
Jupi Posted June 12, 2016 Share Posted June 12, 2016 /debugscript 3 جرب المود كامل و هات لنا الكلام اللي فيه Link to comment
SycroX Posted June 12, 2016 Share Posted June 12, 2016 بس اروح الماركر ما اقدر ادخل اطرح ملف سيرفر + ما هتشتغل عندك لانها بداتا اي اس او سفن اب الله اعلم حد منهم Link to comment
^iiEcoo'x_) Posted June 12, 2016 Author Share Posted June 12, 2016 (edited) ملف سيرفر local CarsMission = { {411}, {429}, {477}, {554}, {456}, {412}, {517}, {599}, {602}, {485}, {474}, {516}, } TableCars = {} CrtTable = {} function updateText() setElementData(getResourceRootElement( getThisResource( ) ),"PlayerCount", #CrtTable) triggerClientEvent(root, "showPlayerCountDerbyMission", root) end function AddPlayer(player, Table) if not getPlayerTable(player, CrtTable) then table.insert(Table, player) updateText() setElementData(player, "DerbyMission", true) end end function RemovePlayer(player, Table) for i, v in ipairs (Table) do if (v == player) then table.remove(Table, i) setElementData(player, "DerbyMission", false) if isElement(TableCars[player]) then destroyElement ( TableCars[player] ) end end updateText() end end function getPlayerTable(player, Table) for i, v in ipairs (Table) do if (v == player) then return true end end end addEventHandler ( "onVehicleStartExit", root, function ( player ) if getElementData(player, "DerbyMission") then cancelEvent ( ) end end ) local CrM = createMarker(1419.18518 ,-1623.82581, 13.54688+1.3, "arrow", 2, 0, 255, 0, 255) createBlip (1419.18518, -1623.82581, 13.54688, 53) function STARTDerbyMission() startTheDerbyMission = setTimer(function() triggerClientEvent(root, "showWarpDerbyMission", root) exports["guimessages"]:outputServer(root,"#3399FF[Derby Mission] #00FF00Go To Flag Black In the map", 0, 255, 255) exports["guimessages"]:outputServer(root,"#3399FF[Derby Mission] #FF0000Derby mission Will Start After 5 Minutes", 0, 255, 255) exports["guimessages"]:outputServer(root,"#3399FF[Derby Mission] #FFFF00For All Enter A Yellow Marker", 0, 255, 255) setElementData(getResourceRootElement( getThisResource( ) ),"1", "None") setElementData(getResourceRootElement( getThisResource( ) ),"1k", 0) setElementData(getResourceRootElement( getThisResource( ) ),"2", "None") setElementData(getResourceRootElement( getThisResource( ) ),"2k", 0) setElementData(getResourceRootElement( getThisResource( ) ),"3", "None") setElementData(getResourceRootElement( getThisResource( ) ),"3k", 0) setElementData(getResourceRootElement( getThisResource( ) ),"4", "None") setElementData(getResourceRootElement( getThisResource( ) ),"4k", 0) setElementData(getResourceRootElement( getThisResource( ) ),"5", "None") setElementData(getResourceRootElement( getThisResource( ) ),"5k", 0) playSoundFrontEnd (root,4) setMarkerColor(CrM,255,255,0,255) standByDerbyMission = setTimer(function() exports["guimessages"]:outputServer(root, "#3399FF[Derby Mission] #00ff00The Derby Mission Started !!", 0, 255, 255) for i, player in ipairs(CrtTable) do triggerClientEvent(player,"xDerbyMissionAction",player) setElementFrozen(TableCars[player], false) setTimer(setElementCollisionsEnabled,1000,1,TableCars[player],true) setElementFrozen(player, false) setMarkerColor(CrM,0,255,0,255) end setTimer(checkDerbyForWinner, 3000, 1, true) end, 3*60*1000, 1) end, 3*60*1000, 1) end --addEventHandler('onResourceStart', root, STARTDerbyMission) addEvent("STARTDerbyMission",true) addEventHandler("STARTDerbyMission",root,STARTDerbyMission) function getTimeLeft(Timer) if startTheDerbyMission == Timer then ms = getTimerDetails(Timer) + 300000 else ms = getTimerDetails(Timer) end local m = math.floor(ms/60000) local s = math.floor((ms-m*60000)/1000) if m < 10 then m = ""..m end if s < 10 then s = ""..s end return "("..m.." Min and "..s.." Sec)" end addCommandHandler("alltime", function(player) if isTimer(standByDerbyMission) then exports["guimessages"]:outputServer(player,"#3399FF[Derby Mission] #00FF00Time left Before Derby Missions Start : #FFFF00"..getTimeLeft(standByDerbyMission).." #00FF00!", 0, 255, 0) elseif isTimer(startTheDerbyMission) then exports["guimessages"]:outputServer(player,"#3399FF[Derby Mission] #00FF00Time left Before Derby Missions Start : #FFFF00"..getTimeLeft(startTheDerbyMission).." #00FF00!", 255, 255, 0) else end end) local DerbyPosition = { {-4614.06348 ,728.16766, 3.02076-0.2}, {-4614.06348 ,728.16766-50, 3.02076-0.2}, {-4614.06348 ,728.16766-100, 3.02076-0.2}, {-4614.06348 ,728.16766-150, 3.02076-0.2}, {-4614.06348 ,728.16766-200, 3.02076-0.2}, {-4584.36670, 727.82904 ,3.02076-0.2}, {-4584.36670, 727.82904-50 ,3.02076-0.2}, {-4584.36670, 727.82904-100 ,3.02076-0.2}, {-4584.36670, 727.82904-150 ,3.02076-0.2}, {-4584.36670, 727.82904-200 ,3.02076-0.2}, {-4555.61963, 724.96368 ,3.02076-0.2}, {-4555.61963, 724.96368-50 ,3.02076-0.2}, {-4555.61963, 724.96368-100 ,3.02076-0.2}, {-4555.61963, 724.96368-150 ,3.02076-0.2}, {-4555.61963, 724.96368-200 ,3.02076-0.2}, {-4643.72363, 728.15698, 3.02076-0.2}, {-4643.72363, 728.15698-50, 3.02076-0.2}, {-4643.72363, 728.15698-100, 3.02076-0.2}, {-4643.72363, 728.15698-150, 3.02076-0.2}, {-4643.72363, 728.15698-200, 3.02076-0.2}, {-4673.32666, 727.87604, 3.02076-0.2}, {-4673.32666, 727.87604-50, 3.02076-0.2}, {-4673.32666, 727.87604-100, 3.02076-0.2}, {-4673.32666, 727.87604-150, 3.02076-0.2}, {-4673.32666, 727.87604-200, 3.02076-0.2}, {-4703.87305, 725.87445, 3.02076-0.2}, {-4703.87305, 725.87445-50, 3.02076-0.2}, {-4703.87305, 725.87445-100, 3.02076-0.2}, {-4703.87305, 725.87445-150, 3.02076-0.2}, {-4703.87305, 725.87445-200, 3.02076-0.2} } addEventHandler("onMarkerHit", root, function(player) if getElementType(player) == "player" and not isPedInVehicle(player) and getElementDimension(player) == 0 then if isTimer(standByDerbyMission) then if source == CrM then local x, y, z = unpack(DerbyPosition[math.random(#DerbyPosition)]) local cats = unpack(CarsMission[math.random(#CarsMission)]) setElementPosition(player, x, y, z) setElementDimension(player, 55) setElementInterior(player, 0) AddPlayer(player, CrtTable) TableCars[player] = createVehicle( cats, x, y, z, 0, 0, 0 ) setElementDimension(TableCars[player], 55) setElementInterior(TableCars[player], 0) addVehicleUpgrade(TableCars[player], 1010) setVehicleDamageProof(TableCars[player],true) warpPedIntoVehicle ( player, TableCars[player] ) setElementCollisionsEnabled(TableCars[player],false) setElementFrozen(TableCars[player], true) setElementFrozen(player, true) triggerClientEvent(player,"xWaterCarsFalse",player) toggleControl ( player, "vehicle_fire", false ) toggleControl ( player, "vehicle_secondary_fire", false ) toggleControl ( player, "enter_exit", false ) end else if source == CrM then exports["guimessages"]:outputServer(player,"#3399FF[Derby Mission] #00FF00Time left Before Derby Missions Start : #FFFF00"..getTimeLeft(startTheDerbyMission).." #00FF00!", 0, 255, 255) end end end end) function WarpDerbyMission() if isTimer(standByDerbyMission) then if isPedInVehicle(source) then removePedFromVehicle(source) end local x, y, z = unpack(DerbyPosition[math.random(#DerbyPosition)]) local cats = unpack(CarsMission[math.random(#CarsMission)]) setElementPosition(source, x, y, z) setElementDimension(source, 55) setElementInterior(source, 0) AddPlayer(source, CrtTable) TableCars[source] = createVehicle( cats, x, y, z, 0, 0, 0 ) warpPedIntoVehicle ( source, TableCars[source] ) setElementDimension(TableCars[source], 55) setElementInterior(TableCars[source], 0) addVehicleUpgrade(TableCars[source], 1010) setVehicleDamageProof(TableCars[source],true) setElementCollisionsEnabled(TableCars[source],false) setElementFrozen(TableCars[source], true) setElementFrozen(source, true) triggerClientEvent(source,"xWaterCarsFalse",source) toggleControl ( source, "vehicle_fire", false ) toggleControl ( source, "vehicle_secondary_fire", false ) toggleControl ( source, "enter_exit", false ) else exports["guimessages"]:outputServer(source,"#3399FF[Derby Mission] Not Starting yet !!", 0, 255, 255) end end addEvent("WarpDerbyMission",true) addEventHandler("WarpDerbyMission",root,WarpDerbyMission) TopKill = {} function sortTop() sortedTopKill = {} for a, b in pairs(TopKill) do table.insert(sortedTopKill, {getPlayerName(a), b}) end table.sort(sortedTopKill, function(a,b) return a[2] > b[2] end) end addEventHandler("onPlayerWasted", root, function(_, killer) if getPlayerTable(source, CrtTable) then exports["guimessages"]:outputServer(root, "#3399FF[Derby Mission] #FFFF00["..getPlayerName(source).."]#FF0000 Dead In Derby Mission !!", 0, 255, 255) RemovePlayer(source, CrtTable) if isElement( TableCars[source] ) then setElementFrozen(TableCars[source], false) end setElementFrozen(source, false) if isElement( TableCars[source] ) then destroyElement ( TableCars[source] ) end toggleControl ( source, "vehicle_fire", true ) toggleControl ( source, "vehicle_secondary_fire", true ) toggleControl ( source, "enter_exit", true ) for i, player in ipairs(CrtTable) do if not ( isPedDead ( player ) ) then TopKill[player] = (TopKill[player] or 0) + 1 exports["guimessages"]:outputServer(player, "#3399FF[Derby Mission] #00FF00 You Got (+1) Point !!", 0, 255, 255) end end checkDerbyForWinner() end end ); Edited June 12, 2016 by Guest 1 Link to comment
Mr.CoR Posted June 12, 2016 Share Posted June 12, 2016 محد طالب منك يا اخي في غيرك تكلم عدل مع شخص جاي يساعدك في موضوعك !! قال الله تعالى : ( فَبِمَا رَحْمَةٍ مِنَ اللَّهِ لِنْتَ لَهُمْ وَلَوْ كُنْتَ فَظًّا غَلِيظَ الْقَلْبِ لانْفَضُّوا مِنْ حَوْلِكَ) الآيات (159). سورة ال عمران Link to comment
^iiEcoo'x_) Posted June 12, 2016 Author Share Posted June 12, 2016 ERROR:derby\s.lua:179:exports:Call to non-running server resource (guimessages)[string"?"] WARNING: derby\s.lua:97: Bad argument @`getTimerDetails`[Expected lua-timer at argument 1 got nil] ERROR:derby\s.lua:97:attempt to perform arithmetic on a boolean value هاذ الي طلعلي 1 Link to comment
^iiEcoo'x_) Posted June 12, 2016 Author Share Posted June 12, 2016 محد طالب منك يا اخي في غيرك تكلم عدل مع شخص جاي يساعدك في موضوعك !! قال الله تعالى : ( فَبِمَا رَحْمَةٍ مِنَ اللَّهِ لِنْتَ لَهُمْ وَلَوْ كُنْتَ فَظًّا غَلِيظَ الْقَلْبِ لانْفَضُّوا مِنْ حَوْلِكَ) الآيات (159). سورة ال عمران حقك علي 1 Link to comment
Me[Z]oO Posted June 12, 2016 Share Posted June 12, 2016 اول شي لازم يكون معك مود guimessages مشان معمله اكسبورتس ثاني شي المهمة ذي حق مبدع ثالث شي كف عن السرقه <@> Link to comment
^iiEcoo'x_) Posted June 12, 2016 Author Share Posted June 12, 2016 اول شي لازم يكون معك مود guimessages مشان معمله اكسبورتس ثاني شي المهمة ذي حق مبدع ثالث شي كف عن السرقه <@> انا ما قلت انها لي ... انتبه 1 Link to comment
^iiEcoo'x_) Posted June 12, 2016 Author Share Posted June 12, 2016 انا شغلت مود ال guimessages بس المهمة ما تشتغل اروح الماركر ما اقدر افوت 1 Link to comment
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