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setCameraMatrix + math.random ( Spawn Castillo )


PDMTA

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Script spawn_client.lua

al comienzo me andubo bien pero luego de reconectar unas 4 veces se bugueo, algun error.?

addEventHandler ( "onClientResourceStart", resourceRoot, 
    function ( ) 
        local team = getElementData ( localPlayer, "team" ) 
        if ( not team or not getTeamFromName ( team ) ) then 
            local Aleatorio = math.random(1,3) 
        if (Aleatorio == 1) then 
            setCameraMatrix(2092.01, 1948, 14.051, 2080.36, 1900.86, 16.98) 
        elseif(Aleatorio == 2) then 
            setCameraMatrix( -1382.57, 680.96, 84.00, -1639.29, 746.37, 79.68) 
        elseif(Aleatorio == 3) then 
            setCameraMatrix(1574.7861328125, -1603.6557617188, 64.496025085449, 1436.1011962891, -1683.4934082031, 13.546875) 
            setTimer ( triggerEvent, 1000, 1, "spawnSystem:setSpawnVisible", localPlayer, true ) 
         
        for _, skin in ipairs ( getValidPedModels ( ) ) do 
            skinsTable [ skin ] = true 
        end 
    end 
    end 
    end 
) 

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addEventHandler ( "onClientResourceStart", resourceRoot, 
    function ( ) 
        local team = getElementData ( localPlayer, "team" ) 
        if ( not team or not getTeamFromName ( team ) ) then 
            local Aleatorio = math.random(1,3) 
            if (Aleatorio == 1) then 
                setCameraMatrix(2092.01, 1948, 14.051, 2080.36, 1900.86, 16.98) 
            elseif(Aleatorio == 2) then 
                setCameraMatrix( -1382.57, 680.96, 84.00, -1639.29, 746.37, 79.68) 
            elseif(Aleatorio == 3) then 
                setCameraMatrix(1574.7861328125, -1603.6557617188, 64.496025085449, 1436.1011962891, -1683.4934082031, 13.546875) 
            end 
            setTimer ( triggerEvent, 1000, 1, "spawnSystem:setSpawnVisible", localPlayer, true ) 
        end 
  
        for _, skin in ipairs ( getValidPedModels ( ) ) do 
            skinsTable [ skin ] = true 
        end 
    end 
) 

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