SaedAmer Posted June 8, 2016 Share Posted June 8, 2016 السلام عليكم انا عاوز اكواد اكسبورت يعني عاوز لما حد يدخل السيرفر او يخرج او يسجل دخوله او خروجه تظهر في الكيل مسج و معاية مود عاو الكلام الي فيه بدل ما يظهر في الشات يظهر في التوب بار شات Link to comment
Mr.CoR Posted June 8, 2016 Share Posted June 8, 2016 exports.killmessages:outputMessage ( " الكلام الي تبيه " ) بالنسبه للتوب بار شات بدل اسمه مع الكيل مسج Link to comment
SaedAmer Posted June 8, 2016 Author Share Posted June 8, 2016 كده مثلا ؟ exports.topbarchat:outputMessage ( " outputChatBox("*#ffffff [ #CD0000Derby #FFFFFF ] : لدخول الديربي توجه ( ف6 ديربي ) ء",getRootElement(),255,255,0,true) " ) Link to comment
Mr.CoR Posted June 8, 2016 Share Posted June 8, 2016 exports.topbarchat:outputMessage ( " *#ffffff [ #CD0000Derby #FFFFFF ] : لدخول الديربي توجه ( ف6 ديربي ) ء " ,255,255,0,true) outputChatBox بدون Link to comment
iMr.SFA7 Posted June 8, 2016 Share Posted June 8, 2016 outputMessage وليـس sendClientMessage الوظيفة الي بالتوب بار شوت اسمها Link to comment
SaedAmer Posted June 8, 2016 Author Share Posted June 8, 2016 مشتغلش setElementData(resourceRoot,"map","prestart") exports.topbarchat:outputMessage ( " outputChatBox("*#ffffff [ #CD0000Derby #FFFFFF ] : لدخول الديربي توجه ( ف6 ديربي ) ء",getRootElement(),255,255,0,true) " ) RMoney = math.random("10000","100000") setElementData(resourceRoot,"winMoney",tonumber(RMoney)) setTimer(checkPlrs,30000,1) end ده التوب بار شات لو فيه خطأ ------------------------------------------ -- TopBarChat -- ------------------------------------------ -- Developer: Braydon Davis -- -- File: c.lua -- -- Copyright 2013 (C) Braydon Davis -- -- All rights reserved. -- ------------------------------------------ -- Script Version: 1.4 -- ------------------------------------------ local maxMessages = 5; -- The max messages that will show (on each bar) local DefaultTime = 8; -- The max time each message will show if time isn't defined. ------------------------------------------ -- For scripters only -- ------------------------------------------ local sx_, sy_ = guiGetScreenSize ( ) local sx, sy = sx_/1280, sy_/720 -- you got xXMADEXx's resolution :3 plz no hak mi local DefaultPos = true; local messages_top = { } local messages_btm = { } function sendClientMessage ( msg, r, g, b, pos, time ) -- Msg: String -- R: Int (0-255) -- G: Int (0-255) -- B: Int (0-255) -- Pos: Boolean -- Time: Int if ( not msg ) then return false end if ( pos == nil ) then pos = DefaultPos end local r, g, b = r or 255, g or 255, b or 255 local time = tonumber ( time ) or DefaultTime local data = { message = msg, r = r, g = g, b = b, alpha=0, locked=true, rTick = getTickCount ( ) + (time*1000) } --> Scripters note: --> The remove and intro fades are handled in the render event if ( pos == true or pos == "top" ) then table.insert ( messages_top, data ) return true elseif ( pos == false or pos == "bottom" ) then table.insert ( messages_btm, data ) return true end return false end addEvent ( getResourceName ( getThisResource ( ) )..":sendClientMessage", true ) addEventHandler ( getResourceName ( getThisResource ( ) )..":sendClientMessage", root, sendClientMessage ) function dxDrawNotificationBar ( ) local doRemove = { top = { }, bottom = { } } -- This is used so it prevents the next message from flashing -- Top Message Bar for i, v in pairs ( messages_top ) do local i = i - 1 if ( not v.locked ) then v.alpha = v.alpha - 3 if ( v.alpha <= 20 ) then table.insert ( doRemove.top, i+1 ) end messages_top[i+1].alpha = v.alpha else if ( v.alpha < 160 ) then v.alpha = v.alpha + 1 messages_top[i+1].alpha = v.alpha end if ( v.rTick <= getTickCount ( ) ) then v.locked = false messages_top[i+1].locked=false end end dxDrawRectangle ( (sx_/2-530/2), i*25, 530, 25, tocolor ( 0, 0, 0, v.alpha ) ) dxDrawText ( tostring ( v.message ), 0, i*25, sx_, (i+1)*25, tocolor ( v.r, v.g, v.b, v.alpha*1.59375 ), sy*1, "default-bold", "center", "center") end if ( #messages_top > maxMessages and messages_top[1].locked ) then messages_top[1].locked = false end -- Bottom Message Bar for i, v in pairs ( messages_btm ) do if ( not v.locked ) then v.alpha = v.alpha - 3 if ( v.alpha <= 20 ) then table.insert ( doRemove.bottom, i ) end messages_btm[i].alpha = v.alpha else if ( v.alpha < 160 ) then v.alpha = v.alpha + 1 messages_btm[i].alpha = v.alpha end if ( v.rTick <= getTickCount ( ) ) then v.locked = false messages_btm[i].locked=false end end dxDrawRectangle ( (sx_/2-530/2), sy_-(i*25), 530, 25, tocolor ( 0, 0, 0, v.alpha ) ) dxDrawText ( tostring ( v.message ), 0, sy_-(i*25), sx_, sy_-((i-1)*25), tocolor ( v.r, v.g, v.b, v.alpha*1.59375 ), sy*1, "default-bold", "center", "center") end if ( #messages_btm > maxMessages and messages_btm[1].locked ) then messages_btm[1].locked = false end -- handle message removes if ( #doRemove.top > 0 )then for i, v in pairs ( doRemove.top ) do table.remove ( messages_top, v ) end end if ( #doRemove.bottom > 0 ) then for i, v in pairs ( doRemove.bottom ) do table.remove ( messages_btm, v ) end end end addEventHandler ( "onClientRender", root, dxDrawNotificationBar ) ------------------------------ -- For development -- ------------------------------ addCommandHandler ( 'rt', function ( ) for i=1, 5 do sendClientMessage ( "Testing - Index ".. tostring ( i ), 255, 255, 255, false ) sendClientMessage ( "Testing - Index ".. tostring ( i ), 255, 255, 255, true ) end end ) سيرفر ------------------------------------------ -- TopBarChat -- ------------------------------------------ -- Developer: Braydon Davis -- -- File: s.lua -- -- Copyright 2013 (C) Braydon Davis -- -- All rights reserved. -- ------------------------------------------ local rName = getResourceName ( getThisResource ( ) ) function sendClientMessage ( msg, who, r, g, b, pos, time ) if ( msg and who ) then if ( isElement ( who ) ) then triggerClientEvent ( who, rName..":sendClientMessage", who, msg, r, g, b, pos, time ) return true else return false end else return false end end addEventHandler ( "onPlayerJoin", root, function ( ) sendClientMessage ( '* '..getPlayerName ( source )..' has joined!', root, 255, 100, 100, false ) end ) addEventHandler ( 'onPlayerQuit', root, function ( tp, reason, respons ) if ( tp == 'Kicked' or tp == 'Banned' ) then msg = '['..tp..' - '..respons..'] ('..reason..')' else msg = '['..tp..']' end sendClientMessage ( "* "..getPlayerName ( source ).." has quit. "..msg, root, 255, 100, 100, false ) end ) Link to comment
Mr.CoR Posted June 8, 2016 Share Posted June 8, 2016 outputChatBox. ليش حاط هذا الفانكشن داخل الاكسبورت ؟؟ شوف كلام زاحف Link to comment
iMr.SFA7 Posted June 8, 2016 Share Posted June 8, 2016 setElementData(resourceRoot,"map","prestart") exports.topbarchat.sendClientMessage('*#ffffff [ #CD0000Derby #FFFFFF ] : لدخول الديربي توجه ( ف6 ديربي ) ء', root, 255, 0, 0, true, RMoney = math.random("10000","100000") setElementData(resourceRoot,"winMoney",tonumber(RMoney)) setTimer(checkPlrs,30000,1) end P.S: !لأنه بيخرب الكود lua ما حطيته بصيغـة Link to comment
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