Shuubaru Posted June 8, 2016 Share Posted June 8, 2016 Hi, I saw that the function unloadAll in race gm get rids of everything, is there any possible to prevent that certain objects be deleted? Link to comment
Gravestone Posted June 8, 2016 Share Posted June 8, 2016 You mean certain objects created by the maps? No. That's not possible since the next running gamemode map stops the previous running game mode maps. Link to comment
Shuubaru Posted June 8, 2016 Author Share Posted June 8, 2016 You mean certain objects created by the maps? No. That's not possible since the next running gamemode map stops the previous running game mode maps. Not exactly. I created an object from a standalone script, to explain it detailed... when a players dies that script create a repair pickup with its own colshape. I saw that the colshape doesn't dissapear when the map change but the model does it. You can even get that invisible repair later because the colshape still there. For that, I want to make that the model of the pickup doesn't dissapear. Link to comment
Tomas Posted June 11, 2016 Share Posted June 11, 2016 If the model is being loaded from the stopped resource, no you can't. Link to comment
Shuubaru Posted June 13, 2016 Author Share Posted June 13, 2016 If the model is being loaded from the stopped resource, no you can't. The resource that create the repair isn't stopped never. If that happens then the colshape should be deleted too, but as I said: You can even get that invisible repair later because the colshape still there. Link to comment
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