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prevent changemap delete an object


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You mean certain objects created by the maps? No. That's not possible since the next running gamemode map stops the previous running game mode maps.

Not exactly. I created an object from a standalone script, to explain it detailed... when a players dies that script create a repair pickup with its own colshape. I saw that the colshape doesn't dissapear when the map change but the model does it. You can even get that invisible repair later because the colshape still there. For that, I want to make that the model of the pickup doesn't dissapear.

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If the model is being loaded from the stopped resource, no you can't.

The resource that create the repair isn't stopped never. If that happens then the colshape should be deleted too, but as I said: You can even get that invisible repair later because the colshape still there.

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