likemike12 Posted June 8, 2016 Share Posted June 8, 2016 السلام عليكم ورحمة الله وبركاته يا اخوان محتاج مساعده في اصلاح الكود ذا الكود ذا يروح من ثاني احداثيات ما يبداء بالاولى local sm = {} sm.moov = 0 sm.object1,sm.object2 = nil,nil local function removeCamHandler() if(sm.moov == 1)then sm.moov = 0 end end local function camRender() if (sm.moov == 1) then local x1,y1,z1 = getElementPosition(sm.object1) local x2,y2,z2 = getElementPosition(sm.object2) setCameraMatrix(x1,y1,z1,x2,y2,z2) end end addEventHandler("onClientPreRender",root,camRender) function smoothMoveCamera(x1,y1,z1,x1t,y1t,z1t,x2,y2,z2,x2t,y2t,z2t,time) if(sm.moov == 1)then return false end sm.object1 = createObject(1337,x1,y1,z1) sm.object2 = createObject(1337,x1t,y1t,z1t) setElementAlpha(sm.object1,0) setElementAlpha(sm.object2,0) setObjectScale(sm.object1,0.01) setObjectScale(sm.object2,0.01) moveObject(sm.object1,time,x2,y2,z2,0,0,0,"InOutQuad") moveObject(sm.object2,time,x2t,y2t,z2t,0,0,0,"InOutQuad") sm.moov = 1 setTimer(removeCamHandler,time,1) setTimer(destroyElement,time,1,sm.object1) setTimer(destroyElement,time,1,sm.object2) return true end ----------------- function mainFunction() setTimer ( function() smoothMoveCamera ( 2882, 1790, 31, 2899, 1789, 28, 2897, 1794, 28, 2884, 1785, 28, 3000) end, 3000, 30 ) end setTimer ( function() smoothMoveCamera ( 2899, 1789, 28, 2882, 1790, 31, 2897, 1794, 28, 2884, 1785, 28, 2000) end, 3000, 30 ) mainFunction() وياريت اي احد يساعني انا قسم ما الزق بالمحترفين بس يجيني كم وقت استصعب باشياء احتاج مساعده وشكراً لكم + ورمضان كريم Link to comment
likemike12 Posted June 8, 2016 Author Share Posted June 8, 2016 local sm = {} sm.moov = 0 sm.object1,sm.object2 = nil,nil local function removeCamHandler() if(sm.moov == 1)then sm.moov = 0 end end local function camRender() if (sm.moov == 1) then local x1,y1,z1 = getElementPosition(sm.object1) local x2,y2,z2 = getElementPosition(sm.object2) setCameraMatrix(x1,y1,z1,x2,y2,z2) end end addEventHandler("onClientPreRender",root,camRender) function smoothMoveCamera(x1,y1,z1,x1t,y1t,z1t,x2,y2,z2,x2t,y2t,z2t,time) if(sm.moov == 1)then return false end sm.object1 = createObject(1337,x1,y1,z1) sm.object2 = createObject(1337,x1t,y1t,z1t) setElementAlpha(sm.object1,0) setElementAlpha(sm.object2,0) setObjectScale(sm.object1,0.01) setObjectScale(sm.object2,0.01) moveObject(sm.object1,time,x2,y2,z2,0,0,0,"InOutQuad") moveObject(sm.object2,time,x2t,y2t,z2t,0,0,0,"InOutQuad") sm.moov = 1 setTimer(removeCamHandler,time,1) setTimer(destroyElement,time,1,sm.object1) setTimer(destroyElement,time,1,sm.object2) return true end ----------------- function mainFunction(fo) setTimer ( function(fo) smoothMoveCamera ( 2882, 1790, 31, 2899, 1789, 28, 2897, 1794, 28, 2884, 1785, 28, 3000) end, 3000, 30 ) if fo then setTimer ( function() smoothMoveCamera ( 2899, 1789, 28, 2882, 1790, 31, 2897, 1794, 28, 2884, 1785, 28, 2000) end, 100, 30 ) end end mainFunction() الحين مع التعديله ذي الثاني ما يشتغل اي حد يعرف الخطاء ياريت يرد Link to comment
Ahmed Ly Posted June 8, 2016 Share Posted June 8, 2016 local sm = {} sm.moov = 0 sm.object1,sm.object2 = nil,nil local function removeCamHandler() if(sm.moov == 1)then sm.moov = 0 end end local function camRender() if (sm.moov == 1) then local x1,y1,z1 = getElementPosition(sm.object1) local x2,y2,z2 = getElementPosition(sm.object2) setCameraMatrix(x1,y1,z1,x2,y2,z2) end end addEventHandler("onClientPreRender",root,camRender) function smoothMoveCamera(x1,y1,z1,x1t,y1t,z1t,x2,y2,z2,x2t,y2t,z2t,time) if(sm.moov == 1)then return false end sm.object1 = createObject(1337,x1,y1,z1) sm.object2 = createObject(1337,x1t,y1t,z1t) setElementAlpha(sm.object1,0) setElementAlpha(sm.object2,0) setObjectScale(sm.object1,0.01) setObjectScale(sm.object2,0.01) moveObject(sm.object1,time,x2,y2,z2,0,0,0,"InOutQuad") moveObject(sm.object2,time,x2t,y2t,z2t,0,0,0,"InOutQuad") sm.moov = 1 setTimer(removeCamHandler,time,1) setTimer(destroyElement,time,1,sm.object1) setTimer(destroyElement,time,1,sm.object2) return true end setTimer ( function() smoothMoveCamera ( 2899, 1789, 28, 2882, 1790, 31, 2897, 1794, 28, 2884, 1785, 28, 2000) end, 3000, 30 ) setTimer ( function() smoothMoveCamera ( 2882, 1790, 31, 2899, 1789, 28, 2897, 1794, 28, 2884, 1785, 28, 3000) end, 3000, 30 ) Link to comment
likemike12 Posted June 8, 2016 Author Share Posted June 8, 2016 local sm = {} sm.moov = 0 sm.object1,sm.object2 = nil,nil local function removeCamHandler() if(sm.moov == 1)then sm.moov = 0 end end local function camRender() if (sm.moov == 1) then local x1,y1,z1 = getElementPosition(sm.object1) local x2,y2,z2 = getElementPosition(sm.object2) setCameraMatrix(x1,y1,z1,x2,y2,z2) end end addEventHandler("onClientPreRender",root,camRender) function smoothMoveCamera(x1,y1,z1,x1t,y1t,z1t,x2,y2,z2,x2t,y2t,z2t,time) if(sm.moov == 1)then return false end sm.object1 = createObject(1337,x1,y1,z1) sm.object2 = createObject(1337,x1t,y1t,z1t) setElementAlpha(sm.object1,0) setElementAlpha(sm.object2,0) setObjectScale(sm.object1,0.01) setObjectScale(sm.object2,0.01) moveObject(sm.object1,time,x2,y2,z2,0,0,0,"InOutQuad") moveObject(sm.object2,time,x2t,y2t,z2t,0,0,0,"InOutQuad") sm.moov = 1 setTimer(removeCamHandler,time,1) setTimer(destroyElement,time,1,sm.object1) setTimer(destroyElement,time,1,sm.object2) return true end setTimer ( function() smoothMoveCamera ( 2899, 1789, 28, 2882, 1790, 31, 2897, 1794, 28, 2884, 1785, 28, 2000) end, 3000, 30 ) setTimer ( function() smoothMoveCamera ( 2882, 1790, 31, 2899, 1789, 28, 2897, 1794, 28, 2884, 1785, 28, 3000) end, 3000, 30 ) الثانيه وبس تشتغل Link to comment
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